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Job Openings with Druid Gameworks (2016 Q1-Q4)


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Project Title
Witanlore: Dreamtime
 
Description
In Dreamtime, the player assumes the role of a young Ursine from one of four main tribes, who's destiny has not yet been determined. At the game's start, they have reached the age of maturity known as the Chut’que (chewt kay) a time to undergo an honored ritual, the dreaming. Guided by the clan seer, the dreaming is an astral journey where Ursines travel into the spirit world to stand before their patron god and receive divine messages about their destiny.

However, things will not be so easy for our intrepid player. For the first time in the long oral history of the tribes, the dreaming does not go as planned. The player finds more than a god waiting for them in the mists and is left with disconcerting images of a shrouded figure whose intent seems far from benevolent.

The story’s focus hinges upon the fate of an ancient relic, more specifically several artifacts which make up a whole and the player’s quest to retrieve them in an attempt to avert the looming threat foreshadowed in their vision. Through this journey the player will unravel the true purpose of the lost relic and of the Ursine tribes entrusted to its safekeeping, but will it be enough to divert the danger away from their family and homeland?

Project Status
Dreamtime is Currently in Testing, due to turnover delays the first episode is now expected to ship on Steam Q2 of 2016.

Studio Name
Druid Gameworks Studio LLC

Current Team Roster
(Years/Months represents time working with Druid Gameworks, not total experience)
 

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Previous Work
N/A: This is our first retail title as a team, but we have a combined 50+ years of game modifying experience authoring some of the Elder Scrolls Community's favorite titles like:




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Talent Required
All applicants must meet the following:

  • Must be 18 years or older, no exceptions sorry.
  • Flexible 20-40 hours a week to commit to development
  • Willingness to work on a revenue or royalty based compensation model, you will be paid when the game launches.
  • Strong communication skills, English speaking required
  • Comfortable with remote Teamwork and Collaboration on Skype, Trello, & Google Drive
  • Ability to manage and prioritize assigned work to meet deadlines
  • Openness to learning new tools and techniques
  • Contracts will be drawn up to secure the employee's profit share before work begins
  • General compensation for Full Time = 5% profit share/up to $38,500-$45,500 annually depending on position offered

[Royalty Based Positions]
Should the game perform well on the market, royalty contracts will payout then convert to bi-weekly paid contracts moving forward.
 
Gameplay Programmer- C++/Blueprint (1)

  • 2+ years experience coding with C++ required
  • Experience with Blueprints and Unreal Motion Graphics preferred
  • Expected to program and debug key gameplay features for example menus, AI/behavior, combat, magic etc.
  • Expected to meet deadlines and assist the programming team in completing objectives
  • Please include portfolio when applying

★ Animator/Rigger (1)

  • Experience with Animation in Blender, 3DsMax or Maya required.
  • Expected to have proficiency with character rigging/animation, particle and visual FX, and cinematic animation
  • Experience with UE4 toolset a bonus.
  • Experience Retargeting Animations Preferred
  • Expected to meet deadlines and help expedite characters asset finalization
  • Please include portfolio when applying

★ 2D/3D Artist - Clothing (1)

  • Experience with Blender, 3DsMax or Maya required.
  • Experience with modeling for video games and using a PBR workflow required
  • Expected to create 3D game props including clothing, armor, and weapons. Concepts provided.
  • Expected to produce quality textures in a realistic style
  • Please include portfolio when applying

★ 2D/3D Artist - Props/Environment (1)

  • Experience with Blender, 3DsMax or Maya required.
  • Experience with modeling for video games and using a PBR workflow required
  • Expected to create 3D game props including environment, architecture, clutter, etc
  • Expected to produce quality textures in a realistic style
  • Expected to meet deadlines and help expedite asset creation
  • Please include portfolio when applying

[Contract/Freelance Based Positions] *Opening Soon*

  • Currently None Available, Check Back

Websites
Druid Gameworks Studio - Home
Druid Gameworks Studio - Community
Witanlore.com - *Coming Soon*


★Contact Us★
To apply, please E-mail: jobs@druidgameworks.com
For General Questions, please E-mail: info@druidgameworks.com

★Media★
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Witanlore Dreamtime Theme Track - Oghdan's Dream

Witanlore Dreamtime Credit Track - Mother's Song

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©2012-2016 Druid Gameworks

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  • 5 months later...
  • 10 months later...

Update: We are shooting for a summer release for the first Episode of our project but we have some seats open we'd like to fill during this crunch time and moving forward on Episode 2. We'd really like to offer these seats to modders first so if you have some skills and you're looking for the next thing after modding, shoot us an email jobs@druidgameworks.com

 

Gameplay Programmer- C++/Blueprint (1)

  • 2+ years experience coding with C++ required
  • Experience with Blueprints and Unreal Motion Graphics preferred, not required
  • Expected to program and debug key gameplay features for example menus, AI/behavior, combat, magic etc.
  • Expected to meet deadlines and assist the programming team in completing objectives
  • Please include portfolio when applying

 

★ Animator/Rigger (1)

  • Experience with Animation in Blender, 3DsMax or Maya required.
  • Expected to have proficiency with character rigging/animation, particle and visual FX, and cinematic animation
  • Experience with UE4 toolset a bonus.
  • Experience Retargeting Animations Preferred
  • Expected to meet deadlines and help expedite characters asset finalization
  • Please include portfolio when applying

 

★ 2D/3D Artist - Clothing (1)

  • Experience with Blender, 3DsMax or Maya required.
  • Experience with modeling for video games and using a PBR workflow required
  • Expected to create 3D game props including clothing, armor, and weapons. Concepts provided.
  • Expected to produce quality textures in a realistic style
  • Please include portfolio when applying

★ 2D/3D Artist - Props/Environment (1)

  • Experience with Blender, 3DsMax or Maya required.
  • Experience with modeling for video games and using a PBR workflow required
  • Expected to create 3D game props including environment, architecture, clutter, etc
  • Expected to produce quality textures in a realistic style
  • Expected to meet deadlines and help expedite asset creation
  • Please include portfolio when applying

All of our positions are currently revenue/profit share contracts. smile.gif

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  • 1 month later...

For a limited run only you can snag the FIRST Official Witanlore: Dreamtime Graphic T-Shirt on TeeSpring from now until August 21!!! default_dancing.gif

https://teespring.com/Witanlore

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The t-shirt is made with high quality materials and features a full color graphic of the Witanlore: Dreamtime cover design. Its available in six different shirt colors and a variety of sizes!

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Purchasing a T-shirt not only helps support Dreamtime's continued development but it also helps us spread the word about our game and her upcoming release! If you've been looking for some swag and a way to help the game gain traction with fans we'd really appreciate if you helped us reach our TeeSpring goals! Please help us share our TeeSpring link!

https://teespring.com/Witanlore

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  • 1 month later...
  • 1 month later...

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DOWNLOAD HERE

 

That time has finally arrived, our free demo is ready for YOU to download and play! Please note that the demo is beta content and is likely to continue changing as we move into release. Currently, gamepad support is about 95% stable, you will have a better experience with mouse/keyboard at this stage most likely, but it does function if you prefer using a controller. We hope that you enjoy trying the demo and stay tuned for updates regarding our release on Early Access default_good.gif

 

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