Leonardo Posted December 24, 2014 Share Posted December 24, 2014 Qarl's Oblivion Texture Pack can still be downloaded on FilePlanet with 2-3 more mods that is based on his textures and the link is still working, but who knows for long that link will work is hard to tell.So that's why I mirror Qarl's Textures here just to prevent his amazing Oblivion textures for being lost due to IGN's decision to shut down FilePlanet and starting to archiving FilePlanet.Below are all uploaded mods listed.Qarl's Texture Pack Parallaxed Qarl's TexturesParallaxed Qarl's Textures v1.1 UpdateQarl's Texture Pack III Qarl's Texture Pack III Redimized v1.0 Qarl Texture Pack 3 Redimized and Further Reduced OMOD Qarl's Texture Pack - OMOD Qarl's Texture Pack III Full v1.3 OMOD Qarl's Texture Pack III Full v1.3 1-11 OMOD (all 11 omod's into a single archive) Qarl's Texture Pack III Full v1.3 1-11 OMOD (all 11 separate omod's uploaded and all these 11 omod's can be found on Nexus) Below have I copy all readme there is on FilePlanet with a link to the original content.ReadMe With the third version of his texture pack for Oblivion, Qarl set very high standards for the visual quality of games using high resolution textures. He showed possibilities that inspire other texture artists and even professional game designers can learn from just looking at his work. But his pack also set high demands on PC hardware. Even high-end systems still stutter with the enourmous load it demands.Features:* Most textures are 4 times the size of the originals. Some, even more. This makes things seem much clearer and sharper in-game.* A large number of meshes have been altered to take advantage of the game engine's parallax shader.* Only parts of the mesh which NEED parallaxing have the parallax flag enabled. This removes unwanted artifacts parallaxing can cause around corners.* Textures which use the parallax shader have been altered at the mipmap level so that things look very 3D from a distance but do not get the soupy artifacts associated with the parallax effect when viewed close-up.* Advanced normal map techniques used to make landscape textures seem very 3D.* Landscape color maps and normal maps edited at the mipmap level to reduce the tiling effect in the distance.* Mesh fixes from the Unofficial Oblivion Patch are included.Things retextured:* Architecture* Landscape* Rocks* Dungeons* Blood splatters, falling snowflakes, butterflies* Furniture, and other medium-sized clutterThings NOT retextured:* Clothes, armor, weapons, creatures, NPCs* Foliage, the sky* Kvatch, the Arena, and the Oblivion realm ReadMe This special overhaul of Qarl's fantastic Oblivion texture pack optimizes it so that it will run well on even modest hardware. View the readme for more details.This is a modified file by Tomerk of the Redimized texture pack that is even further optimized. ReadMe This pack update Parallax Qarl mod, which is required, to version1.1. It cannot be used as a standalone mod. It also containsrunestone patch and normal map fix, which are no more required.**********************************************************************************************************************************The Elder Scrolls IVOBLIVION:Parallaxed Qarl textures 1.1 updateby Blade9722Current Version: 1.1 (28-Oct-2006)**********************************************************************************************************************************Index:1. Description2. Version History3. Installation (IMPORTANT: read this, no standard install!)4. Detailed list of modifications.5. File requirements/Compatibility/Issues6. Permissions7. Contact Information8. Credits**********************************************************************************************************************************1. Description*****************************************************************This pack update Parallax Qarl mod, which is required, to version1.1. It cannot be used as a standalone mod. It also containsrunestone patch and normal map fix, which are no more required.**********************************************************************************************************************************2. Version History*****************************************************************V1.0 First version featuring all cities, apart from Imperial city,Fortruins and castles.v1.1 Update containing various fix, improvements and tweaks.**********************************************************************************************************************************3. Installation*****************************************************************To extract this file you will need 7zip (www.7-zip.org).To install the pack:First you need to install Parallax Qarl mod base pack.Extract this package into Oblivion/Data folder.IMPORTANT - remove the following files:runestoneext01.nifrunestoneext01glyph01.nifrunestoneext01glyph02.nifrunestoneext02.nifrunestoneext02glyph01.nifrunestoneext02glyph02.nifrunestoneext03a.nifrunestoneext03b.nifrunestoneext03c.nifrunestoneext04.nifrunestoneext04a.nifrunestoneextrocklrg01.nifrunestoneextrocklrg02.nifrunestoneextrocklrg03.nifrunestoneextrocklrg04.nifrunestoneextrocklrg05.nifrunestoneextrocksm01.nifrunestoneextrocksm02.nifrunestoneextrocksm03.nifrunestoneextrocksm04.nifrunestoneextrocksm05.nifrunestoneextrocksm06.nifrunestoneextrocksm07.nifrunestoneextrocksm08.nifrunestoneextrocksm09.niflocated in the following folder:meshesdungeonsfortruinsexteriorruinstonesexteriorI provided a removal script named "Delete_mesh.bat" to performthe operation. Simply double click on it.To uninstall:Remove installed files. All files are being installed into thefollowing subfolders:meshesarchitecturemeshesdungeonstexturesarchitecturetexturesdungeons**********************************************************************************************************************************4. Detailed list of modifications.*****************************************************************The following fixes or improvements have been included into thispack.ADVANCED PARALLAX TECHNIQUE: in some texture I manually tunedmipmaps levels of the displacement map, in a way similar to BTQmod. This allowed a greater flexibility in tuning close to midrange parallax effect."LEYAWIIN BLINKING DOOR BUG": an old and never fixed glitch comingfrom parallax cities has been fixed (well, at least I hope...)FORTRUINS: major update. In response to frequent complains aboutthe quality of parallax effect in this section, almost alldisplacement maps have been re-designed from scratch, in orderto achieve a tasteful 3D effect.CASTLES: even if they were quite good also in first version, theyhave been tuned for a more realistic stone pop out effect.RUNESTONES: the project of making glyphs carving has beenabandoned Runestones are no more parallaxed, and that's thereason behind mesh removal during installation. Runestone patchis now uselessSTONEWALLS: the close range soup reported by Qarl has been fixed.Some minor tweaks for cheydinhal stonewalls.NORMAL MAP FIX: included. No more need for the fix.**********************************************************************************************************************************5. File requirements/Compatibility/Questions*****************************************************************Of course you need Parallax Qarl base pack:http://www.elricm.com/mods.php?mod=3292http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1957I recommend combining it with:Qarl texture pack 2 (http://qarl.rpgmods2.com/Qindex.html)Better Tiling textures for Qarl Packhttp://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1928Compatibility.This package is not compatible with rulz Parallax cities, howewerpart of his parallaxed textures are included in this mod.Questionsfor questions on installation issues, compatibility and so-on,I recommended this great site from Dev_Akm:http://devnull.devakm.googlepages.com/obliviontextureoverhaul**********************************************************************************************************************************6 Permissions*****************************************************************You can modify, redistribute, link, mirror this package withoutrestriction, provided that you give the right credits to Blade9722,Qarl and Rulz. Howewer, if you include part of this mod intoanother you are not allowed to give other restrictions to yourmod (i.e. your mod should be "free" as well, a sort of GNU/GPLlicense).**********************************************************************************************************************************7 Contact Information*****************************************************************Feel free to contact me at the official www.elderscrolls.comforum under the name blade9722.**********************************************************************************************************************************8 Credits*****************************************************************BethSoft for making this great game.Oblivionrules42, for being the first to develop the idea ofparallaxing textures in his three mods (not included here).Rulz, as most of his meshes and some of his textures are includedin this pack, not to mention he kindly explained me how toparallax textures.Qarl for his state-of-the-art pack, upon which most of this mod isbased, not to mention some great hints in normal map generationwhich proved very effective in displacement mapping.Dev_akm, for his skingraad roof textures which have been parallaxedand added to this mod and for his TOTO website, which is increasinggreatly the popularity of this mod.Jglor,Numbnuts for tracking down some bugged normal maps You might need to use the Wayback Machine for those links that's mention in each readme. Please note that Qarl's Textures cannot be uploaded here due to the upload file size limit discussed here. Link to comment Share on other sites More sharing options...
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