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[RELz] Qarl's Textures


Leonardo

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Qarl's Oblivion Texture Pack can still be downloaded on FilePlanet with 2-3 more mods that is based on his textures and the link is still working, but who knows for long that link will work is hard to tell.

So that's why I mirror Qarl's Textures here just to prevent his amazing Oblivion textures for being lost due to IGN's decision to shut down FilePlanet and starting to archiving FilePlanet.


Below are all uploaded mods listed.

Qarl's Texture Pack

  • Parallaxed Qarl's TexturesParallaxed
  • Qarl's Textures v1.1 UpdateQarl's Texture Pack III
  • Qarl's Texture Pack III Redimized v1.0
  • Qarl Texture Pack 3 Redimized and Further Reduced OMOD

Qarl's Texture Pack - OMOD

  • Qarl's Texture Pack III Full v1.3 OMOD
  • Qarl's Texture Pack III Full v1.3 1-11 OMOD (all 11 omod's into a single archive)
  • Qarl's Texture Pack III Full v1.3 1-11 OMOD (all 11 separate omod's uploaded and all these 11 omod's can be found on Nexus)


Below have I copy all readme there is on FilePlanet with a link to the original content.

ReadMe


With the third version of his texture pack for Oblivion, Qarl set very high standards for the visual quality of games using high resolution textures. He showed possibilities that inspire other texture artists and even professional game designers can learn from just looking at his work. But his pack also set high demands on PC hardware. Even high-end systems still stutter with the enourmous load it demands.


Features:
* Most textures are 4 times the size of the originals. Some, even more. This makes things seem much clearer and sharper in-game.

* A large number of meshes have been altered to take advantage of the game engine's parallax shader.


* Only parts of the mesh which NEED parallaxing have the parallax flag enabled. This removes unwanted artifacts parallaxing can cause around corners.


* Textures which use the parallax shader have been altered at the mipmap level so that things look very 3D from a distance but do not get the soupy artifacts associated with the parallax effect when viewed close-up.


* Advanced normal map techniques used to make landscape textures seem very 3D.


* Landscape color maps and normal maps edited at the mipmap level to reduce the tiling effect in the distance.


* Mesh fixes from the Unofficial Oblivion Patch are included.


Things retextured:
* Architecture
* Landscape
* Rocks
* Dungeons
* Blood splatters, falling snowflakes, butterflies

* Furniture, and other medium-sized clutter


Things NOT retextured:

* Clothes, armor, weapons, creatures, NPCs

* Foliage, the sky

* Kvatch, the Arena, and the Oblivion realm



ReadMe


This special overhaul of Qarl's fantastic Oblivion texture pack optimizes it so that it will run well on even modest hardware. View the readme for more details.

This is a modified file by Tomerk of the Redimized texture pack that is even further optimized.



ReadMe


This pack update Parallax Qarl mod, which is required, to version
1.1. It cannot be used as a standalone mod. It also contains
runestone patch and normal map fix, which are no more required.



*****************************************************************
*****************************************************************

The Elder Scrolls IV
OBLIVION:
Parallaxed Qarl textures 1.1 update
by Blade9722
Current Version: 1.1 (28-Oct-2006)

*****************************************************************
*****************************************************************

Index:
1. Description
2. Version History
3. Installation (IMPORTANT: read this, no standard install!)
4. Detailed list of modifications.
5. File requirements/Compatibility/Issues
6. Permissions
7. Contact Information
8. Credits


*****************************************************************
*****************************************************************

1. Description

*****************************************************************

This pack update Parallax Qarl mod, which is required, to version
1.1. It cannot be used as a standalone mod. It also contains
runestone patch and normal map fix, which are no more required.


*****************************************************************
*****************************************************************

2. Version History

*****************************************************************

V1.0 First version featuring all cities, apart from Imperial city,
Fortruins and castles.
v1.1 Update containing various fix, improvements and tweaks.

*****************************************************************
*****************************************************************

3. Installation

*****************************************************************

To extract this file you will need 7zip (www.7-zip.org).

To install the pack:
First you need to install Parallax Qarl mod base pack.
Extract this package into Oblivion/Data folder.
IMPORTANT - remove the following files:

runestoneext01.nif
runestoneext01glyph01.nif
runestoneext01glyph02.nif
runestoneext02.nif
runestoneext02glyph01.nif
runestoneext02glyph02.nif
runestoneext03a.nif
runestoneext03b.nif
runestoneext03c.nif
runestoneext04.nif
runestoneext04a.nif
runestoneextrocklrg01.nif
runestoneextrocklrg02.nif
runestoneextrocklrg03.nif
runestoneextrocklrg04.nif
runestoneextrocklrg05.nif
runestoneextrocksm01.nif
runestoneextrocksm02.nif
runestoneextrocksm03.nif
runestoneextrocksm04.nif
runestoneextrocksm05.nif
runestoneextrocksm06.nif
runestoneextrocksm07.nif
runestoneextrocksm08.nif
runestoneextrocksm09.nif

located in the following folder:

meshesdungeonsfortruinsexteriorruinstonesexterior

I provided a removal script named "Delete_mesh.bat" to perform
the operation. Simply double click on it.


To uninstall:
Remove installed files. All files are being installed into the
following subfolders:
meshesarchitecture
meshesdungeons
texturesarchitecture
texturesdungeons


*****************************************************************
*****************************************************************

4. Detailed list of modifications.

*****************************************************************

The following fixes or improvements have been included into this
pack.

ADVANCED PARALLAX TECHNIQUE: in some texture I manually tuned
mipmaps levels of the displacement map, in a way similar to BTQ
mod. This allowed a greater flexibility in tuning close to mid
range parallax effect.

"LEYAWIIN BLINKING DOOR BUG": an old and never fixed glitch coming
from parallax cities has been fixed (well, at least I hope...)

FORTRUINS: major update. In response to frequent complains about
the quality of parallax effect in this section, almost all
displacement maps have been re-designed from scratch, in order
to achieve a tasteful 3D effect.

CASTLES: even if they were quite good also in first version, they
have been tuned for a more realistic stone pop out effect.

RUNESTONES: the project of making glyphs carving has been
abandoned Runestones are no more parallaxed, and that's the
reason behind mesh removal during installation. Runestone patch
is now useless

STONEWALLS: the close range soup reported by Qarl has been fixed.
Some minor tweaks for cheydinhal stonewalls.

NORMAL MAP FIX: included. No more need for the fix.




*****************************************************************
*****************************************************************

5. File requirements/Compatibility/Questions

*****************************************************************

Of course you need Parallax Qarl base pack:

http://www.elricm.com/mods.php?mod=3292
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1957

I recommend combining it with:

Qarl texture pack 2 (http://qarl.rpgmods2.com/Qindex.html)

Better Tiling textures for Qarl Pack
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1928

Compatibility.

This package is not compatible with rulz Parallax cities, howewer
part of his parallaxed textures are included in this mod.

Questions

for questions on installation issues, compatibility and so-on,
I recommended this great site from Dev_Akm:

http://devnull.devakm.googlepages.com/obliviontextureoverhaul




*****************************************************************
*****************************************************************

6 Permissions

*****************************************************************

You can modify, redistribute, link, mirror this package without
restriction, provided that you give the right credits to Blade9722,
Qarl and Rulz. Howewer, if you include part of this mod into
another you are not allowed to give other restrictions to your
mod (i.e. your mod should be "free" as well, a sort of GNU/GPL
license).

*****************************************************************
*****************************************************************

7 Contact Information

*****************************************************************

Feel free to contact me at the official www.elderscrolls.com
forum under the name blade9722.


*****************************************************************
*****************************************************************

8 Credits

*****************************************************************

BethSoft for making this great game.

Oblivionrules42, for being the first to develop the idea of
parallaxing textures in his three mods (not included here).

Rulz, as most of his meshes and some of his textures are included
in this pack, not to mention he kindly explained me how to
parallax textures.

Qarl for his state-of-the-art pack, upon which most of this mod is
based, not to mention some great hints in normal map generation
which proved very effective in displacement mapping.

Dev_akm, for his skingraad roof textures which have been parallaxed
and added to this mod and for his TOTO website, which is increasing
greatly the popularity of this mod.

Jglor,Numbnuts for tracking down some bugged normal maps



You might need to use the Wayback Machine for those links that's mention in each readme.

 

 

 

Please note that Qarl's Textures cannot be uploaded here due to the upload file size limit discussed here.

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