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Navmesh Audits


lmstearn

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Found these humongous NavMeshAuditDDMM(vector) files in the Skyrim directory after doing an Navmesh audit in the CK. On a rerun, nothing happens when this is clicked and the reports aren't generated immediately,

I guess it kicks off some kind of internal background process.

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I've never heard of this. How does one get at it, and do you happen to know what it should do?

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It's about 2/3 the way down on the CK Navmesh menu. Funny thing is I don't get a dialogue when clicking it.

And no newer files have popped up other than the one here (opens with Wordpad)

Mostly "Warning small number of triangles in a single navmesh" and a few unconnected ones.

Nothing overly mesh-shattering. :P

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  • 4 weeks later...

The unconnected ones (marked as "islands" in CK) often need fixing. Some of those are unavoidable, but some are very annoying.

 

There's one I already found in Riverwood, a single unconnected triangle in front of the back table in the forge. If Alvor spawns there, he will say some of his lines, but can never move....

 

Amazing that they had this tool, but didn't fix the egregious bugs it lists!

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