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[RELz] Kill The Orchestra


alt3rn1ty

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Kill The Orchestra

 

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by Alt3rn1ty

 

 

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At AFK Mods

 

This mod is also compatible with Skyrim SE

 

======Description======

 

This mod installs silent music files which the game will load instead of the original music, disabling the music.
You choose which music to disable by type ( personally I prefer to disable everything except Discover Special locations, Reward music, Tavern music, and the two Special music options for the DLCs )
 
Resulting in no invisible orchestra throughout the game.
You could just turn the music volume down in settings ..
But then you dont get to hear Tavern music for example
( because the music volume turns down all music )
 
With this mod you selectively silence music by type.
 
Also you will not get any hints from the music of any danger ( explore music changing to combat music - you cant hear it ), immersively its a better experience. Now you will be a bit more cautious.
 
You will get to hear more of the games sound effects and ambient sounds a bit more clearly around the game too. Including other mods sound fx like AOS.
 
For anyone who has the repeating combat music bug, that is a game engine bug which nobody has been able to fix, the same bug was also in Oblivion, FO3, and FONV before Skyrim. The Unofficial patch team are unable to solve that problem soo .. Just kill it with this mod :)
 
And .. Just maybe .. Trolls might not be so bad tempered if they dont have to wear pink ear muffs to go to sleep in case you wander past with your stupid invisible orchestra keeping everyone awake. Disclaimer : I cannot be held responsible for Trolls jumping up and down wildly gesticulating after you have installed the mod, you may have upset them all too much already.



======INSTALLATION======

In all cases - Install the music types you wish to be silenced
( This may sound weird, but remember you are installing silent music files )


Automated Install :

If using Nexus Mod Manager, it will use the scripted installation. Follow instructions and make selections.


 

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If using Wrye Bash, after putting the zip in Bash Installers, go to the Installers tab and right click the zip, and choose Wizard install, follow instructions and make selections.
( or .. just select individual sub-packages followed by right click install / anneal - Wrye Bash users know the drill )

 

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Manual Install :

Extract the archive with 7zip

Copy the music folder(s) of the music you want, to skyrimdata folder.

For example, if you want to disable only Skyrim exploration music, copy ..
20 Skyrim - Explore Music / music / *all-files* to skyrim / data / music / *all-files*



==========UNINSTALLATION==========

NMM / Wrye Bash users just get your mod manager to un-install / re-install it as required with different options or none.

Manual installations : Delete your skyrim/data/music folder to restore the original music, or delete individual folders inside skyrim/data/music to restore only those tracks ( This procedure assumes you have no other loose music files installed, if you have then you will need to take care not to delete other mods music files ).

 


====TWEAK TIP - For users of KTO====

 

Skyrim.ini:

 

 

[Audio]

uMaxSizeForCachedSound=8192

 

 

The default value is 262144 ( normally a hidden setting, it does not go in the ini by default ).

 

 

Too much cache brings out a game engine bug = sounds are repeated for different items when they should be playing a different sound, lowering the cache limit to 8mb makes the game refresh the cache more often, preventing repeated sounds for different sound events. Picking up a gold coin for example plays the generic pickup sound. Picking up a second gold coin plays the right sound, and this will last until you leave the area or switch to picking up other things. This tweak solves the problem.

 

 

And seeing as you are also using Kill The Orchestra ( short 4 second duration silent sounds at only 28k each replacing the original music files some of which were as big as 100mb ), there is even less need for such a huge sound cache.

 

 

If you experience any problems ( similar to the ones mentioned in this post ) then try the setting at uMaxSizeForCachedSound=65536 instead. For some machines ( seems to be rare ) your mileage may vary, the problem and solution effectiveness are variable, probably depends on drivers and different motherboard sound setups.


 

==========TOOLS USED===========

BSAOpt by Ethatron
To extract the original files from the games BSA and find out their folder path and names

xWMAEncode from SkyrimSoundTools
To convert xwm files to wav and vice versa - Needed to be able to listen to them and determine what some of the music was used for

Audacity
The best open source sound manipulation tool out there  :)
In this mods case, used to create the one file which was used repeatedly to replace all the files we needed to silence.



==========COMPATIBILITY===========

I use Audio Overhaul for Skyrim ( AOS v2.5 at time of writing ) which changes the games sound fx, but does not change music .. So yes that mod for one is compatible. Sounds of Skyrim I should imagine is similar if you use that instead. My mod has no plugin or records to worry about, no scripts or references which will become embedded in your save game, just plain ol' replacer music files.
Install / remove / overwrite as much as you want.
Though overwriting them with someone elses music files will give you different music ..
That becomes your problem in deciding what you want, these or those, simple.
As is any Mod manager related questions.
Go forth and rtfm.

Enjoy.

Lastly : Note I will not be supporting any new Mod Managers which come along, I have left the Bethesda games modding scene and have no intention of coming back. If it works with whatever is new since Wrye Bash and Nexus Mod Manager then that's a bonus, not intended or anticipated. Any mod manager which uses Wrye Bash BAIN scripting or OBMM (like NMM, maybe even the newer Nexus Mod Manager (forgotten its name)) scripting should work fine. Otherwise revert to manual installation, if you know how.


olympusgames, GMOD or ModDrop sites do not have permission, to upload or redistribute any of my files, images or descriptive content, past, present or future.

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Version 3.0

Had a couple of requests

a. Separate the Boss combat music from the generic combat music - Done

b. Include Word Wall music for disabling - Done

c. I also wanted to include Stinger music for silencing - Done

Version 2.0

a. I had the descriptions in the installers mixed up for reveal and reward music - Fixed

b. Better worded descriptions for a few of the options - Done

c. I had a missing file in v1 - Fixed

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  • 8 months later...
  • 1 year later...

Updated the description a little to include a snippet of information I did not know before MadCat mentioned it on Nexus ..

 

"For anyone who has the repeating combat music bug, that is a game engine bug which nobody has been able to fix, the same bug was also in Oblivion, FO3, and FONV before Skyrim. The Unofficial patch team are unable to solve that problem soo .. Just kill it with this mod :)"

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  • 3 months later...

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