Didact2401 Posted May 21, 2014 Author Share Posted May 21, 2014 Adjusting UVs or textures doesn't seem to do anything on the male heavy falmer armor. Looks like a standard mesh seam, except there's only one vertex there: http://abload.de/img...shot61zzql3.png Any input or ideas would be appreciated. Link to comment Share on other sites More sharing options...
Didact2401 Posted May 24, 2014 Author Share Posted May 24, 2014 Damn, a lot of the FP meshes are really bad. I think I'll just put up the fixes I have once I finish fixing the male heavy falmer armor and work on improved FP meshes for a separate fix pack. Ideally, all FP meshes should be created in such a way that no mesh borders are visible, ideally up to a 90* fov. Obviously that's easier said then done, but my test cast for possibility was the dwarven armor, which I succeeded with. It does require some significant adjustments of the mesh from what you have with the normal 3p mesh. Link to comment Share on other sites More sharing options...
Didact2401 Posted May 26, 2014 Author Share Posted May 26, 2014 Any help on the leg seams on the falmer heavy armor would be extremely appreciated. Still can't figure it out. Link to comment Share on other sites More sharing options...
Didact2401 Posted May 26, 2014 Author Share Posted May 26, 2014 Figured it out finally. Was an issue with badly assigned partitions. Link to comment Share on other sites More sharing options...
Didact2401 Posted May 27, 2014 Author Share Posted May 27, 2014 Right, all identified issues fixed except for the myriad of really bad FP meshes. I've also included some shader fixes in the character assets folder. Next step is to make the FP meshes better (to see the standard I'm working towards, look at the new 1stpersonmalebody / 1stpersonfemalebody meshes as well as the dbarmor / dwarven armor fp meshes. Doing a second pass looking for more issues as well. Link to comment Share on other sites More sharing options...
Didact2401 Posted June 1, 2014 Author Share Posted June 1, 2014 Good news everybody. I'm almost done with all the world meshes. Just wrapped up fixing the imperial meshes, including that annoying leg clipping you used to get on the male imperial light armor while crouching. Link to comment Share on other sites More sharing options...
Didact2401 Posted June 25, 2014 Author Share Posted June 25, 2014 Right, sorry about taking so long to give an update, but I'm reworking some weighting on several meshes to kill clipping issues. Also, in the change-log for 2.05 I didn't notice any changes which are pertinent to the fixes I'm making, correct? Link to comment Share on other sites More sharing options...
Arthmoor Posted June 25, 2014 Share Posted June 25, 2014 I don't think anything you're working on will have been impacted. Link to comment Share on other sites More sharing options...
Didact2401 Posted June 29, 2014 Author Share Posted June 29, 2014 I've still no idea how so many sloppy meshes were permitted into the game. Also, fixing weights is a pain in the butt. But worth it. tyrel68 1 Link to comment Share on other sites More sharing options...
Makaan Posted June 29, 2014 Share Posted June 29, 2014 I've still no idea how so many sloppy meshes were permitted into the game. 11-11-11 Link to comment Share on other sites More sharing options...
Didact2401 Posted July 8, 2014 Author Share Posted July 8, 2014 *Silently weeps* Why, Bethesda, why? Link to comment Share on other sites More sharing options...
Didact2401 Posted September 6, 2014 Author Share Posted September 6, 2014 Well, after a long hiatus, I'm back to creating more fixes. Just fixed the pants clipping into the blacksmith tunic while crouching. That leaves just a few more issues I've deemed heinous enough to correct. Unfortunately, many of those issues require weight adjustments. I also need to integrate the fix to the farmclothes04 male outfit in 2.06. Shouldn't be difficult to do. I'll update the OP later with the current status, but the onedrive link provides access to what I have so far (and also, a copy of my personal fix list / todo list), so If you want to grab anything, feel free to do so. Link to comment Share on other sites More sharing options...
Hana Posted September 10, 2014 Share Posted September 10, 2014 *Silently weeps* Why, Bethesda, why? Heh, we say this ALL the time. I plan to go through your fixes, as well as incorporate with my missing spec maps list. We're ramping up to a 2.0.7 release soon, but I don't think these are going to make it, so most likely next cycle. Link to comment Share on other sites More sharing options...
Didact2401 Posted September 15, 2014 Author Share Posted September 15, 2014 Goodness gracious, weighting on the female yarl clothes 02 skirt is something else. Can't find a good way to fix it either. Guess that one will have to get shelved for the time being unless anyone has any ideas. Issue is most noticeable when crouching. Link to comment Share on other sites More sharing options...
Didact2401 Posted December 13, 2014 Author Share Posted December 13, 2014 Started working on the last few items on my list again. Glass armor fix in progress. Link to comment Share on other sites More sharing options...
VaultDuke Posted December 13, 2014 Share Posted December 13, 2014 Heyhey, welcome back Link to comment Share on other sites More sharing options...
Didact2401 Posted December 21, 2014 Author Share Posted December 21, 2014 Finished off the male glass armor 3p fixes - just need to redo the fp meshes and then tweak the female meshes. Link to comment Share on other sites More sharing options...
Didact2401 Posted December 23, 2014 Author Share Posted December 23, 2014 Glass armor all fixed. Think dragonscale is up next. And to reiterate all of my work is linked in the OP - feel free to use it as you see fit. Link to comment Share on other sites More sharing options...
VaultDuke Posted December 23, 2014 Share Posted December 23, 2014 The bugs may not be as obvious to others as you think they are, trust me:http://www.afkmods.com/index.php?/tracdown/issue/13316-imperial-heavy-armor-seam/ So it may be helpful to still get some before-after shots Link to comment Share on other sites More sharing options...
Didact2401 Posted December 24, 2014 Author Share Posted December 24, 2014 Certainly, but if there are known issues like that you can check them. And I have gone out of my way to fix a lot of non-obvious "problems", so I hope I caught stuff like that. If not, well there's more work to do. That said, UV issues were definitely at the bottom of my list unless they were blatant. EDIT: Just checked, and no I didn't fix that UV seam. That ticket has meshes with fixed UVs, applying them now. Link to comment Share on other sites More sharing options...
Didact2401 Posted December 24, 2014 Author Share Posted December 24, 2014 And applied and verified. Looks better, not perfect, but much better. Link to comment Share on other sites More sharing options...
VaultDuke Posted December 24, 2014 Share Posted December 24, 2014 I think my intention didn't become clear: i wanted to hint at the fact, that if your fixes should be included, you should better report the bugs using pictures, because otherwise nobody would even know what's inside your package, even though you descriped the issues with words Link to comment Share on other sites More sharing options...
tyrel68 Posted December 24, 2014 Share Posted December 24, 2014 Something i meant to ask earlier but is this separate from the Static Mesh Improvement Mod - SMIM by Brumbek? Link to comment Share on other sites More sharing options...
alt3rn1ty Posted December 24, 2014 Share Posted December 24, 2014 The esp in the Clothing and Armor Fixes.7z has out of order masters with regards to the unofficial patches Easily solved with TES5Edit and sort masters, but just thought you ought to know : After sorting they should be as per Unofficial patches recommended load order After installing the individual mods, the following general load order needs to be followed: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp Hearthfires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp [Your other ESM files] HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp [The rest of your mods] Wrye Bash : I think you had the unofficial patches in your load order when this was made, with all of them following all ESM's, whereas the unofficial patches are all fake ESM's now ( even though they are named ESP, they can be grouped among the ESMs .. And are supposed to be immediately following the ESM that they are patching ) Unless that is what the separate esp on its own is uploaded for to correct that issue ? ( I only downloaded the zip ) - And if that is the case, can you put a note about it in the first post so that we know which to use ( sorry if you mentioned it somewhere else ) Edit : Its nice to have another esp which fully merges in the Bashed Patch too Link to comment Share on other sites More sharing options...
alt3rn1ty Posted December 24, 2014 Share Posted December 24, 2014 And found a problem which needs a change : Go and take a look at Carlotta Valentia in Whiterun market You have not set the chest and forearm parts of the mesh to see the body skin, on Merchantclothes ( I think its torsof ) Also noticeable is the dagger she carries, the point of the dagger clipping through at the thigh, and the end of the handle comes through where the pouches are on this clothing ( underneath her forearm in this screen so you cant see it ) Link to comment Share on other sites More sharing options...
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