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Complete Armor And Clothing Fixes... Once and for all.


Didact2401

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UPDATE: All my completed fixes can be found here:

https://onedrive.live.com/redir?resid=C62133E531AE6057!26422&authkey=!ABZoJXUbPNIdzIM&ithint=folder%2c.7z

 

The text file in the same directory has my personal work log of what I've fixed / planning on fixing. Feel free to use any of my modified meshes, etc. as you wish. As a side note, I'm also planning a "vanilla" update to my better claws and gauntlets mod so that you can have the fixes sans the mesh changes.

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Yeah, it's a bit. Most of it is going pretty quickly so far though. Longest was the female psiijic mesh since my xsort didn't work so I had to manually go through and set all the vertices for the _1 weight version. BTW - anyone know of a way I can do vertex order copying between meshes? Closest I've found is something that doesn't support the version of blender I'm using.

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Hello, Didact! 

 

I appreciate you trying to help, however there are some things that you must be aware of.

 

First, these issues must be properly documented.

As of now, your description is a bit vague and doesn't even mention if you found these issues on vanilla meshes or on the meshes already included in the patch, or even what some of these issues actually are.

Also, some of us are already working on these fixes, like Hana's batch-ticket that you mention. It's better to have that in one place so we don't lose track of what gets fixed or we don't do duplicate fixes.

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That's why I posted the list here, to hopefully avoid fixing what's already been fixed. All the issues I've found are with USKP installed. If you'd like, I can go back and provide more detailed documentation on each individual fix, but for now I'm content just to squash bugs.

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Like I said in my first post, it's best if you have proper documentation for these issues. 

 

We keep track of things in the TrackDown. You can add the issues here: http://www.afkmods.com/index.php?/tracdown/categories/20-meshes/

 

Having a tracker entry there, with description of what exactly the bug is, will have it more likely to be added in the next version. 

Having only a forum post will more likely have these issues be overlooked, because the TrackDown is where we...well...track stuff, and it's the first place that gets attention when the combing for bugs happens.

 

So yes, aside from that, also try to provide info on what exactly is wrong on said meshes.

To give a few examples, what exactly is wrong with the skin shading on the meshes you mentioned? Or what are these "missing meshes" you mention on so many clothes?

Providing pictures of these issues is also encouraged and is evidence of a good bug report! 

 

With such a big project, we need to keep things organized and TrackDown is where we do that.

 

Even if you are the one finding the bug and fixing it, it is good practice to properly document it and it also helps everyone on the team.

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if you have screenshots of the issues, you can also upload them here in a zip file and i can manage the tracker for you, if you want.

between now and the next beta (2.0.5) there is still plenty of time left to get everything sorted out.

but it's still best to let you mesh guys focus on what you do best, while i can help and support you a bit by uploading the images and documenting on the tracker.

 

of course, only if you want me to.

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Like I said in my first post, it's best if you have proper documentation for these issues. 

 

We keep track of things in the TrackDown. You can add the issues here: http://www.afkmods.com/index.php?/tracdown/categories/20-meshes/

 

Having a tracker entry there, with description of what exactly the bug is, will have it more likely to be added in the next version. 

Having only a forum post will more likely have these issues be overlooked, because the TrackDown is where we...well...track stuff, and it's the first place that gets attention when the combing for bugs happens.

 

So yes, aside from that, also try to provide info on what exactly is wrong on said meshes.

To give a few examples, what exactly is wrong with the skin shading on the meshes you mentioned? Or what are these "missing meshes" you mention on so many clothes?

Providing pictures of these issues is also encouraged and is evidence of a good bug report! 

 

With such a big project, we need to keep things organized and TrackDown is where we do that.

 

Even if you are the one finding the bug and fixing it, it is good practice to properly document it and it also helps everyone on the team.

It was my intent to create tracdown entries after going through my list, but I'd be more than happy to provide screenshots if Gruftlord wants to create them.

 

Skin shading refers primarily to a missing specular in most cases, though to be safe I've been ensuring everything I touch is consistent in that it matches the shading on the "naked" body.

 

Missing meshes refers to cases, primarily on skirts, where no legs connect to the feet between them and the "roof" of the clothing. I've been adding connecting legs.

 

I'll go ahead and provide some screenshots for what I've done so far.

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First of all, what Lorelai said, thank you for helping.

Secondly, stop everything you are doing.

Any mass changes of this magnitude require careful validation and control. It's nice that you're documenting what you're doing but nothing is going to be accepted until it is confirmed as an issue - by me. Without proper tickets in trackdown, with pictures of the issue, we have no way to confirm these issues or that your "fixes" are the best solutions.

Also, referencing formID's doesn't tell anyone anything. If you're going to be fixing meshes, we need to know the exact nif files you are touching.

Now, about the "skin shader" issues. Since you've already discovered that I know about this, the best course of action would have been to ask for my list. :P If you'd like to continue with these fixes, by all means I'll pass it over and I'll expect you to do all the couple of hundred of them. No need for you to continue documenting them, it's already in TracDown.

Down to more details;

- Check clipping, missing mesh / skin shading on male / female psiijic robes (65B94) - what clipping? what missing mesh?
- Fix skin shading, FP mesh on male redguard clothes / hammerfell garb, FP mesh on female  (E0DD0, 7BC19) - what's wrong with the FP meshes?
- Fix foot clipping, fp hand seam / skin shading on male / female Linwe's armor (108544) - what foot clipping issue? what hand seam?
- Fix hand seam / feet clipping on male belted tunic, clipping in female FP (1BE1A) - what hand seam? what foot clipping?
- Fix missing mesh on female embroidered garment / fine raiment, feet clipping on male (EAD49, CEE76) - what missing mesh? what foot clipping?

You see where I'm going with this. Details please.

Also keep in mind what I've already stated in your shoe fixes. WE WILL NOT FIX ISSUES WHEN MIXING OUTFITS.

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Okay. All these issues are with the outfits with naked feet / hands / head though, no mixing.

 

I also have all the .nif files documented, form IDs are good for repros.

 

And some screenshots!

 

- Check clipping, missing mesh / skin shading on male / female psiijic robes (65B94) - what clipping? what missing mesh?

 

Forgot to update the description on this one, should be:

- Fix feet clipping, missing FP mesh / skin shading on male / female psiijic robes (65B94)

 

Feet clipping:

http://abload.de/img/screenshot20n7bqy.png

http://abload.de/img/screenshot238jzj3.png

 

Missing FP mesh:

http://abload.de/img/screenshot21ijx9o.png (Check the giant hole in the arm, can also see top edge of mesh)

http://abload.de/img/screenshot2226xe2.png (Can easily see the top of the FP mesh, doesn't extend far enough up)

 

- Fix skin shading, FP mesh on male redguard clothes / hammerfell garb, FP mesh on female  (E0DD0, 7BC19) - what's wrong with the FP meshes?

 

http://abload.de/img/screenshot246rdoc.png (There's a lot of missing arm in the female FP mesh)

http://abload.de/img/screenshot25y1f85.png (This isn't even close to the same thing as the outfit, it actually references the farmers outfit for FP)

 

- Fix foot clipping, fp hand seam / skin shading on male / female Linwe's armor (108544) - what foot clipping issue? what hand seam?

 

Clearer description:

- Fix foot clipping, fp hand seam / skin shading on male, skin shading only on female Linwe's armor (108544)

 

http://abload.de/img/screenshot26b7eig.png (Foot clipping)

http://abload.de/img/screenshot27n5fce.png (Hands and wrists do not match up)

 

- Fix hand seam / feet clipping on male belted tunic, clipping in female FP (1BE1A) - what hand seam? what foot clipping?

 

http://abload.de/img/screenshot28e7f6i.png (Hand seam, the vertices at the wrist connection were improperly weighted)

http://abload.de/img/screenshot297wdzz.png (Foot clipping)

http://abload.de/img/screenshot30dwepd.png (FP clipping on female)

 

- Fix missing mesh on female embroidered garment / fine raiment, feet clipping on male (EAD49, CEE76) - what missing mesh? what foot clipping?

 

http://abload.de/img/screenshot32m6k4y.png (Missing legs)

http://abload.de/img/screenshot338mjn3.png (Foot clipping)

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I'll be updating the list a bit later, but I've run into a small snag. The female FP view for the thieves guild leader cuirass was using the wrong texture set, but when I try and assign the correct alternate texture set (exactly how the male FP model does it), it for some reason doesn't show up in game, and when I open it in the editor, the assignment doesn't show up even though it shows in TES5Edit. Any ideas on how to fix this?

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do you have form IDs and mesh folders for the armor?

i fixed FP textures once for a mod i use (chain armor under mage robes, uses vanilla meshes and has it's own form IDs with texture sets loaded within an esp.) i recall running into a few problems as well, so maybe i can sort it out again.

 

edit:

i found where i got my infos about the issue:

http://www.afkmods.com/index.php?/topic/3895-skyrim-texture-sets/

you can not apply texture sets to female 1st person meshes. you need to export the mesh, rename it and change it.

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Well that's kinda annoying, but I know how to do it as a separate mesh. Thanks for the info. Interesting that it works for the male FP model just fine.

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Maybe same problem as issue 363 in 3rd person view ? If so, you just have ro rename your meshes and re-affect them in their proper places in the CK.

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Removed sheogorath's outfit since under normal circumstances it's not obtainable. And more to the point, there is no low-weight / high-weight or female mesh, similar to Nocturnal's outfit.

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So the ancient male falmer armor has a seam on the lower left leg which is only visible between high and low weights, whereas each end looks fine. There are no duplicate vertices, so I'm at a loss as to what exactly is causing the seam. Any ideas?

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Another puzzle. The dwarven armor when imported in blender has a different position relative to the other models (like hands and the body meshes) than it is in the .nif file. Makes fixing it a bit more difficult. Anybody have any ideas on how to fix that?

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Figured out the second. For the curious, the dwarven armor set .nifs had bones with an inconsistent y translation compared to pretty much everything else.

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Couldn't figure out why it was importing differently, but managed to fix the mesh regardless. Also noticed that 2.04 was out. Any mesh changes I should be aware of that aren't listed in the changelog?

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Also noticing a ton of the default FP models are cut off too short so they show the end of the model especially when wielding a bow. I don't suppose anyone would complain if I fixed that too?

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Another puzzler. The falmer heavy armor female mesh is invisible in game in the feet partition. The same problem is not evident on the male mesh. Any ideas as to what might be causing this?

 

EDIT: Fixed this issue, was a mesh issue of some kind.

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