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[Relz] Sigurd's Ballista


Sigurð Stormhand

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gallery_741_19_3054985.png

 

Description

 

A new ballista mesh resource, including four nifs for the siege engines itself and one for a single bolt.

 

Details

 

A simple mesh resource, a new Ballista Siege Engine, including the ballista mechanism itself and a simple -static bolt for Oblivion - the ballista comes in four parts, the base, turntable, elevation wheel and the ballista itself (parts 01, 02, 03, and 04 respectively). I have included a demo esp set up near Anvil Lighthouse to show how to organise the meshes in game. The four parts have been designed to fit together to give the illusion of a movable mechanism, when in reality they are static. The included bolt is also currently static.

 

You can look at the ballista in the CS to see how the meshes are placed but essentially it works like this: First place the base – then place the turntable and ballista mechanism on exactly the same co-ordinates, place the elevation wheel on the same x and y co-ordinates, at z co-ordinates -15.6 to the other three parts. The elevation wheel needs to be lower so that it can rotate on its axis. First adjust the elevation of the mechanism, then rotate the elevation wheel in the opposite direction, then select everything except the base and set the direction the ballista is to face.

 

In future, I may work to animate this so that the Ballista can actually shoot havoked’s bolts the way Phitt’s cannon could shoot cannon balls. For the moment, however, this is just decoration.

 

Install

 

Manual:

 1. Extract the files to a temporary location.

 2. Copy files in “Sigurd’s Ballista†folder to your Oblivion/Data folder.

BAIN:

1.     Drop the archive into your BAIN folder; start BASH and install go to the “installers†tab.

2.     Select the “Sigurd’s Ballista Packageâ€

3.     Tick the demo esp if you want to install it (it’s not necessary).

4.     Run Bain installation

 

Uninstall

 

Manual:

 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).

 2. Delete the esp and the folder "Sigurd/Siege Works" in Oblivion/data/meshes/Chorrol

BAIN:

Simply uninstall from BASH via the "Installers" tab.

 

Incompatibility

 

None

 

Known Issues or Bugs

 

None known.

 

History

 

1.0 Initial release

 

 You can find me on the official Elder Scrolls forums, AFK Mods, Dark Creations and TESNexus as "Sigurd Stormhand"

 

Credits

 

 

 A Thank you to the following:

 

 To Bethesda for creating Oblivion.

 To TESNexus.com for a one-stop-shop resource for authors and players.

To Everybody who worked on Blender, the nif scripts and NifSkope

 To LHammonds for the Readme Generator this file was based on.

 To ShadeMe for the CS Extender

 

 A very Special thank you to everyone at AFK Mods for a completely unmerited level of patience and support – and also for the constructive criticism and feedback.

 

Tools Used

 

NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope

TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536

TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489

TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367

TES Construction Set Extender - http://tes.nexusmods.com/downloads/file.php?id=36370

Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp

Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html

Blender – www.blender.org

 

 Licensing/Legal

 

This mod is not to be altered or uploaded anywhere without my prior permission. You are free to use the custom meshes created for this mod, provided proper credit is given.

 

DOWNLOAD From AFK MODS

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