BlackPete Posted February 17, 2014 Share Posted February 17, 2014 There are several inhabited locations in The Rift that have spawn points for leveled animals/creatures that are "potentially" too close. While this may not technically be a bug, it can make it so that the residents in these locations will get killed off often times without the players knowledge (i.e. when simply walking in the vicinity of these locations). I've listed the RefIDs for spawn points that may possibly be too close to the villages. My main concern is with Merryfair Farm (Dravin & Synda Llanith) and Heartwood Mill (Grosta) who almost always end up dead without my knowledge. As time permits, if someone wouldn't mind taking a look at these to see if adjustments need to (or should) be made to the spawn points, I would appreciate it. Merryfair Farm 00085d0b 00085cc2 Heartwood Mill 000855a1 000855a2 00082804 00086119 000827fd Snow-Shod Farm 000827ee 000827f2 Sarethi Farm 000855b6 Link to comment Share on other sites More sharing options...
garthand Posted February 17, 2014 Share Posted February 17, 2014 I can agree with the spawn points listed, both through a look at the CK and in-game experience. I understand why this may not be seen as a bug, but this is certainly problematic, as the animal spawn points make it highly likely that these NPCs will be inadvertently mauled. Link to comment Share on other sites More sharing options...
NightStar Posted February 26, 2014 Share Posted February 26, 2014 Now Bug #14952. Link to comment Share on other sites More sharing options...
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