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Dawnguard Equipments Bug


deynger

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Hi!

This is a copy paste of my problem I posted in Nexus Forums just a few minutes ago. I decided to post it here hoping that maybe there is someone who knows a fix for this... I have two profiles a warrior and a ranger both using dawnguard equipments and both are suffering from the same problem. I'm also attaching my mod loadout from my ranger profile may it could help?

 

 

 

Hi I'm in the same dilemma as with Isam1991. All dawnguard faction equipment are missing their original enchants like: -50% armor for enemies with both enhanced steel and dwarven crossbows and the reduced damaged from vampires by using a complete set of dawnguard armors this goes for both the light and heavy armor variants and finally with the dawnguard shield too. Are there anybody out there suffering from this bug?  Currently I'm using ModOrganizer by Tannin and my mod loadout is listed below :

 

This is my level 77 Warrior mods loadout:

Skyrim.esm Active

Update.esm Active
Unofficial Skyrim Patch.esp Active
Dawnguard.esm Active
Unofficial Dawnguard Patch.esp Active
HearthFires.esm Active
Unofficial Hearthfire Patch.esp Active
Dragonborn.esm Active
Unofficial Dragonborn Patch.esp Active
Falskaar.esm Active
Skyrim Project Optimization - Full Version.esm Active
ClimatesOfTamriel.esm Active
SPIKE.esm Active
Wyrmstooth.esp Active
Brawl Bugs CE.esp Active
Weapons & Armor Fixes_Remade.esp Active
RevampedExteriorFog.esp Active
Improved Combat Sounds v2.2.esp Active
Remove Interior Fog V2 - Dragonborn.esp Active
Ars Metallica.esp Active
Ars Metallica - Dawnguard.esp Active
Ars Metallica - Hearthfire.esp Active
Ars Metallica - Dragonborn.esp Active
Dead Body Collision.esp Active
Training Dummies & Targets - Falskaar Edition.esp Active
WetandCold.esp Active
WetandCold - Ashes.esp Active
SkyUI.esp Active
Cloaks.esp Active
Cloaks - Dawnguard.esp Active
1nivWICCloaks.esp Active
1nivWICSkyCloaksPatch.esp Active
DragonBoneEbonsteel.esp Active
imp_helm.esp Active
imp_helm_imp.esp Active
imp_helm_dawn.esp Active
imp_guard_helm.esp Active
Dr_Bandolier.esp Active
Dr_BandolierDG.esp Active
Smithing Perks Overhaul_Remade.esp Active
Run For Your Lives.esp Active
When Vampires Attack.esp Active
DisableRangedKillCams1.6.esp Active
GrassOnSteroids_NaturalEdition_Vanilla.esp Active
Guard Dialogue Overhaul.esp Active
WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp Active
IslandFastTravel.esp Active
KillingTraps.esp Active
NoAutoAim.esp Active
NoAutoSkillBooks(Normal).esp Active
Convenient Horses.esp Active
dD - Enhanced Blood Main.esp Active
dD-Dragonborn-Dawnguard-EBT Patch.esp Active
EnhancedBlood-ImprovedCombatSounds.esp Active
Hearthfire - RL Patch.esp Active
Realistic Lighting Overhaul - Dungeons.esp Active
Realistic Lighting Overhaul - Dawnguard Interiors.esp Active
Realistic Lighting Overhaul - Major City Exteriors.esp Active
Realistic Lighting Overhaul - Major City Interiors.esp Active
RLO - Major City Exteriors - No Guard Torches.esp Active
Realistic Lighting Overhaul - Brighter Dungeons.esp Active
ClimatesOfTamriel-Dawnguard-Patch.esp Active
ClimatesOfTamriel-Dragonborn-Patch.esp Active
ClimatesOfTamriel Falskaar.esp Active
FNISspells.esp Active
The Dance of Death - Ultimate Edition.esp Active
ABT - Faster Arrows Improved +10%.esp Active
ABT - Faster Bolts Improved +10%.esp Active
endleveling.esp Active
dD-No Spinning Death Animation.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
WATER.esp Active
WATER DG.esp Active
WATER DB Waves.esp Active
WATER Falskaar.esp Active
Skyrim Shadow Striping Fix.esp Active
Bashed Patch, 0.esp Active
 
 
This is my level 64 Ranger mods loadout:
Skyrim.esm Active
Update.esm Active
Unofficial Skyrim Patch.esp Active
Dawnguard.esm Active
Unofficial Dawnguard Patch.esp Active
HearthFires.esm Active
Unofficial Hearthfire Patch.esp Active
Dragonborn.esm Active
Unofficial Dragonborn Patch.esp Active
Falskaar.esm Active
Skyrim Project Optimization - Full Version.esm Active
ClimatesOfTamriel.esm Active
SPIKE.esm Active
Wyrmstooth.esp Active
Brawl Bugs CE.esp Active
Weapons & Armor Fixes_Remade.esp Active
RevampedExteriorFog.esp Active
Improved Combat Sounds v2.2.esp Active
Remove Interior Fog V2 - Dragonborn.esp Active
Ars Metallica.esp Active
Ars Metallica - Dawnguard.esp Active
Ars Metallica - Hearthfire.esp Active
Ars Metallica - Dragonborn.esp Active
Dead Body Collision.esp Active
Training Dummies & Targets - Falskaar Edition.esp Active
WetandCold.esp Active
WetandCold - Ashes.esp Active
SkyUI.esp Active
Cloaks.esp Active
Cloaks - Dawnguard.esp Active
1nivWICCloaks.esp Active
1nivWICSkyCloaksPatch.esp Active
FaceMasksOfSkyrim.esp Active
imp_helm.esp Active
imp_helm_imp.esp Active
imp_helm_dawn.esp Active
imp_guard_helm.esp Active
Dr_Bandolier.esp Active
Dr_BandolierDG.esp Active
Smithing Perks Overhaul_Remade.esp Active
Run For Your Lives.esp Active
When Vampires Attack.esp Active
AethEbonyCircletReplacer.esp Active
Circlet with Hoods.esp Active
DisableRangedKillCams1.6.esp Active
GrassOnSteroids_NaturalEdition_Vanilla.esp Active
Guard Dialogue Overhaul.esp Active
WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp Active
Headtracking.esp Active
IslandFastTravel.esp Active
KillingTraps.esp Active
NoAutoAim.esp Active
NoAutoSkillBooks(Normal).esp Active
Convenient Horses.esp Active
dD - Enhanced Blood Main.esp Active
dD-Dragonborn-Dawnguard-EBT Patch.esp Active
EnhancedBlood-ImprovedCombatSounds.esp Active
Hearthfire - RL Patch.esp Active
Realistic Lighting Overhaul - Dungeons.esp Active
Realistic Lighting Overhaul - Dawnguard Interiors.esp Active
Realistic Lighting Overhaul - Major City Exteriors.esp Active
Realistic Lighting Overhaul - Major City Interiors.esp Active
RLO - Major City Exteriors - No Guard Torches.esp Active
Realistic Lighting Overhaul - Brighter Dungeons.esp Active
ClimatesOfTamriel-Dawnguard-Patch.esp Active
ClimatesOfTamriel-Dragonborn-Patch.esp Active
ClimatesOfTamriel Falskaar.esp Active
FNISspells.esp Active
The Dance of Death - Ultimate Edition.esp Active
ABT - Faster Arrows Improved +10%.esp Active
ABT - Faster Bolts Improved +10%.esp Active
Bullseye Redux.esp Active
dD-No Spinning Death Animation.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
Clean Invisibility Effects plus Eyes Fix.esp Active
WATER.esp Active
WATER DG.esp Active
WATER DB Waves.esp Active
WATER Falskaar.esp Active
Skyrim Shadow Striping Fix.esp Active
Bashed Patch, 0.esp Active
 
Thanks for any help you can extend!

 

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the descriptions on the items were removed. check the changelog for version 2.0 of the UDGP under item fixes.

http://www.afkmods.com/Unofficial%20Dawnguard%20Patch%20Version%20History.html
 
so; are you sure the effects are gone? or were you just confused that the descriptions have gone missing?
as you will see from the changelog, this was done to allow enchanting and to allow custom enchantment text to show up on these items

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New loading screens were added to describe the effects of the Dawnguard's equipment; this is similar to the change for silver weaponry.

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the descriptions on the items were removed. check the changelog for version 2.0 of the UDGP under item fixes.

http://www.afkmods.com/Unofficial%20Dawnguard%20Patch%20Version%20History.html

 

so; are you sure the effects are gone? or were you just confused that the descriptions have gone missing?

as you will see from the changelog, this was done to allow enchanting and to allow custom enchantment text to show up on these items

 Yes I tried a small test to see if the effects are really gone and this is the way:

I used both variants of the two dwarven crossbows upgraded to a maximum damage of 117 points each ( I dont have perks and enchantments for boosting archery). Using my ever faithful companion Ceelan with 1046 hitpoints (I know this by using the getav health command) I shot him first with the regular dwarven crossbow three times consecutively checking his hitpoints I found out the crossbow is damaging him in an average of 11 points then using the enhanced dwarven crossbow three times I'm damaging him averagely with 11 points too. So I guess something is working wonky with the game I dunno If its only me since checking forums I can't find someone with same problem. Anyway I'll try disabling the UDGP temporarily and do the test again to see if its conclusive.

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I noticed that the harcoded effect for crossbows are for enemies so to eliminate the chance for mistaked I took a different approach

 

Bringing dwarven crossbow for each variant both smithed to 185 damage points and using dwarven crossbow bolt only I search for some fat Horkers in the north. First I aggro 3 three horkers by fusroda one of the three and performing my experiment with the other two. The two horkers have 175 hitpoints each trying my previous experiment with my companion Celann before, I averaged damaging the two beast of up to 54 points both with the enhanced and the regular dwarven crossbows. I quit the game restart my pc load the game perform the test again with horkers and its still the same. Therefore something is really wonking out with those equipment. I just hope the USKP team will take a look if there is really no problem the UDGP 2.0b patch likewise I'm hoping too that they could prove me wrong.

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Your damage output is affected by the bolts you're shooting and Celann's armor rating, along with your difficulty setting. Are you factoring those, as well?

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something is probably up with your mod setup.

in vanilla skyrim enemies rarelly resist anything close to 50%, you show numbers of 75% reistance for horkers, and even more then 90% resistance for your follower. 80% physical reistance is max from armor in vanilla skyrim

not sure which mod it could be, i'm not seeing any of the big overhaul mods in your loadorder, but there are a few related to archery.

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something is probably up with your mod setup.

in vanilla skyrim enemies rarelly resist anything close to 50%, you show numbers of 75% reistance for horkers, and even more then 90% resistance for your follower. 80% physical reistance is max from armor in vanilla skyrim

not sure which mod it could be, i'm not seeing any of the big overhaul mods in your loadorder, but there are a few related to archery.

Really I never thought about that? About my follower I have maxed his armor coz I have 100 enchanting, alchemy, and smithing and using the the Ahzidal set I get to craft an alchemy/smithing set, together with the one of the black books in DG which gave me extra enchanting power and finally the notched axe I almost made him indestructible and his already level 77. Also maybe since I'm playing legendary difficulty that would account for the sturdiness of them would you think?

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no, this is a hard set cap in vanilla. above something like 600 armor, you will not get a resistance increase. it is actually quite easy to change that, it is one setting in the creation kit, that specifically says 80% and you can just change it to whatever you like (99%, 90% you get the idea). some mods do this.

 

check this article:

http://www.uesp.net/wiki/Skyrim:Armor

 

so whatever you have going on here, someone fiddled with this cap in your game, maybe even fiddled with the armor/reistance formula altogether.

at any rate: the USKP is responsible for the descriptions not showing up any more, but that is it.

you have something in your mods or ini files, that changes the damage calculations rather drastically, and it is not uskp.

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ok, ignore anything i said earlier. of course the difficulty setting has a significant impact on the damage you deal.

 

maybe your follower just has too much armor. try to give her something around and armor rating of 600 and do the test again.

 

you know, if she has more than 1200 and you lower it to 600 with the xbow, it will still absorb the same amount (80%). on the other hand if the horker has no armor (i think they don't), it will absorb nothing either way.

alternativelly try any human enemies with heavy armor and see how they behave.

or put in different words: for enemies with 0 or >1200 armor you shouldn't expect the 50% armor reduction to have any effect at all.

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ok, ignore anything i said earlier. of course the difficulty setting has a significant impact on the damage you deal.

 

maybe your follower just has too much armor. try to give her something around and armor rating of 600 and do the test again.

 

you know, if she has more than 1200 and you lower it to 600 with the xbow, it will still absorb the same amount (80%). on the other hand if the horker has no armor (i think they don't), it will absorb nothing either way.

alternativelly try any human enemies with heavy armor and see how they behave.

or put in different words: for enemies with 0 or >1200 armor you shouldn't expect the 50% armor reduction to have any effect at all.

I see alright I'll try your suggestion

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