Arthmoor Posted December 17, 2013 Share Posted December 17, 2013 A small landscaping tweak to connect Heljarchen Hall and Lakeview Manor to the nearby main roads. Nothing particularly fancy other than it not using the standard crappy road meshes. The roads have preferred navmesh pathing so if you're using mods that allow your spouse and/or children to travel, they'll stick to a safe path instead of aimlessly wandering the wilderness. Download Locations AFK Mods Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Official Hearthfire DLC. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the Manor Roads.esp file into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Just delete the Manor Roads.esp file. There are no scripts and no permanent data changes. Load Order LOOT (https://loot.github.io/) should be used for optimal placement. Compatibility Other mods which may alter the landscape and/or navmeshes at the two affected houses will not be compatible. Compatible with the Hearthfire version of Thirteen Oranges' Oakwood. Compatible with my Storefront mod. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates. Link to comment Share on other sites More sharing options...
Elgar Posted December 17, 2013 Share Posted December 17, 2013 Thank you Arthmoor ! Will this mod remain AFK Mods exclusive or do you plan to release it on Nexus too ? Link to comment Share on other sites More sharing options...
Arthmoor Posted December 17, 2013 Author Share Posted December 17, 2013 Figured on keeping it an exclusive. Leonardo 1 Link to comment Share on other sites More sharing options...
Nico coiN Posted December 18, 2013 Share Posted December 18, 2013 It is probably debatable, but I'd say it's worth being directly included in UHFP. But I also guess you're fearing flames from heavy mod users that may experience conflicts with mods altering/expanding the 3 specific manors... ? Link to comment Share on other sites More sharing options...
Leonardo Posted December 19, 2013 Share Posted December 19, 2013 Well another mod from the modding maestro and any description for your mods aren't necessary to read a least for your small non-advanced mods, because the title says it all does it not. Figured on keeping it an exclusive. Sounds good to me. :cookies: Link to comment Share on other sites More sharing options...
KNakamura Posted December 21, 2013 Share Posted December 21, 2013 It is probably debatable, but I'd say it's worth being directly included in UHFP. But I also guess you're fearing flames from heavy mod users that may experience conflicts with mods altering/expanding the 3 specific manors... ? Yeah, it's going to conflict with Lakeview Extended for me. Link to comment Share on other sites More sharing options...
Arthmoor Posted December 21, 2013 Author Share Posted December 21, 2013 The unofficial patches also don't do landscape edits for any reason since they're too much of a source of trouble. Link to comment Share on other sites More sharing options...
Lorelai Posted December 21, 2013 Share Posted December 21, 2013 Heh, was just thinking about Roads of Cyrodiil a few days ago and wondering where a similar mod could be incorporated in Skyrim. Thank you, Arth! Link to comment Share on other sites More sharing options...
Arthmoor Posted December 21, 2013 Author Share Posted December 21, 2013 Heh, this isn't anywhere near that level though. Skyrim actually has enough proper roads between places that an RoC isn't really needed Link to comment Share on other sites More sharing options...
Leonardo Posted February 1, 2014 Share Posted February 1, 2014 Load Order BOSS should be used for optimal placement. Yeah how do I do that with BOSS since the Manor Roads.esp end up of being unrecognized. Exactly where do I place it in my loadorder I mean before or after a specific mod(s). Link to comment Share on other sites More sharing options...
Elgar Posted February 1, 2014 Share Posted February 1, 2014 Yeah how do I do that with BOSS since the Manor Roads.esp end up of being unrecognized. Exactly where do I place it in my loadorder I mean before or after a specific mod(s). That's not true, BOSS has been recognizing Manor Roads for weeks. I just checked and no change, it is still recognized. I'm using BOSS version 2 of course, I don't know about the beta 3. Link to comment Share on other sites More sharing options...
Leonardo Posted February 1, 2014 Share Posted February 1, 2014 Nope not me. I'm using the latest stable (2.1.1) and still BOSS doesn't recognized Manor Roads.esp no matter what I do. Link to comment Share on other sites More sharing options...
Elgar Posted February 1, 2014 Share Posted February 1, 2014 Strange. The latest masterlist.txt is dated January 26, how old is yours ? Link to comment Share on other sites More sharing options...
Leonardo Posted February 1, 2014 Share Posted February 1, 2014 BOSS is back to normal behavior and I had to fiddle with it a little. Link to comment Share on other sites More sharing options...
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