cridus Posted December 8, 2013 Share Posted December 8, 2013 hi, I have a mod that adds a spell that does something. I updated it with other magic effects but at first it seemed like the effects didn't trigger or something. then I removed and readded the spell and now it works as intended, so I understood that it's only a matter of making the game acknowledge that the spell changed. is there a way to "update" the spell automatically? I add it to the player through a script attached to a quest's alias (that is the player). I don't want to oblige those who download my mod to use a console command to update it... Link to comment Share on other sites More sharing options...
cridus Posted December 10, 2013 Author Share Posted December 10, 2013 okkk I have to make another script with an event that removes and readds the spell to update it. problem solved. Link to comment Share on other sites More sharing options...
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