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Unused Keywords and Magic effects


VaultDuke

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Hey there,

 

I was wondering if it was possible to set up my mod Bound armory, that adds new bound weapons and new damage scaling, in a way, that allows others to hook right into it. basically i assign a keyword to the bound weapons that handles the damage scaling and i have one specific magic effect in use for anything else (currently magicka absorption).

 

now if i understand it correctly, instead of using new keywords and magic effects, if i switch to unused vanilla ones (and modify them to my liking in the case of the magic effect), that would allow weapon/mesh creator to set up bound versions of their weaons themselves, that could benefit from the damage rebalance of bound armory, whithout someone having to tediously make a patch.

 

so, to pull this off, is there a list somewhere, of keywords, magic effects and/or item enchantments that exist but are unused ingame? or is there a function/place in CK or TES5Edit to find this out (aside from checking each entry individually that is)

 

best Regards

Gruftlord

 

p.s.: i know it might be doable with injected references, but i want to keep that as a last resort

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ok, silly me. i found it in CK, simpy sort by number of users. i need one further confirmation though: all those without a user, can i savelly assume they also are not used by any vanilla scripts, that might use them in some way? is the CK able to see and count those uses, too?

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It will report keyword use in properties on scripts, but won't report anything used by GetFormFromFile(0 (though given that it would be a vanilla keyword, I doubt one would use that command to have access to it).

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