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[WIPz] TES5Edit


zilav

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Yeah I was speaking of nightly/dev version. Also Jax submitted a bunch of stuff to fopdoc you haven't added yet.

Uploaded.

Took some time because we were in the middle of some lodgen stuff update.

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Does LODGen work for Fallout 4?

Without atlas and using custom (not available) LODGen script. It is in the works, not ready for release yet.

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Thanks.

 

@zilav: I want to log the differences between a master LVLI and an override LVLI, but since the indices are different when the  counts are different, I'm not aware of any way to compare masters and overrides at the element level in a script. Is it possible?

 

(Short of storing entries in a TStringList and comparing them that way, that is.)

 

edit: I wrote a script and some functions that compare LVLI and FLSTs master/override pairs using a series of TStringList. Worth it though.

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Zilav I just had a bug report from FO4Edit 3.1.3 - be500bb

 

While running DynDOLOD 1.47 ( fresh esp installed and regenerating LOD with Tamriel Reloaded Trees ( and your billboards for the same ) )

 

date/time          : 2016-04-04, 11:55:02, 588ms
computer name      : snip
user name          : snip
registered owner   : snip
operating system   : Windows 10 x64 build 10586
system language    : English
system up time     : 8 days 17 hours
program up time    : 25 minutes 50 seconds
processors         : 8x Intel® Core i7-5700HQ CPU @ 2.70GHz
physical memory    : 11735/16299 MB (free/total)
free disk space    : (C:) 82.49 GB (E:) 43.65 GB
display mode       : 1360x768, 32 bit
process id         : $11dc
allocated memory   : 927.33 MB
largest free block : 1.98 GB
command line       : E:\Steam\steamapps\Common\Skyrim\TES5Edit.exe "-TES5 -edit"
executable         : TES5Edit.exe
exec. date/time    : 2016-03-22 11:17
version            : 3.1.3.0
compiled with      : Delphi XE
madExcept version  : 4.0.12
callstack crc      : $5cc152cf, $682bf199, $4aaded62
exception number   : 1
exception class    : Exception
exception message  : Duplicate FormID [00009389] in file [1D] DynDOLOD.esp.
 
main thread ($1dfc):
0078cc42 +00c2 TES5Edit.exe wbImplementation  1840  +10 TwbFile.AddMainRecord
0079df1b +008f TES5Edit.exe wbImplementation  5934   +5 TwbMainRecord.Create
0079db76 +04b2 TES5Edit.exe wbImplementation  5909  +69 TwbMainRecord.Create
007b2f51 +1b3d TES5Edit.exe wbImplementation 10569 +259 TwbGroupRecord.AddIfMissingInternal
007b2c5f +184b TES5Edit.exe wbImplementation 10540 +230 TwbGroupRecord.AddIfMissingInternal
007b86e7 +009f TES5Edit.exe wbImplementation 11680  +25 TwbElement.AddIfMissing
0077df0c +0124 TES5Edit.exe wbImplementation   161  +16 wbCopyElementToFile
0077ded6 +00ee TES5Edit.exe wbImplementation   154   +9 wbCopyElementToFile
00b89095 +0099 TES5Edit.exe wbScriptAdapter    664   +3 _wbCopyElementToFile
00b19752 +009e TES5Edit.exe JvInterpreter               GetFun
00b19eab +028b TES5Edit.exe JvInterpreter               TJvInterpreterAdapter.GetValue
00b1dc70 +0064 TES5Edit.exe JvInterpreter               TJvInterpreterExpression.GetValue
00b1e899 +009d TES5Edit.exe JvInterpreter               TJvInterpreterFunction.GetValue
00b22824 +001c TES5Edit.exe JvInterpreter               TJvInterpreterUnit.GetValue
00b1d264 +0164 TES5Edit.exe JvInterpreter               TJvInterpreterExpression.InternalGetValue
00b1bdd9 +0139 TES5Edit.exe JvInterpreter               Expression
00b1c8b0 +005c TES5Edit.exe JvInterpreter               TJvInterpreterExpression.Expression1
00b1ce5a +0112 TES5Edit.exe JvInterpreter               TJvInterpreterExpression.ReadArgs
00b1d178 +0078 TES5Edit.exe JvInterpreter               TJvInterpreterExpression.InternalGetValue
00b1bdd9 +0139 TES5Edit.exe JvInterpreter               Expression
00b1c8b0 +005c TES5Edit.exe JvInterpreter               TJvInterpreterExpression.Expression1
00b1f426 +0386 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InternalSetValue
00b1f720 +00a8 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIdentifier
00b1ea3d +00e5 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1ea84 +012c TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f8cc +0054 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIf
00b1ea8d +0135 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1e6d6 +0052 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InFunction
00b22c1b +00c3 TES5Edit.exe JvInterpreter               TJvInterpreterUnit.ExecFunction
00b22966 +015e TES5Edit.exe JvInterpreter               TJvInterpreterUnit.GetValue
00b1d264 +0164 TES5Edit.exe JvInterpreter               TJvInterpreterExpression.InternalGetValue
00b1bdd9 +0139 TES5Edit.exe JvInterpreter               Expression
00b1c8b0 +005c TES5Edit.exe JvInterpreter               TJvInterpreterExpression.Expression1
00b1f426 +0386 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InternalSetValue
00b1f720 +00a8 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIdentifier
00b1ea3d +00e5 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1ea84 +012c TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f8cc +0054 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIf
00b1ea8d +0135 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f903 +008b TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIf
00b1ea8d +0135 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1e6d6 +0052 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InFunction
00b22c1b +00c3 TES5Edit.exe JvInterpreter               TJvInterpreterUnit.ExecFunction
00b22966 +015e TES5Edit.exe JvInterpreter               TJvInterpreterUnit.GetValue
00b1d264 +0164 TES5Edit.exe JvInterpreter               TJvInterpreterExpression.InternalGetValue
00b1f6d5 +005d TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIdentifier
00b1ea3d +00e5 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1e6d6 +0052 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InFunction
00b22c1b +00c3 TES5Edit.exe JvInterpreter               TJvInterpreterUnit.ExecFunction
00b22966 +015e TES5Edit.exe JvInterpreter               TJvInterpreterUnit.GetValue
00b1d264 +0164 TES5Edit.exe JvInterpreter               TJvInterpreterExpression.InternalGetValue
00b1bdd9 +0139 TES5Edit.exe JvInterpreter               Expression
00b1c8b0 +005c TES5Edit.exe JvInterpreter               TJvInterpreterExpression.Expression1
00b1f426 +0386 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InternalSetValue
00b1f720 +00a8 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIdentifier
00b1ea3d +00e5 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1ea84 +012c TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1fdfb +01b3 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretFor
00b1eaa8 +0150 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1ea84 +012c TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f8cc +0054 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIf
00b1ea8d +0135 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1e6d6 +0052 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InFunction
00b22c1b +00c3 TES5Edit.exe JvInterpreter               TJvInterpreterUnit.ExecFunction
00b22966 +015e TES5Edit.exe JvInterpreter               TJvInterpreterUnit.GetValue
00b1d264 +0164 TES5Edit.exe JvInterpreter               TJvInterpreterExpression.InternalGetValue
00b1f6d5 +005d TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIdentifier
00b1ea3d +00e5 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1ea84 +012c TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f8cc +0054 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIf
00b1ea8d +0135 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1e6d6 +0052 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InFunction
00b22c1b +00c3 TES5Edit.exe JvInterpreter               TJvInterpreterUnit.ExecFunction
00b22966 +015e TES5Edit.exe JvInterpreter               TJvInterpreterUnit.GetValue
00b1d264 +0164 TES5Edit.exe JvInterpreter               TJvInterpreterExpression.InternalGetValue
00b1bdd9 +0139 TES5Edit.exe JvInterpreter               Expression
00b1c3cb +072b TES5Edit.exe JvInterpreter               Expression
00b1c8b0 +005c TES5Edit.exe JvInterpreter               TJvInterpreterExpression.Expression1
00b1c989 +0039 TES5Edit.exe JvInterpreter               TJvInterpreterExpression.Expression2
00b1f8a2 +002a TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIf
00b1ea8d +0135 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1ea84 +012c TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1fdfb +01b3 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretFor
00b1eaa8 +0150 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1ea84 +012c TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f903 +008b TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretIf
00b1ea8d +0135 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretStatement
00b1f80d +00b1 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InterpretBegin
00b1e6d6 +0052 TES5Edit.exe JvInterpreter               TJvInterpreterFunction.InFunction
00b22c1b +00c3 TES5Edit.exe JvInterpreter               TJvInterpreterUnit.ExecFunction
00b22ec9 +0145 TES5Edit.exe JvInterpreter               TJvInterpreterUnit.CallFunctionEx
00b22d4a +0062 TES5Edit.exe JvInterpreter               TJvInterpreterUnit.CallFunction
00bd2eba +0226 TES5Edit.exe frmViewMain       7041  +43 TfrmMain.ApplyScript
00bd38f2 +015e TES5Edit.exe frmViewMain       7142  +15 TfrmMain.mniNavApplyScriptClick
0052825b +00a7 TES5Edit.exe Menus                       TMenuItem.Click
00529757 +0013 TES5Edit.exe Menus                       TMenu.DispatchCommand
0052a936 +0082 TES5Edit.exe Menus                       TPopupList.WndProc
0052a885 +001d TES5Edit.exe Menus                       TPopupList.MainWndProc
004c71cc +0014 TES5Edit.exe Classes                     StdWndProc
76eb62fb +000b user32.dll                               DispatchMessageW
005b44f7 +00f3 TES5Edit.exe Forms                       TApplication.ProcessMessage
005b453a +000a TES5Edit.exe Forms                       TApplication.HandleMessage
005b4865 +00c9 TES5Edit.exe Forms                       TApplication.Run
00c08268 +0068 TES5Edit.exe TES5Edit            86   +8 initialization
747b38f2 +0022 KERNEL32.DLL                             BaseThreadInitThunk
 
thread $11d8 (TWorkerThread):
75f7e1cb +8b KERNELBASE.dll                      WaitForSingleObjectEx
75f7e12d +0d KERNELBASE.dll                      WaitForSingleObject
005d45ad +19 TES5Edit.exe   VirtualTrees 6308 +3 TWorkerThread.Execute
00474e47 +2b TES5Edit.exe   madExcept            HookedTThreadExecute
004c4506 +42 TES5Edit.exe   Classes              ThreadProc
00407588 +28 TES5Edit.exe   System       1044 +0 ThreadWrapper
00474d29 +0d TES5Edit.exe   madExcept            CallThreadProcSafe
00474d93 +37 TES5Edit.exe   madExcept            ThreadExceptFrame
747b38f2 +22 KERNEL32.DLL                        BaseThreadInitThunk
>> created by main thread ($1dfc) at:
005d4495 +19 TES5Edit.exe   VirtualTrees 6251 +1 TWorkerThread.Create
 
thread $1d70:
747b38f2 +22 KERNEL32.DLL  BaseThreadInitThunk
 
thread $1240:
747b38f2 +22 KERNEL32.DLL  BaseThreadInitThunk

 

 

Edit : Apparently this could be Bashed Patch related .. Just testing reverting to a previous install of Bash which does not include the new experimental Skyrim patchers ... will edit again in a few minutes ..

 

Edit 2 : Aah scratch that, just had another run after re-installing the old faithful version of Wrye Bash standalone, redid the bashed patch, then went through the regeneration of DynDOLOD files and esp = No problems.

 

Just noticed you have a new version of xEdit up on FO4 nexus too .. installing :)

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@zilav: I want to log the differences between a master LVLI and an override LVLI, but since the indices are different when the  counts are different, I'm not aware of any way to compare masters and overrides at the element level in a script. Is it possible?

(Short of storing entries in a TStringList and comparing them that way, that is.)

This is complicated right now since alignment code is not accessible from scripts. Comparing lists by sortkey won't be reliable if they contain duplicate entries, Bethesda uses that trick a lot since Skyrim to increase the spawn odds for some entries, this is not an error.

 

Just noticed you have a new version of xEdit up on FO4 nexus too .. installing :)

Yes bashed patch has wrong swapped values for blocks and subblocks, needs to be fixed there. I don't even know how the game is still able to access those records under wrong groups.

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Yes bashed patch has wrong swapped values for blocks and subblocks, needs to be fixed there. I don't even know how the game is still able to access those records under wrong groups.

Can you test with 307.09 from the Nexus? I posted testing I would need in my AFK Wrye Flash thread.  That version will work with Oblivion or Skyrim not just Fallout 4.

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Can you test with 307.09 from the Nexus? I posted testing I would need in my AFK Wrye Flash thread.  That version will work with Oblivion or Skyrim not just Fallout 4.

I don't have any plugins with records in cells ending in bashed patch, probably alt3rnity can test it.

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I don't have any plugins with records in cells ending in bashed patch, probably alt3rnity can test it.

When you made that report you didn't have any cells in the Bash Patch for Skyrim?  Your original report was with TES4Edit.  Do you still have the same Oblivion install?
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When you made that report you didn't have any cells in the Bash Patch for Skyrim?  Your original report was with TES4Edit.  Do you still have the same Oblivion install?

That report was not from me, I just passed it :)

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I had a look at that fopdoc thing, it was submitted about 9 months ago on WrinklyNinja's. I remember when he was doing this stuff and we had a discussion about navmesh things, I'm not sure where it disappeared to. I let him know about it and he said he'd look into it.

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Hello everybody

 

Is it possible to filter all resources (nif-dds) for esp ?

Need to filter all garbage from game(Oblivion), but Tes4files miss a lot of files...

 

Maybe some kind of script can do this better?

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Hello everybody

 

Is it possible to filter all resources (nif-dds) for esp ?

Need to filter all garbage from game(Oblivion), but Tes4files miss a lot of files...

 

Maybe some kind of script can do this better?

 

Right click on your plugin -> apply script -> asset manager -> select either "list referenced assets" or even "copy referenced assets", should be what you're looking for. You can specify the type of ressource you want to look for.

Just keep in mind that if a plugin use a file from its master, it will also be referenced (for instance, if a mod introduce a new weapon using a vanilla .nif model, this .nif will also be associated with this mod by the asset manager).

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Right click on your plugin -> apply script -> asset manager -> select either "list referenced assets" or even "copy referenced assets", should be what you're looking for. You can specify the type of ressource you want to look for.

Just keep in mind that if a plugin use a file from its master, it will also be referenced (for instance, if a mod introduce a new weapon using a vanilla .nif model, this .nif will also be associated with this mod by the asset manager).

It doesn't support parsing of Oblivion meshes (yet), so textures referenced from within meshes won't be copied.

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It doesn't support parsing of Oblivion meshes (yet), so textures referenced from within meshes won't be copied.

It write- sorry script supoport Skyrim and Fallout...

So I need olderone?

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It write- sorry script supoport Skyrim and Fallout...

So I need olderone?

Actually I skipped adding Oblivion support until meshes are parseable, no reason to copy meshes without textures.

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Actually I skipped adding Oblivion support until meshes are parseable, no reason to copy meshes without textures.

I will scan them from nif, its no problem. Need this script for garbage filtering

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Zilav I found Skyrim - Add keywords.pas which is exactly what I need but I'll have to change it for the records in Fallout 4 that I want to add the Keywords to.  Would that script also work for adding AVIF if I slightly altered it?

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Zilav I found Skyrim - Add keywords.pas which is exactly what I need but I'll have to change it for the records in Fallout 4 that I want to add the Keywords to.  Would that script also work for adding AVIF if I slightly altered it?

That's one of the oldest script you found, it even adds and sets keyword count manually :innocent:

Since actor values are forms in Fallout 4, I don't see why it wouldn't work.

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So I was having a look through the new Wasteland Workshop DLC in FO4Edit, looking for any conflicts with my load order and I noticed it makes changes to the Workshop Parent quest which makes sense I thought, given the nature of the DLC.

 

However, whole swathes of sub-records appear to have been deleted, the quest name, the DNAM - General section (with the quest flags and priority in it), the stages, the aliases, all are just gone...

 

So, is this a bug with the DLC (it would be kind of a massive bug, no?), or has the quest's structure been altered somehow that xEdit can no longer read?

 

 

Some screen-shots:

 

Name and Stages etc. , Aliases

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The records aren't decoded enough to do much of anything.  Most people are making Weapon mods, Armor Mods, I have a list of records that appear unchanged but I assure you they are unimportant to modders.  Things like Quest, Dialogue, INFO will all need to be updated.  Not to beat a dead horse but we have been saying that since launch.  There is no official CK yet.

 

EDIT:  Also I think Zilav mentioned that some kind of record that was present in Oblivion that was not in Skyrim has returned to FO4 and Elminster never fully supported it.  Since that is there FO4Edit might not fully support it until Elminster has time to look at it.  He rarely works on xEdit so that could be months after any official release of the CK.

 

Zilav may correct me I could be a bit off but I'll change my post if so.  Although I think that's the jist of things at this point.

 

EDIT2: Well if I'm wrong sorry but still seems like there needs to be more decoding done.  I know CTDA has not been updated for example and so on.  Also some records are disabled.  Each one with the double ''//' is turned off and doesn't load.  Not all of them are unused records left over from Skyrim.

 

   //wbAddGroupOrder(MICN);
   //wbAddGroupOrder(EYES);
   //wbAddGroupOrder(SKIL);
   //wbAddGroupOrder(SCPT);{>>> Unused in Skyrim, but contained in Skyrim.esm <<<}
   //wbAddGroupOrder(SCRL);
   //wbAddGroupOrder(SLGM);
   //wbAddGroupOrder(REFR);
   //wbAddGroupOrder(ACHR);
   //wbAddGroupOrder(PMIS);
   //wbAddGroupOrder(PARW);
   //wbAddGroupOrder(PGRE);
   //wbAddGroupOrder(PBEA);
   //wbAddGroupOrder(PFLA);
   //wbAddGroupOrder(PCON);
   //wbAddGroupOrder(PBAR);
   //wbAddGroupOrder(PHZD);
   //wbAddGroupOrder(LAND);
   //wbAddGroupOrder(NAVM);
   //wbAddGroupOrder(TLOD);
   //wbAddGroupOrder(DIAL);
   //wbAddGroupOrder(INFO);
   //wbAddGroupOrder(TOFT);
   //wbAddGroupOrder(RGDL);{>>> Unused in Skyrim, but contained in Skyrim.esm <<<}
   //wbAddGroupOrder(WOOP);
   //wbAddGroupOrder(SHOU);
   //wbAddGroupOrder(DUAL);

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So, is this a bug with the DLC (it would be kind of a massive bug, no?), or has the quest's structure been altered somehow that xEdit can no longer read?

 

Not a bug, and not a problem with xEdit. The DLCs make significant changes to various records in order to make other things possible.

 

Automatron overhauls Codsworth, for example, to integrate Codsworth and the robot workshop features. (COMCodsworth [QUST:000BBD94])

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Not a bug, and not a problem with xEdit. The DLCs make significant changes to various records in order to make other things possible.

 

Automatron overhauls Codsworth, for example, to integrate Codsworth and the robot workshop features. (COMCodsworth [QUST:000BBD94])

 

Thanks for that, just had a look at the COMCodsworth, and it's exactly the same kind of thing (looking as though whole chunks of the quest have just been removed), I also noticed both quests have a flag I've never seen before in the record header – Unknown:14.

 

So I guess all the quest's data is still there just not in a form xEdit can display yet?

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