Dragonblood Posted August 28, 2017 Share Posted August 28, 2017 11 hours ago, zilav said: Define what is a "test", it is too vague. Cells containing "test" word in Editor ID or what? What I am talking about are cells that are in the esms but not used in game. I can not think of anyway to identify them so I was planning on making an array of them. This script works. I could not set up the array the way it stated to in Delphi. I had to do it like this. Can I get the cell the ACHR is in from the ACHR? Only problem I can see is the Empty Blocks and Sub Blocks. Could those be found and deleted? unit DeleteUnusedCells; function Process(e: IInterface): Integer; var TC : array[1..12] of string; s: String; i: Integer; begin TC[1] := 'CWGuardTemplates'; TC[2] := 'WarehouseAmbushes'; TC[3] := 'WarehouseMasterPackageMultiLink'; TC[4] := 'WarehouseMasterPackage'; TC[5] := 'TestJoelDLC01'; TC[6] := 'DLC1WarehouseAmbushes'; TC[7] := 'SoulCairnTest'; TC[8] := 'SCTest1'; TC[9] := 'DLC1DBTest'; TC[10] := 'testFalmer'; TC[11] := 'testL'; TC[12] := 'DLC1WarehousePrefabs'; if Signature(e) <> 'CELL' then exit; if IsMaster(e) then Exit; s := EditorID(e); for i := 1 to 12 do if s = TC then begin RemoveNode(e); exit; end; end; end. Link to comment Share on other sites More sharing options...
zilav Posted August 28, 2017 Author Share Posted August 28, 2017 Not much point in using array here, you can simply OR several checks: if (s = 'aaa') or (s = 'bbb') etc. Ignore empty blocks, they do nothing. Or just ITM clean your plugin, I think this should remove them. Dragonblood 1 Link to comment Share on other sites More sharing options...
Dragonblood Posted August 28, 2017 Share Posted August 28, 2017 21 minutes ago, zilav said: Not much point in using array here, you can simply OR several checks: if (s = 'aaa') or (s = 'bbb') etc. What I would like to do is be able to get the Cell off of the AHCR. Not familiar enough with this programs functions to figure out how to do it. RecordHeader\FormID - [ACHR:02015B8F] (places LvlFalmerMissile [NPC_:0001E7B3] in GRUP Cell Persistent Children of DLC1Arkngthamz01 "Arkngthamz" [CELL:0200140A]) Thanks. Link to comment Share on other sites More sharing options...
zilav Posted August 28, 2017 Author Share Posted August 28, 2017 You get it like any other linked record. There is a "Cell" element at the top of ACHR, so cell := WinningOverride(LinksTo(ElementByName(e, 'Cell'))); But you are already removing test cells entirely which also removes all children refs inside them. Dragonblood 1 Link to comment Share on other sites More sharing options...
Dragonblood Posted August 28, 2017 Share Posted August 28, 2017 1 hour ago, zilav said: But you are already removing test cells entirely which also removes all children refs inside them. Don't worry about it. I have everything under control. I just need a little help learning about this program and it's functions. As usual your advice has been extremely helpful. Look, I added this function to the Leveled Actors Script. Thanks to you, it works perfectly. I even found another test cell. Amazingly this added function only adds 3 seconds to the script when processing the Skyrim.esm. Thanks Again!!!!! function TestCells(e: IInterface): Boolean; var TC : array[1..13] of string; s: String; i: Integer; begin TC[1] := 'CWGuardTemplates'; TC[2] := 'WarehouseAmbushes'; TC[3] := 'WarehouseMasterPackageMultiLink'; TC[4] := 'WarehouseMasterPackage'; TC[5] := 'TestJoelDLC01'; TC[6] := 'DLC1WarehouseAmbushes'; TC[7] := 'SoulCairnTest'; TC[8] := 'SCTest1'; TC[9] := 'DLC1DBTest'; TC[10] := 'testFalmer'; TC[11] := 'testL'; TC[12] := 'DLC1WarehousePrefabs'; TC[13] := 'E3demoBleakFallsBarrow'; s := EditorID(WinningOverride(LinksTo(ElementByName(e, 'Cell')))); for i := 1 to 13 do if s = TC then begin result := True; Exit; End; end; Link to comment Share on other sites More sharing options...
zilav Posted August 31, 2017 Author Share Posted August 31, 2017 Uploaded new build. Added support for ESL plugins in SSEEdit and FO4Edit. Link to comment Share on other sites More sharing options...
Sharlikran Posted September 6, 2017 Share Posted September 6, 2017 For anyone wondering, all versions of xDump are compiled and used primarily during live decoding once a new game is released. We don't upload them to the nexus or maintain them. If you use FO4Dump-64cded1 from the GitHub site, it will work when renamed like anything else. For example you can rename them to TES5Dump, FO4Dump, FNVDump but it only supports the code available at the time it was made. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted September 17, 2017 Share Posted September 17, 2017 Anyone else had any problems with TES4LodGen and Oblivion load orders recently ? Active Mod Files: 00 Oblivion.esm 01 Unofficial Oblivion Patch.esp [Version 3.5.5] 02 Oblivion Citadel Door Fix.esp 03 DLCShiveringIsles.esp 04 Unofficial Shivering Isles Patch.esp [Version 1.5.9] 05 DLCBattlehornCastle.esp 06 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 07 DLCThievesDen.esp 08 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 09 DLCMehrunesRazor.esp 0A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 0B DLCVileLair.esp 0C DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 0D DLCHorseArmor.esp 0E DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 0F DLCOrrery.esp 10 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 11 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 12 DLCFrostcrag.esp 13 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 14 Knights.esp 15 Knights - Unofficial Patch.esp [Version 1.1.8] 16 TIE.esp [Version 1.49] 17 RAEVWD New Sheoth.esp [Version 1.7] ** Cava Obscura - Cyrodiil.esp ** Cava Obscura - SI.esp ++ RedBag - Fog.esp 18 RAEVWD Cities.esp [Version 1.9.1] 19 RAEVWD Imperial City.esp [Version 1.9.2] ** Cava Obscura - Filter Patch For Mods.esp ** TIE Weapon + Armor Filter.esp 1A Bashed Patch, 0.esp [00:02] Background Loader: Fatal: <Exception: "DLCBattlehornCastle - Unofficial Patch.esp" requires master "Unofficial Oblivion Patch.esp" to be loaded before it.> Both Wrye Bash and LOOT are showing the load order to be correct, and the "DLCBattlehornCastle - Unofficial Patch.esp" plugin masters read in the same order. I have the GOG version of Oblivion TES4LODGen 3.2.1 starting session 2017-09-17 10:22:09 Using Oblivion Data Path: E:\Oblivion\Data\ Using ini: D:\Documents\My Games\Oblivion\Oblivion.ini Using save path: D:\Documents\My Games\Oblivion\Saves\ Using plugin list: C:\Users\m0l3y\AppData\Local\Oblivion\Plugins.txt Using settings file: C:\Users\m0l3y\AppData\Local\Oblivion\Plugins.tes4viewsettings Loading active plugin list: C:\Users\m0l3y\AppData\Local\Oblivion\Plugins.txt [Oblivion.esm] Loading file [Oblivion.esm] File loaded [Oblivion.esm] Start processing [DLCBattlehornCastle - Unofficial Patch.esp] Loading file [DLCBattlehornCastle - Unofficial Patch.esp] File loaded [DLCBattlehornCastle - Unofficial Patch.esp] Start processing [DLCShiveringIsles.esp] Loading file [DLCShiveringIsles.esp] File loaded [DLCShiveringIsles.esp] Start processing [DLCBattlehornCastle.esp] Loading file [DLCBattlehornCastle.esp] File loaded [DLCBattlehornCastle.esp] Start processing [Unofficial Shivering Isles Patch.esp] Loading file [Unofficial Shivering Isles Patch.esp] File loaded [Unofficial Shivering Isles Patch.esp] Start processing [Unofficial Oblivion Patch.esp] Loading file [Unofficial Oblivion Patch.esp] File loaded [Unofficial Oblivion Patch.esp] Start processing [Oblivion Citadel Door Fix.esp] Loading file [Oblivion Citadel Door Fix.esp] File loaded [Oblivion Citadel Door Fix.esp] Start processing [DLCThievesDen.esp] Loading file [DLCThievesDen.esp] File loaded [DLCThievesDen.esp] Start processing [DLCThievesDen - Unofficial Patch.esp] Loading file [DLCThievesDen - Unofficial Patch.esp] File loaded [DLCThievesDen - Unofficial Patch.esp] Start processing [DLCMehrunesRazor.esp] Loading file [DLCMehrunesRazor.esp] File loaded [DLCMehrunesRazor.esp] Start processing [DLCMehrunesRazor - Unofficial Patch.esp] Loading file [DLCMehrunesRazor - Unofficial Patch.esp] File loaded [DLCMehrunesRazor - Unofficial Patch.esp] Start processing [DLCVileLair.esp] Loading file [DLCVileLair.esp] File loaded [DLCVileLair.esp] Start processing [DLCVileLair - Unofficial Patch.esp] Loading file [DLCVileLair - Unofficial Patch.esp] File loaded [DLCVileLair - Unofficial Patch.esp] Start processing [DLCHorseArmor.esp] Loading file [DLCHorseArmor.esp] File loaded [DLCHorseArmor.esp] Start processing [DLCHorseArmor - Unofficial Patch.esp] Loading file [DLCHorseArmor - Unofficial Patch.esp] File loaded [DLCHorseArmor - Unofficial Patch.esp] Start processing [DLCOrrery.esp] Loading file [DLCOrrery.esp] File loaded [DLCOrrery.esp] Start processing [DLCOrrery - Unofficial Patch.esp] Loading file [DLCOrrery - Unofficial Patch.esp] File loaded [DLCOrrery - Unofficial Patch.esp] Start processing [DLCSpellTomes.esp] Loading file [DLCSpellTomes.esp] File loaded [DLCSpellTomes.esp] Start processing [DLCFrostcrag.esp] Loading file [DLCFrostcrag.esp] File loaded [DLCFrostcrag.esp] Start processing [DLCFrostcrag - Unofficial Patch.esp] Loading file [DLCFrostcrag - Unofficial Patch.esp] File loaded [DLCFrostcrag - Unofficial Patch.esp] Start processing [Knights.esp] Loading file [Knights.esp] File loaded [Knights.esp] Start processing [Knights - Unofficial Patch.esp] Loading file [Knights - Unofficial Patch.esp] File loaded [Knights - Unofficial Patch.esp] Start processing [TIE.esp] Loading file [TIE.esp] File loaded [TIE.esp] Start processing [RAEVWD New Sheoth.esp] Loading file [RAEVWD New Sheoth.esp] File loaded [RAEVWD New Sheoth.esp] Start processing [RAEVWD Cities.esp] Loading file [RAEVWD Cities.esp] File loaded [RAEVWD Cities.esp] Start processing [RAEVWD Imperial City.esp] Loading file [RAEVWD Imperial City.esp] File loaded [RAEVWD Imperial City.esp] Start processing [Bashed Patch, 0.esp] Loading file [Bashed Patch, 0.esp] File loaded [Bashed Patch, 0.esp] Start processing [00:00] Background Loader: starting... [00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Loading Resources. [00:00] Background Loader: [Oblivion - Meshes.bsa] Loading Resources. [00:00] Background Loader: [Oblivion - Textures - Compressed.bsa] Loading Resources. [00:00] Background Loader: [Oblivion - Sounds.bsa] Loading Resources. [00:00] Background Loader: [Oblivion - Voices1.bsa] Loading Resources. [00:00] Background Loader: [Oblivion - Voices2.bsa] Loading Resources. [00:00] Background Loader: [Oblivion - Misc.bsa] Loading Resources. [00:00] Background Loader: [DLCShiveringIsles - Faces.bsa] Loading Resources. [00:00] Background Loader: [DLCShiveringIsles - Meshes.bsa] Loading Resources. [00:00] Background Loader: [DLCShiveringIsles - Sounds.bsa] Loading Resources. [00:00] Background Loader: [DLCShiveringIsles - Textures.bsa] Loading Resources. [00:00] Background Loader: [DLCShiveringIsles - Voices.bsa] Loading Resources. [00:00] Background Loader: [DLCBattlehornCastle.bsa] Loading Resources. [00:00] Background Loader: [DLCThievesDen.bsa] Loading Resources. [00:00] Background Loader: [DLCVileLair.bsa] Loading Resources. [00:00] Background Loader: [DLCHorseArmor.bsa] Loading Resources. [00:00] Background Loader: [DLCOrrery.bsa] Loading Resources. [00:00] Background Loader: [DLCFrostcrag.bsa] Loading Resources. [00:00] Background Loader: [Knights.bsa] Loading Resources. [00:00] Background Loader: [E:\Oblivion\Data\] Setting Resource Path. [00:00] Background Loader: loading "Oblivion.esm"... [00:00] Background Loader: [Oblivion.esm] Loading file [00:00] Background Loader: [Oblivion.esm] File loaded [00:00] Background Loader: [Oblivion.esm] Start processing [00:00] Background Loader: [Oblivion.esm] Header processed. Expecting 1252095 records [00:00] Background Loader: [Oblivion.esm] GRUP Top "GMST" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "GLOB" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "CLAS" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "FACT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "HAIR" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "EYES" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "RACE" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SOUN" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SKIL" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "MGEF" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SCPT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "LTEX" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "ENCH" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SPEL" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "BSGN" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "ACTI" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "APPA" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "ARMO" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "BOOK" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "CLOT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "CONT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "DOOR" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "INGR" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "LIGH" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "MISC" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "STAT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "GRAS" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "TREE" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "FLOR" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "FURN" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "WEAP" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "AMMO" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "NPC_" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "CREA" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "LVLC" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SLGM" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "KEYM" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "ALCH" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SBSP" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "SGST" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "LVLI" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "WTHR" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "CLMT" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "REGN" processed [00:00] Background Loader: [Oblivion.esm] GRUP Top "CELL" processed [00:01] Background Loader: [Oblivion.esm] GRUP Top "WRLD" processed [00:01] Background Loader: [Oblivion.esm] GRUP Top "DIAL" processed [00:01] Background Loader: [Oblivion.esm] GRUP Top "QUST" processed [00:01] Background Loader: [Oblivion.esm] GRUP Top "IDLE" processed [00:01] Background Loader: [Oblivion.esm] GRUP Top "PACK" processed [00:01] Background Loader: [Oblivion.esm] GRUP Top "CSTY" processed [00:01] Background Loader: [Oblivion.esm] GRUP Top "LSCR" processed [00:01] Background Loader: [Oblivion.esm] GRUP Top "LVSP" processed [00:01] Background Loader: [Oblivion.esm] GRUP Top "ANIO" processed [00:01] Background Loader: [Oblivion.esm] GRUP Top "WATR" processed [00:01] Background Loader: [Oblivion.esm] GRUP Top "EFSH" processed [00:01] Background Loader: [Oblivion.esm] Building FormID index [00:02] Background Loader: [Oblivion.esm] FormID index built [00:02] Background Loader: [Oblivion.esm] Building EditorID index [00:02] Background Loader: [Oblivion.esm] EditorID index built [00:02] Background Loader: [Oblivion.esm] Processing completed [00:02] Background Loader: loading "Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"... [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Oblivion.esm" [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 39 records [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "SOUN" processed [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "SPEL" processed [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built [00:02] Background Loader: [Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed [00:02] Background Loader: loading "DLCBattlehornCastle - Unofficial Patch.esp"... [00:02] Background Loader: [DLCBattlehornCastle - Unofficial Patch.esp] Loading file [00:02] Background Loader: [DLCBattlehornCastle - Unofficial Patch.esp] File loaded [00:02] Background Loader: [DLCBattlehornCastle - Unofficial Patch.esp] Start processing [00:02] Background Loader: [DLCBattlehornCastle - Unofficial Patch.esp] Adding master "Oblivion.esm" [00:02] Background Loader: [DLCBattlehornCastle - Unofficial Patch.esp] Adding master "Unofficial Oblivion Patch.esp" [00:02] Background Loader: [Unofficial Oblivion Patch.esp] Loading file [00:02] Background Loader: [Unofficial Oblivion Patch.esp] File loaded [00:02] Background Loader: [Unofficial Oblivion Patch.esp] Start processing [00:02] Background Loader: [Unofficial Oblivion Patch.esp] Adding master "Oblivion.esm" [00:02] Background Loader: [Unofficial Oblivion Patch.esp] Header processed. Expecting 104244 records [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "GMST" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "GLOB" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "CLAS" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "FACT" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "RACE" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "SOUN" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "MGEF" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "SCPT" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "ENCH" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "SPEL" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "ACTI" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "ARMO" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "BOOK" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "CLOT" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "CONT" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "DOOR" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "INGR" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "LIGH" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "MISC" processed [00:02] Background Loader: <Note: CandlestickFloor01DarkFake [STAT:0002477A] was injected into Oblivion.esm> [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "STAT" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "FLOR" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "FURN" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "WEAP" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "AMMO" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "NPC_" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "CREA" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "LVLC" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "SLGM" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "KEYM" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "ALCH" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "SGST" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "LVLI" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "REGN" processed [00:02] Background Loader: <Note: [REFR:0009D137] (places CandlestickFloor01DarkFake [STAT:0002477A] in GRUP Cell Temporary Children of FortRedman02 "Fort Redman Hall of Judges" [CELL:000493FE]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:0009D1A0] (places CandlestickFloor01DarkFake [STAT:0002477A] in GRUP Cell Temporary Children of FortRedman02 "Fort Redman Hall of Judges" [CELL:000493FE]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00900007] (places FXWhiteTorchLarge [STAT:000C4C1E] in GRUP Cell Temporary Children of SancreTorHub "Sancre Tor, Entry Hall" [CELL:000341F2]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00900008] (places FXWhiteTorchLarge [STAT:000C4C1E] in GRUP Cell Temporary Children of SancreTorHub "Sancre Tor, Entry Hall" [CELL:000341F2]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00900009] (places ActivatorFlameNode1 [ACTI:0006717A] in GRUP Cell Temporary Children of ICImperialLegionHQTheBastion "The Bastion" [CELL:0002C17C]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:000A9F74] (places CandlestickFloor01DarkFake [STAT:0002477A] in GRUP Cell Temporary Children of FortRoebeck02 "Fort Roebeck Winter Station" [CELL:000A9CE4]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00025D43] (places CandlestickFloor01DarkFake [STAT:0002477A] in GRUP Cell Temporary Children of ChorrolEugalBelettesBasement "Eugal Belette's Basement" [CELL:00025D07]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00025DBF] (places CandlestickFloor01DarkFake [STAT:0002477A] in GRUP Cell Temporary Children of ChorrolEugalBelettesBasement "Eugal Belette's Basement" [CELL:00025D07]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00025DC0] (places CandlestickFloor01DarkFake [STAT:0002477A] in GRUP Cell Temporary Children of ChorrolEugalBelettesBasement "Eugal Belette's Basement" [CELL:00025D07]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00025DC1] (places CandlestickFloor01DarkFake [STAT:0002477A] in GRUP Cell Temporary Children of ChorrolEugalBelettesBasement "Eugal Belette's Basement" [CELL:00025D07]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:000A2BD7] (places CandlestickFloor01DarkFake [STAT:0002477A] in GRUP Cell Temporary Children of FortHastrel01 "Fort Hastrel" [CELL:00015E1C]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:000A2BDC] (places CandlestickFloor01DarkFake [STAT:0002477A] in GRUP Cell Temporary Children of FortHastrel01 "Fort Hastrel" [CELL:00015E1C]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00900002] (places ArenaColumn01 [STAT:000273FA] in GRUP Cell Temporary Children of ChorrolArena "Arena" [CELL:0001C60F]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00900003] (places ArenaColumn01 [STAT:000273FA] in GRUP Cell Temporary Children of ChorrolArena "Arena" [CELL:0001C60F]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00900004] (places ArenaColumn01 [STAT:000273FA] in GRUP Cell Temporary Children of ChorrolArena "Arena" [CELL:0001C60F]) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00900005] (places ArenaColumn01 [STAT:000273FA] in GRUP Cell Temporary Children of ChorrolArena "Arena" [CELL:0001C60F]) was injected into Oblivion.esm> [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "CELL" processed [00:02] Background Loader: <Note: [REFR:00900001] (places CathedralCloisterRec01 [STAT:0000CC1F] in GRUP Cell Temporary Children of AnvilCastleGateMain [CELL:0000AC29] (in Tamriel [WRLD:0000003C] at -46,-9)) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00900000] (places CathedralStendarr01 [STAT:00000934] in GRUP Cell Temporary Children of AnvilCastleGateMain [CELL:0000AC29] (in Tamriel [WRLD:0000003C] at -46,-9)) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00130C6D] (places CathedralAkatoshRuined01 [STAT:00029033] in GRUP Cell Temporary Children of [CELL:0001476A] (in Tamriel [WRLD:0000003C] at -35,-4)) was injected into Oblivion.esm> [00:02] Background Loader: <Note: [REFR:00900006] (places CityStreetlight384 [LIGH:00014FA2] in GRUP Cell Temporary Children of [CELL:00005E00] (in Tamriel [WRLD:0000003C] at 12,22)) was injected into Oblivion.esm> [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "WRLD" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "DIAL" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "QUST" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "IDLE" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "PACK" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "CSTY" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "LSCR" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] GRUP Top "LVSP" processed [00:02] Background Loader: [Unofficial Oblivion Patch.esp] Building FormID index [00:02] Background Loader: [Unofficial Oblivion Patch.esp] FormID index built [00:02] Background Loader: [Unofficial Oblivion Patch.esp] Building EditorID index [00:02] Background Loader: [Unofficial Oblivion Patch.esp] EditorID index built [00:02] Background Loader: [Unofficial Oblivion Patch.esp] Processing completed [00:02] Background Loader: Fatal: <Exception: "DLCBattlehornCastle - Unofficial Patch.esp" requires master "Unofficial Oblivion Patch.esp" to be loaded before it.> [00:16] Background Loader: finished Edit : Also noticed TES4LODGen is not listed here https://github.com/TES5Edit/TES5Edit/releases Quote xEdit v3.2 Sharlikran released this on May 13 · 59 commits to sharlikran-fo4dump since this release Also TES4Edit, TES5Edit, SSEEdit, FO3Edit, FNVEdit, FO4Edit. Rename the EXE as needed. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted September 17, 2017 Share Posted September 17, 2017 Hmm, seems either (or both) Wrye Bash and LOOT may be getting this wrong, I just took a look at .. C:\Users\username\appdata\local\oblivion\plugins.txt and it reads # This file is used to tell Oblivion which data files to load. # Use the "data files" option in the Oblivion launcher to choose which files # you want. Please do not modify this file. Bashed Patch, 0.esp DLCBattlehornCastle - Unofficial Patch.esp DLCBattlehornCastle.esp DLCFrostcrag - Unofficial Patch.esp DLCFrostcrag.esp DLCHorseArmor - Unofficial Patch.esp DLCHorseArmor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCMehrunesRazor.esp DLCOrrery - Unofficial Patch.esp DLCOrrery.esp DLCShiveringIsles.esp DLCSpellTomes.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen.esp DLCVileLair - Unofficial Patch.esp DLCVileLair.esp Knights - Unofficial Patch.esp Knights.esp Oblivion Citadel Door Fix.esp Oblivion.esmRAEVWD Cities.espRAEVWD Imperial City.espRAEVWD New Sheoth.esp TIE.esp Unofficial Oblivion Patch.esp Unofficial Shivering Isles Patch.esp @Utumno and @WrinklyNinja (See also previous post) I have LOOT Version 0.11.0 (build 7976a4de) and Wrye Bash 307.201709160706 Edit : Or .. Is it a case of TES4LODGen should be reading date order of plugins instead of plugins.txt .. I cant remember what Oblivion itself actually uses to be honest. If you load up its Launcher and click Data Files, the plugins are out of order in there too so it seems it is using plugins.txt Link to comment Share on other sites More sharing options...
zilav Posted September 17, 2017 Author Share Posted September 17, 2017 Order in Plugins.txt is used in Skyrim and later games only. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted September 17, 2017 Share Posted September 17, 2017 So then .. TES4LODGen is getting this wrong ? Link to comment Share on other sites More sharing options...
zilav Posted September 17, 2017 Author Share Posted September 17, 2017 58 minutes ago, alt3rn1ty said: So then .. TES4LODGen is getting this wrong ? Check the modification dates on plugins, GOG version has issues with them https://forums.nexusmods.com/index.php?/topic/51500-tes4lodgen/page-53#entry51019507 Link to comment Share on other sites More sharing options...
Arthmoor Posted September 17, 2017 Share Posted September 17, 2017 6 hours ago, zilav said: Order in Plugins.txt is used in Skyrim and later games only. This should not be the case. Plugins.txt is the order all of the games go by whether that file was generated from timestamps or otherwise. It's always been my experience that xEdit will load everything in the order the Plugins.txt file specifies. Link to comment Share on other sites More sharing options...
zilav Posted September 17, 2017 Author Share Posted September 17, 2017 1 hour ago, Arthmoor said: This should not be the case. Plugins.txt is the order all of the games go by whether that file was generated from timestamps or otherwise. It's always been my experience that xEdit will load everything in the order the Plugins.txt file specifies. Oblivion, Fallout 3 and New Vegas use timestamps only, nothing else. And this is the reason why they changed that in Skyrim - timestamps affected Steam's mod update feature which also uses timestamps, so Bethesda had to change that to use the order from Plugins.txt instead. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 18, 2017 Share Posted September 18, 2017 I think the point that's being missed here is that the plugins.txt file is sorted by timestamp in every game earlier than Skyrim, but its contents do determine what gets loaded into the game. I am aware of why it was changed to sort without condition based on what's in the plugins.txt file because I was one of the people who strongly lobbied them to fix it during the 2012 CK beta precisely because it would break the Workshop. Link to comment Share on other sites More sharing options...
zilav Posted September 18, 2017 Author Share Posted September 18, 2017 5 hours ago, Arthmoor said: I think the point that's being missed here is that the plugins.txt file is sorted by timestamp in every game earlier than Skyrim, but its contents do determine what gets loaded into the game. I am aware of why it was changed to sort without condition based on what's in the plugins.txt file because I was one of the people who strongly lobbied them to fix it during the 2012 CK beta precisely because it would break the Workshop. Then I probably didn't unserstand you, because your words "Plugins.txt is the order all of the games go by whether that file was generated from timestamps or otherwise" imply that timestamps should be completely ignored and order in plugins.txt to be used instead even for older games. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted September 18, 2017 Share Posted September 18, 2017 @zilav Apologies for this issue being raised here initially, I was expecting LOOT and Wrye Bash to be correct in getting the order right, when it was Wrye Bash which was last to load in the chain of events that was not actually setting the timestamps .. even though the Load Order looked ok. Since that first instance of Wrye Bash getting things a bit wrong, it is now doing what I would expect, so the issue is unfortunately not reproducible for Wrye Bash dev currently .. .. And so TES4LODGen is working fine now that all the timestamps are in order. @Arthmoor Are you meaning that the plugins.txt (for older games than Skyrim) is important in that it should also be corrected in accordance with the timestamp order, for the purpose of syncing Creation Kit / Construction Set with the games order ?. If that is the case I think that needs a mention in the Wrye Bash / LOOT topics too. Link to comment Share on other sites More sharing options...
archer Posted September 20, 2017 Share Posted September 20, 2017 How is it possible to display only that cells that use a specific inmage space? Link to comment Share on other sites More sharing options...
zilav Posted September 20, 2017 Author Share Posted September 20, 2017 5 hours ago, archer said: How is it possible to display only that cells that use a specific inmage space? By using a custom scripted filter https://pastebin.com/raw/T4FD6fY5 Link to comment Share on other sites More sharing options...
archer Posted September 21, 2017 Share Posted September 21, 2017 Wow, thanks. But: Error in unit 'ApplyCustomScriptedFilter' on line 6: ':' expected but 'Boolean' found. Link to comment Share on other sites More sharing options...
Supierce Posted September 26, 2017 Share Posted September 26, 2017 A very minor nit: when using the latest version for FO4 LOD generation, the commonwealth always errors out unless you manually add an empty LOD folder to the Data\Materials folder. It's never used, and Steam will quickly remove it, but xEdit's LOD genetator seems to want it to be there. Even though the commonwealth errors out, the process continues and any other selected worldspaces complete with no problem. Adding the empty data\materisals\lod folder fixes the commonwealth process, but needs to be added for every run, since Steam deletes it. Thanks! Link to comment Share on other sites More sharing options...
zilav Posted September 26, 2017 Author Share Posted September 26, 2017 On 21.09.2017 at 9:07 AM, archer said: Error in unit 'ApplyCustomScriptedFilter' on line 6: ':' expected but 'Boolean' found. Something went wrong when you downloaded or copy/pasted that script I linked, it works fine. There is nothing on line 6 to cause such error. 3 hours ago, Supierce said: A very minor nit: when using the latest version for FO4 LOD generation, the commonwealth always errors out unless you manually add an empty LOD folder to the Data\Materials folder. It's never used, and Steam will quickly remove it, but xEdit's LOD genetator seems to want it to be there. Even though the commonwealth errors out, the process continues and any other selected worldspaces complete with no problem. Adding the empty data\materisals\lod folder fixes the commonwealth process, but needs to be added for every run, since Steam deletes it. Thanks! Thanks, need to ping @Sheson, I can't even test it myself. Link to comment Share on other sites More sharing options...
Sheson Posted September 26, 2017 Share Posted September 26, 2017 2 hours ago, zilav said: Thanks, need to ping @Sheson, I can't even test it myself. fixed in latest LODGen.exe 1.8.5 Link to comment Share on other sites More sharing options...
Arthmoor Posted September 28, 2017 Share Posted September 28, 2017 Downloaded the SSE Patch 1.5.3 beta today. xEdit is returning some new warnings it wasn't before: Spoiler [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [0] DLC1SoulCairnKeeperArrow "Dragonbone Arrow" [AMMO:0200FF03] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [1] DaedricArrow "Daedric Arrow" [AMMO:000139C0] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [2] DLC1ElderScrollBack "Elder Scroll" [AMMO:0201A958] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [3] DLC1DragonboneArrow "Dragonbone Arrow" [AMMO:020176F4] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [4] DLC1BoltSteelExplodingShock "Exploding Steel Bolt of Shock" [AMMO:0200F1BC] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [5] DLC1BoltSteelExplodingIce "Exploding Steel Bolt of Ice" [AMMO:0200F1BB] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [6] DLC1BoltDwarvenExplodingShock "Exploding Dwarven Bolt of Shock" [AMMO:0200F1B9] \ [8] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [7] DLC1BoltDwarvenExplodingIce "Exploding Dwarven Bolt of Ice" [AMMO:0200F1B7] \ [8] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [8] DLC1BoltDwarvenExplodingFire "Exploding Dwarven Bolt of Fire" [AMMO:0200F1B1] \ [8] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [9] DLC1BoltSteelExplodingFire "Exploding Steel Bolt of Fire" [AMMO:0200F1A0] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [10] DwarvenSphereBolt02 "Dwemer Bolt" [AMMO:0010EC8C] \ [9] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [11] DwarvenSphereBolt01 "Dwemer Bolt" [AMMO:0007B935] \ [9] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [12] TrapDweBallistaBoltAmmo01 [AMMO:0006DA4F] \ [7] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [13] EbonyArrow "Ebony Arrow" [AMMO:000139BF] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [14] GlassArrow "Glass Arrow" [AMMO:000139BE] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [15] ElvenArrow "Elven Arrow" [AMMO:000139BD] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [16] DwarvenArrow "Dwarven Arrow" [AMMO:000139BC] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [17] OrcishArrow "Orcish Arrow" [AMMO:000139BB] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [18] SteelArrow "Steel Arrow" [AMMO:0001397F] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [19] IronArrow "Iron Arrow" [AMMO:0001397D] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [20] DLC1BoltDwarven "Dwarven Bolt" [AMMO:0200D099] \ [8] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [21] DLC1ElvenArrowBlessed "Sunhallowed Elven Arrow" [AMMO:020098A1] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [22] DLC1ElvenArrowBlood "Bloodcursed Elven Arrow" [AMMO:020098A0] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [23] TestDLC1Bolt "Test Bolt" [AMMO:0200590C] \ [10] DATA - Data> [00:10] Background Loader: <Warning: Unused data in: \ [02] Dawnguard.esm \ [34] GRUP Top "AMMO" \ [24] DLC1BoltSteel "Steel Bolt" [AMMO:02000BB3] \ [10] DATA - Data> [00:19] Background Loader: [HearthFires.esm] Building reference info. [00:21] Background Loader: [Dragonborn.esm] Building reference info. [00:22] Background Loader: <Warning: Unused data in: \ [04] Dragonborn.esm \ [32] GRUP Top "AMMO" \ [0] DLC2DwarvenBallistaBolt "Ballista Bolt" [AMMO:040339A1] \ [10] DATA - Data> [00:22] Background Loader: <Warning: Unused data in: \ [04] Dragonborn.esm \ [32] GRUP Top "AMMO" \ [1] DLC2NordicArrow "Nordic Arrow" [AMMO:0402623B] \ [10] DATA - Data> [00:22] Background Loader: <Warning: Unused data in: \ [04] Dragonborn.esm \ [32] GRUP Top "AMMO" \ [2] DLC2StalhrimArrow "Stalhrim Arrow" [AMMO:04026239] \ [10] DATA - Data> [00:22] Background Loader: <Warning: Unused data in: \ [04] Dragonborn.esm \ [32] GRUP Top "AMMO" \ [3] DLC2BloodskalAmmo [AMMO:0401AECF] \ [7] DATA - Data> [00:22] Background Loader: <Warning: Unused data in: \ [04] Dragonborn.esm \ [32] GRUP Top "AMMO" \ [4] DLC2RieklingSpearThrown "Riekling Spear" [AMMO:04017720] \ [10] DATA - Data> Perhaps something in the AMMO records needs to be looked at more closely? Link to comment Share on other sites More sharing options...
Arthmoor Posted September 28, 2017 Share Posted September 28, 2017 I grabbed the Survival file while it's available for free. xEdit is not happy about it: Quote Fatal: Error loading plugin list: <EAccessViolation: Access violation at address 007CA125 in module 'SSEEdit.exe'. Read of address 00000000> [ccQDRSSE001-SurvivalMode.esl] Loading file [ccQDRSSE001-SurvivalMode.esl] File loaded [ccQDRSSE001-SurvivalMode.esl] Start processing The same address is what crashes it every time. Link to comment Share on other sites More sharing options...
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