Thomas Kaira Posted August 23, 2013 Share Posted August 23, 2013 So I've discovered TIE is making edits to the horses that was causing Slof's Horses to not quite function properly, with default horses being loaded instead of Slof's much improved ones. Obviously I've addressed this by moving Slof's Horses Base.esp to load after TIE.esp, but I'm just wondering what exactly TIE does to the horses to make me have to do this? (Just want to be sure I don't break anything.) Link to comment Share on other sites More sharing options...
Arthmoor Posted August 23, 2013 Share Posted August 23, 2013 TIE gives them all an agility and speed boost. The player horses also get more health. Other than that, nothing of any real importance. They're just standard edits, it's not going to break anything in TIE to allow Slof's to override it. I've never used Slof's Doesn't that just change the texturing? Couldn't that be pulled into the Bashed Patch with a graphics tag? Link to comment Share on other sites More sharing options...
Thomas Kaira Posted August 23, 2013 Author Share Posted August 23, 2013 Slof changes the models, too. I don't know if those can be pulled in with Bash. Link to comment Share on other sites More sharing options...
Arthmoor Posted August 23, 2013 Share Posted August 23, 2013 Should be able to. The graphics tag covers mesh and texture changes. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now