Arthmoor Posted February 12, 2015 Author Share Posted February 12, 2015 Version 1.0.5Fixed placement of several of the Morthal signs that were either embedded into the posts or floating free away from them. Link to comment Share on other sites More sharing options...
Nico coiN Posted March 9, 2015 Share Posted March 9, 2015 Morthal again... Custom 'french' textures, but untouched meshes. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 13, 2015 Author Share Posted July 13, 2015 Version 1.0.6Corrected the positioning of a few road signs which were still stuck inside their posts, or slightly floating away from them.Placed navmesh blocking boxes around all of the posts affected by the mod so that NPCs navigating the roadways will not try to walk through them. This includes any vanilla posts that I added signs to as well. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 11, 2015 Author Share Posted October 11, 2015 Version 1.0.7Added road signs for Kynesgrove.Corrected positioning of signs and sign posts for shared assets used in other mods such as Cutting Room Floor. Link to comment Share on other sites More sharing options...
Arthmoor Posted February 27, 2016 Author Share Posted February 27, 2016 Version 1.0.8Moved the signpost group south of Dragon Bridge to the opposite side of the road to avoid a compatibility issue with Immersive Hold Borders.Moved the signpost group in Winterhold closer to the mammoth skull to avoid a compatibility issue with ETaC. Link to comment Share on other sites More sharing options...
Deathbydestiny Posted June 14, 2016 Share Posted June 14, 2016 Here you go boss. This is just outside of the Windhelm Stables. I suspect the combination of all your sign adding mods has created this monster. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 14, 2016 Author Share Posted June 14, 2016 lol, that's.... horrid You've updated your copy of Cutting Room Floor I assume? Made sure that everything is cool between that, PTW, Shor's Stone, and Whistling Mine? The road signs are shared via injected records so if something isn't right then you get runaway sign cloning Link to comment Share on other sites More sharing options...
Deathbydestiny Posted June 14, 2016 Share Posted June 14, 2016 I just saw that you had recently updated Shor's Stone, so I grabbed that. Aside from that I'm all up to date. I was not aware that I needed to do anything to make them all play well. Perhaps a certain load order is needed then if these are injecting? Link to comment Share on other sites More sharing options...
Arthmoor Posted June 14, 2016 Author Share Posted June 14, 2016 Load order is not relevant in this case. They all inject into Update.esm so the game will see them as the 01 index, and assuming you don't have something horribly wrong with your setup, they'll all believe the forms go there. All of the signs and posts that are injected should be at identical coordinates. Link to comment Share on other sites More sharing options...
Deathbydestiny Posted June 15, 2016 Share Posted June 15, 2016 Assuming for a moment that I did have something wrong with it, where should I look first to find out where this is happening? Link to comment Share on other sites More sharing options...
Arthmoor Posted June 15, 2016 Author Share Posted June 15, 2016 Best bet, load up everything in your load order into xEdit. It may take awhile, but once it's done, then check through the worldspace section in Point the Way and make sure all of the injected records have matching coordinates. Injected records will show up in italics so they'll be relatively easy to find. Link to comment Share on other sites More sharing options...
Leonardo Posted June 15, 2016 Share Posted June 15, 2016 Injected records will show up in italics so they'll be relatively easy to find. I thought injected records in mods had a "<injected ... into ...>" or similar message listed when TES5Edit is loading a loadorder or have I missed something here. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 15, 2016 Author Share Posted June 15, 2016 Yes, they will also put messages in the logs, but when you're looking for them in tree view, they're italicized to make them easier to find. Link to comment Share on other sites More sharing options...
Leonardo Posted June 16, 2016 Share Posted June 16, 2016 Ah, that's convenient. Link to comment Share on other sites More sharing options...
Deathbydestiny Posted June 16, 2016 Share Posted June 16, 2016 Alrighty, I'll post the injections to see if there is anything out of place. This is what Cutting Room Floor injects [00:07] Background Loader: <Note: [REFR:0192002B] (places RoadSignPost [sTAT:0003AF9D] in GRUP Cell Temporary Children of [CELL:00008F13] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,22)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192002C] (places RoadSignWindhelm01 [sTAT:0003AF9B] in GRUP Cell Temporary Children of [CELL:00008F13] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,22)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192002D] (places RoadSignWhiterun01 [sTAT:0003AF9A] in GRUP Cell Temporary Children of [CELL:00008F13] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,22)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192002E] (places RoadSignSolitude01 [sTAT:0003AF99] in GRUP Cell Temporary Children of [CELL:00008F13] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,22)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192002F] (places RoadSignDawnstar01L [sTAT:000D8DAB] in GRUP Cell Temporary Children of [CELL:00008F13] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,22)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920030] (places RoadSignMorthal01L [sTAT:000D8DA7] in GRUP Cell Temporary Children of [CELL:00008F13] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,22)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920031] (places RoadSignMorthal01R [sTAT:000D8DA6] in GRUP Cell Temporary Children of [CELL:00008F13] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,22)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920032] (places CollisionMarker [sTAT:00000021] in GRUP Cell Temporary Children of [CELL:00008F13] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,22)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920021] (places RoadSignPost [sTAT:0003AF9D] in GRUP Cell Temporary Children of [CELL:000090EA] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,6)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920022] (places RoadSignWindhelm01 [sTAT:0003AF9B] in GRUP Cell Temporary Children of [CELL:000090EA] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,6)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920023] (places RoadSignSolitude01 [sTAT:0003AF99] in GRUP Cell Temporary Children of [CELL:000090EA] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,6)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920024] (places RoadSignWhiterun01 [sTAT:0003AF9A] in GRUP Cell Temporary Children of [CELL:000090EA] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,6)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920025] (places RoadSignMarkarth01 [sTAT:0003AF97] in GRUP Cell Temporary Children of [CELL:000090EA] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,6)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920026] (places RoadSignRiften01 [sTAT:0003AF98] in GRUP Cell Temporary Children of [CELL:000090EA] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,6)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920027] (places RoadSignDawnstar01L [sTAT:000D8DAB] in GRUP Cell Temporary Children of [CELL:000090EA] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,6)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920028] (places RoadSignMorthal01L [sTAT:000D8DA7] in GRUP Cell Temporary Children of [CELL:000090EA] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,6)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920029] (places RoadSignWinterhold01L [sTAT:000D8DA5] in GRUP Cell Temporary Children of [CELL:000090EA] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,6)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192002A] (places CollisionMarker [sTAT:00000021] in GRUP Cell Temporary Children of [CELL:000090EA] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,6)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920017] (places RoadSignPost [sTAT:0003AF9D] in GRUP Cell Temporary Children of WindhelmAttackStart05 [CELL:0000B51D] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,5)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920018] (places RoadSignRiften01 [sTAT:0003AF98] in GRUP Cell Temporary Children of WindhelmAttackStart05 [CELL:0000B51D] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,5)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920019] (places RoadSignSolitude01 [sTAT:0003AF99] in GRUP Cell Temporary Children of WindhelmAttackStart05 [CELL:0000B51D] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,5)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192001A] (places RoadSignWinterhold01L [sTAT:000D8DA5] in GRUP Cell Temporary Children of WindhelmAttackStart05 [CELL:0000B51D] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,5)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192001B] (places RoadSignDawnstar01L [sTAT:000D8DAB] in GRUP Cell Temporary Children of WindhelmAttackStart05 [CELL:0000B51D] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,5)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192001C] (places RoadSignWhiterun01 [sTAT:0003AF9A] in GRUP Cell Temporary Children of WindhelmAttackStart05 [CELL:0000B51D] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,5)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192001D] (places RoadSignShorsStone01R [sTAT:000D8D9A] in GRUP Cell Temporary Children of WindhelmAttackStart05 [CELL:0000B51D] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,5)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192001E] (places RoadSignMarkarth01 [sTAT:0003AF97] in GRUP Cell Temporary Children of WindhelmAttackStart05 [CELL:0000B51D] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,5)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192001F] (places CollisionMarker [sTAT:00000021] in GRUP Cell Temporary Children of WindhelmAttackStart05 [CELL:0000B51D] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,5)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920038] (places RoadSignPost [sTAT:0003AF9D] in GRUP Cell Temporary Children of [CELL:000093FF] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,13)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920039] (places RoadSignSolitude01 [sTAT:0003AF99] in GRUP Cell Temporary Children of [CELL:000093FF] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,13)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192003A] (places RoadSignWhiterun01 [sTAT:0003AF9A] in GRUP Cell Temporary Children of [CELL:000093FF] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,13)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192003B] (places RoadSignMarkarth01 [sTAT:0003AF97] in GRUP Cell Temporary Children of [CELL:000093FF] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,13)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192003C] (places RoadSignMorthal01L [sTAT:000D8DA7] in GRUP Cell Temporary Children of [CELL:000093FF] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,13)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192003D] (places RoadSignMorthal01R [sTAT:000D8DA6] in GRUP Cell Temporary Children of [CELL:000093FF] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,13)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192003E] (places RoadSignWindhelm01 [sTAT:0003AF9B] in GRUP Cell Temporary Children of [CELL:000093FF] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,13)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192003F] (places RoadSignDawnstar01L [sTAT:000D8DAB] in GRUP Cell Temporary Children of [CELL:000093FF] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,13)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920040] (places CollisionMarker [sTAT:00000021] in GRUP Cell Temporary Children of [CELL:000093FF] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,13)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920033] (places RoadSignPost [sTAT:0003AF9D] in GRUP Cell Temporary Children of [CELL:000093DA] (in Tamriel "Skyrim" [WRLD:0000003C] at -5,14)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920034] (places RoadSignSolitude01 [sTAT:0003AF99] in GRUP Cell Temporary Children of [CELL:000093DA] (in Tamriel "Skyrim" [WRLD:0000003C] at -5,14)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920035] (places RoadSignWindhelm01 [sTAT:0003AF9B] in GRUP Cell Temporary Children of [CELL:000093DA] (in Tamriel "Skyrim" [WRLD:0000003C] at -5,14)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920036] (places RoadSignDawnstar01R [sTAT:000D8DAA] in GRUP Cell Temporary Children of [CELL:000093DA] (in Tamriel "Skyrim" [WRLD:0000003C] at -5,14)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920037] (places RoadSignMorthal01L [sTAT:000D8DA7] in GRUP Cell Temporary Children of [CELL:000093DA] (in Tamriel "Skyrim" [WRLD:0000003C] at -5,14)) was injected into Update.esm> This is what Point The Way injects [00:07] Background Loader: <Note: [REFR:0192000B] (places RoadSignPost [sTAT:0003AF9D] in GRUP Cell Temporary Children of FortGreymoorExterior02 [CELL:00009A08] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-3)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192000C] (places RoadSignSolitude01 [sTAT:0003AF99] in GRUP Cell Temporary Children of FortGreymoorExterior02 [CELL:00009A08] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-3)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192000D] (places RoadSignMarkarth01 [sTAT:0003AF97] in GRUP Cell Temporary Children of FortGreymoorExterior02 [CELL:00009A08] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-3)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192000E] (places RoadSignWhiterun01 [sTAT:0003AF9A] in GRUP Cell Temporary Children of FortGreymoorExterior02 [CELL:00009A08] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-3)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192000F] (places RoadSignFalkreath01R [sTAT:000D8D9C] in GRUP Cell Temporary Children of FortGreymoorExterior02 [CELL:00009A08] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-3)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920010] (places RoadSignRorikstead01R [sTAT:000D8DA2] in GRUP Cell Temporary Children of FortGreymoorExterior02 [CELL:00009A08] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-3)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920005] (places RoadSignPost [sTAT:0003AF9D] in GRUP Cell Temporary Children of [CELL:0000BAC4] (in Tamriel "Skyrim" [WRLD:0000003C] at 38,-8)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920006] (places RoadSignRiften01 [sTAT:0003AF98] in GRUP Cell Temporary Children of [CELL:0000BAC4] (in Tamriel "Skyrim" [WRLD:0000003C] at 38,-8)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920007] (places RoadSignWindhelm01 [sTAT:0003AF9B] in GRUP Cell Temporary Children of [CELL:0000BAC4] (in Tamriel "Skyrim" [WRLD:0000003C] at 38,-8)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920008] (places RoadSignWhiterun01 [sTAT:0003AF9A] in GRUP Cell Temporary Children of [CELL:0000BAC4] (in Tamriel "Skyrim" [WRLD:0000003C] at 38,-8)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920009] (places RoadSignShorsStone01L [sTAT:000D8D99] in GRUP Cell Temporary Children of [CELL:0000BAC4] (in Tamriel "Skyrim" [WRLD:0000003C] at 38,-8)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:0192000A] (places RoadSignIvarstead01R [sTAT:000D8D9E] in GRUP Cell Temporary Children of [CELL:0000BAC4] (in Tamriel "Skyrim" [WRLD:0000003C] at 38,-8)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920000] (places RoadSignPost [sTAT:0003AF9D] in GRUP Cell Temporary Children of KynesgroveExterior02 [CELL:0000B560] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,3)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920001] (places RoadSignWindhelm01 [sTAT:0003AF9B] in GRUP Cell Temporary Children of KynesgroveExterior02 [CELL:0000B560] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,3)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920002] (places RoadSignRiften01 [sTAT:0003AF98] in GRUP Cell Temporary Children of KynesgroveExterior02 [CELL:0000B560] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,3)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920003] (places RoadSignShorsStone01R [sTAT:000D8D9A] in GRUP Cell Temporary Children of KynesgroveExterior02 [CELL:0000B560] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,3)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920004] (places RoadSignShorsStone01L [sTAT:000D8D99] in GRUP Cell Temporary Children of KynesgroveExterior02 [CELL:0000B560] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,3)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920011] (places RoadSignPost [sTAT:0003AF9D] in GRUP Cell Temporary Children of [CELL:0000B5A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,1)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920012] (places RoadSignWindhelm01 [sTAT:0003AF9B] in GRUP Cell Temporary Children of [CELL:0000B5A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,1)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920013] (places RoadSignRiften01 [sTAT:0003AF98] in GRUP Cell Temporary Children of [CELL:0000B5A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,1)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920014] (places RoadSignShorsStone01R [sTAT:000D8D9A] in GRUP Cell Temporary Children of [CELL:0000B5A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,1)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920015] (places RoadSignShorsStone01L [sTAT:000D8D99] in GRUP Cell Temporary Children of [CELL:0000B5A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,1)) was injected into Update.esm> This is what Whistling Mine injects [00:07] Background Loader: <Note: [REFR:01920041] (places RoadSignPost [sTAT:0003AF9D] in GRUP Cell Temporary Children of WinterholdExterior05 [CELL:00008EC0] (in Tamriel "Skyrim" [WRLD:0000003C] at 27,24)) was injected into Update.esm>[00:07] Background Loader: <Note: [REFR:01920042] (places RoadSignWindhelm01 [sTAT:0003AF9B] in GRUP Cell Temporary Children of WinterholdExterior05 [CELL:00008EC0] (in Tamriel "Skyrim" [WRLD:0000003C] at 27,24)) was injected into Update.esm> Link to comment Share on other sites More sharing options...
Arthmoor Posted June 16, 2016 Author Share Posted June 16, 2016 You also need to make sure the coordinates they all share with each other match by viewing the references in xEdit. Link to comment Share on other sites More sharing options...
Deathbydestiny Posted June 19, 2016 Share Posted June 19, 2016 Ahh I see, I will track this down I also wonder if Dyndolod might be the culprit, I wonder if the signs are being used as lod objects and then not turning off properly. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 19, 2016 Author Share Posted June 19, 2016 That's possible I guess. I don't use Dyndolod myself. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 30, 2017 Author Share Posted September 30, 2017 Version 1.0.9 Moved the signpost south of Steamcrag Camp over a bit to avoid a conflict with one of the lantern post mods. Link to comment Share on other sites More sharing options...
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