Arthmoor Posted February 8, 2013 Share Posted February 8, 2013 Unofficial Dragonborn Patch Version: 2.1.3By the Unofficial Patch Project TeamThese files are no longer available for download - please use the Unofficial Skyrim Legendary Edition Patch instead.Requires Skyrim version 1.9.32.0.8 or greater and the official Dragonborn DLC.USKP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Dragonborn. If you're experiencing a bug with Dragonborn, please report the bug to us in as much detail as possible on the USKP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Dragonborn DLC" option to tag your report for Dragonborn. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted)Frequently Asked Questions - BUGSFrequently Asked Questions - About the ProjectMods Made Obsolete by Unofficial PatchesBug Fixes Recommended in Addition to the Unofficial PatchesUDBP Fixes A navmesh connection on the Windhelm docks had become broken at some point and needed to be repaired. Actor Fixes Corrected several male bandits that improperly had "opposite gender anims" set. Audio Fixes Several vanilla combat taunts were broken by the DLC when it deleted a topic. The topics were recreated in the DLC with new IDs but the audio files are missing and needed to be copied over from vanilla in order to work. (sound\Voice\Dragonborn.esm\MaleSoldier\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleOrc\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleNord\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleEvenToned\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCondescending\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleSlyCynical\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommoner\dgintimidatequest__00028EAB_1.fuz) (Bug #19211) Item Fixes DLC2ChitinHeavyBootsAA had incorrect footstep sounds set. (Bug #19356) DLC2SkaalChildShoesAA had no footstep sounds set. (Bug #19356) DLC2SkaalHatArgAA, DLC2SkaalHatKhaAA, DLC2TemplePriestHoodKhaAA, and DLC2TemplePriestHoodArgAA all incorrectly had races other than what could wear them set. (Bug #19356) Draw and sheathe sounds have been removed from DLC2BoundWeaponDagger and DLC2BoundWeaponDaggerMystic to fit with the previous weapon test done on the Bound Sword. (Bug #19259) Numerous armor add-ons that were hiding amulets and shouldn't, along with numerous add-ons that display them and shouldn't, have been corrected. Magic, Skill & Perk Fixes DLC2FortifyOnehandedFFSelf, DLC2FortifySpeechcraftFFSelf, DLC2ResistMagicFFSelf, and dlc2MerchBowOfTheStagBlessEffect were all erroneously set in the Restoration school. (Bug #18867) Quest Fixes Corrected Falx Carius' alert lines not having random flags. Script Fixes DragonActorScript: Scenes for when the player kills a dragon and starts to absorb the soul are skipping dialogue due to the order of two statements in the OnDeath event. (Bug #19214) Placement/Layout/Ownership and other World Object Fixes 030186B0, 030186B1: Dwemer lift housing rotated out of position with visible gaps. (Bug #19016) 030186B4: Lift platform does not match the type used on the inside of the structure. (Bug #19016) 030353cc, 030353c7, 030353aa, 030353a9, 0302c1b1, 0302c1b0, 0302c1a8, 0302c1a7: Exploding Riekling barrels which were not set up correctly. (Bug #14968) 0303ACEA, 0303ACEB: Sacks clipping with each other. (Bug #19425) The complete changelog is available here. Link to comment Share on other sites More sharing options...
Arthmoor Posted February 8, 2013 Author Share Posted February 8, 2013 Thus, the beta cycles for the individual patches comes to an end. Unification Day is Coming! Link to comment Share on other sites More sharing options...
Arthmoor Posted February 8, 2013 Author Share Posted February 8, 2013 Leonardo said: I know about the UDBP 1.0.0a version and my question is. Do I need it since I don't have Dawnguard and only have Hearthfire, Dragonborn? Yes, you still need it. The UDBP has pretty much nothing to do with any of the other DLCs. Link to comment Share on other sites More sharing options...
Leonardo Posted February 8, 2013 Share Posted February 8, 2013 Just what I thought but I need to confirm it. If you want you can quote my post and add it into your post before you delete my first post in this thread. Link to comment Share on other sites More sharing options...
maybenexttime Posted February 9, 2013 Share Posted February 9, 2013 Are there any plans on fixing the dragon soul absorbing or temporary solutions? I can't even absorb the dragon in the first encounter outside White run Link to comment Share on other sites More sharing options...
Leonardo Posted February 9, 2013 Share Posted February 9, 2013 Welcome to AFK Mods! :beerchug: There is already an updated patch to fix that problem. :smile: Link to comment Share on other sites More sharing options...
maybenexttime Posted February 9, 2013 Share Posted February 9, 2013 Thanks but I updated it yesterday unless the patch was released today. I'll try it out. Should I disable all of the other unofficial patches? Doe deadly dragons affect this patch? Link to comment Share on other sites More sharing options...
Leonardo Posted February 9, 2013 Share Posted February 9, 2013 No. You shouldn't disable the other patches. The patch I link to has only one purpose and that's to fix the "no absorbing dragon soul" issue, which was reintroduced by Dragonborn-DLC IIRC. Link to comment Share on other sites More sharing options...
Arthmoor Posted February 10, 2013 Author Share Posted February 10, 2013 The only soul absorption that's broken currently is with a respawned dragon. That issue will be fixed as well in the next update. Link to comment Share on other sites More sharing options...
Leonardo Posted February 10, 2013 Share Posted February 10, 2013 Yeah I notice that with a Blood Dragon. Thanks for your hard work to fix almost every issue/glitches that exist in-game. :bow: Link to comment Share on other sites More sharing options...
Arthmoor Posted February 13, 2013 Author Share Posted February 13, 2013 Beta for 1.0.1 is up. Link to comment Share on other sites More sharing options...
Leonardo Posted February 14, 2013 Share Posted February 14, 2013 I decided to start a new game since my current game is messed up to much imo, so it's just what I need right now for my next game. Thanks for the update. :smile: Link to comment Share on other sites More sharing options...
Arthmoor Posted February 15, 2013 Author Share Posted February 15, 2013 Confirmation that the beta has completely fixed the dragon souls issue is tricking in from Steam and Nexus, so the big major thing we needed to hit is good to go. Link to comment Share on other sites More sharing options...
Hana Posted February 15, 2013 Share Posted February 15, 2013 That's good news. Might want to go tell this guy that. (I dl'd and looked at it, all it is is the dragonactorscript.pex file) Link to comment Share on other sites More sharing options...
Arthmoor Posted February 15, 2013 Author Share Posted February 15, 2013 Which was all we did with the UDBP, so no small wonder it worked for him too In any case, just as soon as the Italian translation files are in, we can go live and put this bug to bed forever. At least as far as we're all concerned. Woe to other dragon mod authors who will soon be getting deluged by all the folks we'll be sending their way. Ysne58 1 Link to comment Share on other sites More sharing options...
Ysne58 Posted February 15, 2013 Share Posted February 15, 2013 Link to comment Share on other sites More sharing options...
Arthmoor Posted February 16, 2013 Author Share Posted February 16, 2013 Version 1.0.1 has gone live. Link to comment Share on other sites More sharing options...
Leonardo Posted February 16, 2013 Share Posted February 16, 2013 Already grab it. Thanks Arthmoor. Link to comment Share on other sites More sharing options...
MarineCorps Posted February 19, 2013 Share Posted February 19, 2013 Hi, is the glitch at the end where it leaves me unable to kill Miraak gonna be fixed? And also even through I have the latest version of the UDBP installed I still can't adsorb dragon souls ever since dragonborn came out.... Link to comment Share on other sites More sharing options...
Hana Posted February 19, 2013 Share Posted February 19, 2013 Hello MarineCorp, welcome to our forums. Could you please provide a little more info? Such as your mod list and if you use any animation mods. They've been know to cause this glitch. For the dragon souls, look in your Data\Scripts folder for a script called dragonactorscript.pex, and delete it. Also look in your Data\Scripts\Source folder for dragonactorscript.psc file and delete it. We'll start here and go from there. Link to comment Share on other sites More sharing options...
MarineCorps Posted February 19, 2013 Share Posted February 19, 2013 Hello MarineCorp, welcome to our forums. Could you please provide a little more info? Such as your mod list and if you use any animation mods. They've been know to cause this glitch. For the dragon souls, look in your Data\Scripts folder for a script called dragonactorscript.pex, and delete it. Also look in your Data\Scripts\Source folder for dragonactorscript.psc file and delete it. We'll start here and go from there. haha. Deleting those files fixed both of the problems. Thanks! Link to comment Share on other sites More sharing options...
Arthmoor Posted February 19, 2013 Author Share Posted February 19, 2013 For the record, deleting the .psc file isn't strictly necessary. The game only reads the .pex files. The .psc files are needed if you're going to be working with them in the CK. It would probably also be a good idea to find out what mod put those there and see if you can get the author to update it with a Dragonborn compatible version. Link to comment Share on other sites More sharing options...
Leonardo Posted February 19, 2013 Share Posted February 19, 2013 I just want to clarify one thing. I see now why the script file in the source folder has the psc extension and the pex extension must be PapyrusExecute, so this means that psc must be PapyrusSource. Correct? Link to comment Share on other sites More sharing options...
Arthmoor Posted February 19, 2013 Author Share Posted February 19, 2013 Yep, .psc = source code. .pex = compiled code. Link to comment Share on other sites More sharing options...
Leonardo Posted February 20, 2013 Share Posted February 20, 2013 Just what I thought. Thanks for clarification Arthmoor. :bow: Link to comment Share on other sites More sharing options...
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