Arthmoor Posted June 9, 2012 Share Posted June 9, 2012 Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like you should have been able to put your foot down and make them see reason? Well now you can! This mod is a simple, yet badly needed modification to the post-MQ quest the Blades give you to kill Paarthurnax. Approach the quest as usual. Listen to the Greybeards and Paarthurnax. Should you decide to spare his life, return to Delphine or Esbern and explain it to them. You may have to be a bit forceful in the process. They may not like what you're telling them, but they're supposed to be there to serve the Dragonborn, right? Should you choose to go through with slaying him, he will not be alone. Paarthurnax told you he was going to try and teach others the Way of the Voice, and he'll have his first group of students listening intently. Or, well, whatever dragons do when they're perched on rocks looking at each other. Are you a ruthless savage like your Blade companions, or will you show compassion and forgiveness the Blades don't appear to be capable of anymore? Make your choice, Dragonborn! Downloads AFK Mods Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the The Paarthurnax Dilemma.esp and The Paarthurnax Dilemma.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstall Don't do that. Uninstalling the mod will break things beyond repair. If you insist on ignoring this, you will get no help with trying to undo the damage that will be done. Known Issues None, thank God. Compatibility Mods which alter the following quests will not be compatible without a patch: MQPaarthurnax - Paarthurnax FreeformHighHrothgarA - The Words of Power DialogueHighHrothgar MQ306 MQ301 - The Fallen Mods which edit the following scripts will not be compatible unless patched: QF_MQPaarthurnax_0003FA16.psc QF_MQ301_00044C56.psc QF_MQ305_00046EF2.psc Credits Madcat221 - For coming up with some good lore based solutions for dialogue, dragon names, and other helpful suggestions. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates. Link to comment Share on other sites More sharing options...
Ysne58 Posted June 9, 2012 Share Posted June 9, 2012 I'll compare this with the one I have downloaded. I suspect I will like this one better. It seems to have more detail in it based on your description. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 29, 2012 Author Share Posted June 29, 2012 Version 1.1* Arngeir will no longer keep the topic about the Blades wanting to kill Paarthurnax if you've spared him.* Arngeir will once again properly offer word wall quests so long as Paarthurnax isn't actually dead.* Odahviing will no longer be controlled by this mod due to unresolvable AI conflicts with the Call Dragon shout. His spot has been given to a new dragon.* A missing script for the assault check system has been included.Since this update was generated using CK 1.6.89, Skyrim 1.6.89 is now required to run the mod. Link to comment Share on other sites More sharing options...
Ysne58 Posted June 29, 2012 Share Posted June 29, 2012 I'll update again. Thanks for the info. Link to comment Share on other sites More sharing options...
Arthmoor Posted August 10, 2012 Author Share Posted August 10, 2012 Version 1.2Paarthurnax's 3 dragon students will now have names that translate to actual words in the dragon tongue and not the made up gibberish I used before.The 3 new dragons will now enable some distance away from and below the site of the initial battle with Alduin.Dovahkiin's exchange with the Blades gets a lot more testy... on both sides! Link to comment Share on other sites More sharing options...
Arthmoor Posted August 26, 2012 Author Share Posted August 26, 2012 Version 1.2.1The text used by the player to to put the Blades in their place now uses dragon words to cause the rumble.Paarthurnax's students will join the orbit pattern while the other dragons are running the scene after Alduin's defeat.Part of the scene with Delphine and Esbern after Alduin's defeat will block reminding you to kill Paarthurnax if that decision has already been made. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 17, 2012 Author Share Posted October 17, 2012 Version 1.2.2Cleaned with TES5Edit. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 19, 2012 Author Share Posted November 19, 2012 Version 1.2.3Minor typo correction in dialogue.Slight tweak to clarify one of the quest objectives. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 11, 2013 Author Share Posted May 11, 2013 Version 1.2.4Minor script optimizations.Updated cleaning with TES5Edit 3.0.30. Link to comment Share on other sites More sharing options...
Ysne58 Posted May 11, 2013 Share Posted May 11, 2013 I'll grab this the next time I'm ready to go throught the main quest again. Thanks for keep up you mods. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 12, 2013 Author Share Posted September 12, 2013 Version 1.2.5Paarthurnax's "students" will now enable once you have left Throat of the World after the first encounter with Alduin so they don't just show up unexpectedly. Link to comment Share on other sites More sharing options...
BlackPete Posted October 18, 2013 Share Posted October 18, 2013 I think from what I'm reading that this mod doesn't actually have voice acting, however it does have subtitles. Is this correct? I would also assume that it is completely compatible with the USKP. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 18, 2013 Author Share Posted October 18, 2013 Correct, no voiced lines but has subtitles. Also correct that it works 100% ok with the USKP. Link to comment Share on other sites More sharing options...
Arthmoor Posted January 28, 2014 Author Share Posted January 28, 2014 Version 1.2.6At the end of Dragonslayer (MQ305) the objective for the Paarthurnax quest was being disabled. This will no longer happen.Esbern has been marked as an optional alias during The Fallen (MQ301) so that the remainder of the quest will not fail.Esbern and Delphine have been marked as optional aliases for MQ306 so the scenes associated with it will not fail.If MQ306 was DOA due to Esbern or Delphine being dead, it will be forced to restart. If you left Throat of the World, go back to get the events to play out properly.Paarthurnax's "students" will now be enabled after his scene when you return from Sovngarde. Return to Throat of the World again later and they will be there. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 3, 2014 Author Share Posted May 3, 2014 Version 1.2.8Script synchronization with USKP 2.0.4 fixes to The Fallen (MQ301). Link to comment Share on other sites More sharing options...
Leonardo Posted May 10, 2014 Share Posted May 10, 2014 Version 1.2.6 At the end of Dragonslayer (MQ305) the objective for the Paarthurnax quest was being disabled. This will no longer happen. Esbern has been marked as an optional alias during The Fallen (MQ301) so that the remainder of the quest will not fail. Esbern and Delphine have been marked as optional aliases for MQ306 so the scenes associated with it will not fail. If MQ306 was DOA due to Esbern or Delphine being dead, it will be forced to restart. If you left Throat of the World, go back to get the events to play out properly. Paarthurnax's "students" will now be enabled after his scene when you return from Sovngarde. Return to Throat of the World again later and they will be there. Version 1.2.8 Script synchronization with USKP 2.0.4 fixes to The Fallen (MQ301). What happen to the 1.2.7 version? Just curious. Link to comment Share on other sites More sharing options...
Elgar Posted June 12, 2014 Share Posted June 12, 2014 According to AxonBitshift who just released his expert AxonBitshift's Modding Guide on Nexus, The Paarthurnax Dilemma is "broken and old", Arthmoor. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 12, 2014 Author Share Posted June 12, 2014 So let me guess.... "it hasn't been updated in two weeks, therefore it's old and broken" I'll wager the guy has no concept of "if it's not broke, don't fix it". Only thing I'd really like is voiced lines for Delphine and Esbern's parts. I don't see that ever happening though because they're both unique actors and it would be nigh on impossible to pay them to do real work for a mod. Link to comment Share on other sites More sharing options...
garthand Posted July 29, 2014 Share Posted July 29, 2014 Not sure if this is going into mission creep territory but it would be nice if Esbern would drop a recipe for his potion if you decide to off him. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 22, 2015 Author Share Posted September 22, 2015 Version 1.2.9The event that enables Paarthurnax's students could get swallowed by other events in the same node. The trigger has been moved to its own node to ensure it will activate when the time comes. Link to comment Share on other sites More sharing options...
Leonardo Posted June 24, 2016 Share Posted June 24, 2016 Have you ever consider to expand the Paarthurnax Dilemma mod a bit and that's to include a chance for the player to establish a new purpose for the Blades since their ties to the Empire no longer exist? It could be something like this. The Blades will now protect Skyrim and its citizen, but will not rebel against the Greybeards and Paarthurnax or other dragon(s) that still lives. The Blades will only kill a dragon, if the actual dragon have started to attack civilians. FishyIcebread 1 Link to comment Share on other sites More sharing options...
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