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[RELz] Open Cities Reborn


Arthmoor

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One will be able to harvest a random quantity of apples from each tree, but game limitations will prevent that from changing the look of the tree to display that. The flora containers that handle plant stuff respawn like the rest of the stuff, after 3 days of not visiting. Not much can be done about that either, but I guess it works since those trees are clearly overflowing with ripe, delicious apples.

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So it's up now, here, on the blog, and over at Nexus so far. Grab it while it's hot!

 

Open Cities Reborn v0.8 - WiP Beta

 

* Chorrol has been updated to its new layout, with some cool new stuff.

+ New style city walls which are shorter and made from different material.

+ Kvatch refugees will arrive in the city after the siege quest, and will convert to proper citizens upon starting Blood of the Daedra.

+ The statue in the southern courtyard is described as being a fountain and now has a water plane circle in it for the visual.

+ New crop and livestock farming in the western portion of the city. Including an apple orchard with harvestable apple trees.

+ Two Japanese Maples in the city have falling leaf effect added.

+ Mages Guild has a small garden with rare Oblivion plants growing in it. Be careful, they're just as dangerous as you'd expect.

+ Fighters Guild gets expanded territory, a couiple of new practice dummies, an extra archery target, and some tame animals.

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Based on the screenshots, the walls came out a lot better than in days of yore. Good deal.Falling leaf effect?

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Woot! Woot! Grabbing!I love love love the fallen leave particle effect. Odd how the CS doesn't like it much though.And, thanks Dwip :)

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Yep, I'm not sure it's actually supposed to be an error since the engine obviously DOES support mesh particles.

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It's so gorgeous! Perfect job. I haven't seen anything out of place. The new refugees are all moved in and tending the fields. :)And yay, I have a pretty tree beside my house! But I'm not raking the leaves...I also stole an apple :D
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Awesome screenshot, Hana, love the rainbow! :)Gratz, Samson, I'm grabbing a copy and hoping it won't kill my bandwidth limits for the day, but I'm sure it's worth it even if it does.. if I decide to actually install it since I'm still not entirely decided that I want Open Cities... decisions.

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Thanks :)Wait, what? Conner, didn't I just read you grilling prettyfly about not using OCR on the blog? lol

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I'd hardly call it grilling. He said it'd almost converted him from Better Cities so I asked basically why it hadn't completely done it. I thought it actually a very reasonable inquiry. Besides, he's already using Better Cities, I'm not currently using either Open or Better Cities. :shrug:

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  • 4 months later...

I really need to figure out ways to manage multiple RELz threads. :P

 

I'll dispense with the common knowledge now that OCR 0.9 is out.

 

For those who don't follow the BGS forum, the UL patches have been updated and are now available.

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Grabbed! Installing! I'll finally be able to go check out Cheydinhal Reborn. Just as soon as I get everything tweaked so I stop getting horrid lag from walking around.

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  • 1 month later...

The moment you've all been waiting for....

 

Open Cities Reborn v1.0

 

* Anvil: The castle mesh had lit windows even when they shouldn't be.

* Anvil: The guard tower collision was interfering with the doorway to enter the tower.

* Leyawiin: Switched the static bridge west of the docks for an animated drawbridge based on fort ruin pieces.

* Skingrad: One of the beggar's bags was still sitting down where the new gallows is at.

* Leyawiin: An extra beggar's bag was deleted outside Otumeel's house.

* Chorrol, Leyawiin: The for sale sign in front of the player house will now disable itself properly.

* Prison District: The door to the armory for the MQ reward was never locked as it should be.

* Out of beta! Woo!

* An OMOD install script was supplied by AWZ@Nexus.

* A BAIN wizard is now included.

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*wild cheers*Man, I've been meaning to report the For Sale sign in Chorrol for ages.. glad you caught it.

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Andalaybay actually caught that. I would have noticed eventually but I don't play very often with the only guy who ever bought those houses :P

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  • 5 months later...

Open Cities Reborn v1.1.2

 

* Cheydinhal, Chorrol: Tweaked the main road to indicate the path the Imperial road takes through the cities.

* Bruma: The castle complex has been upgraded to address a strategic weakness in the previous design.

* Synchronized necessary fixes from the UOP 3.4.0 update.

 

Thomas, you can kill me later :P

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Oh... beautiful. Just lovely. :devil:

 

EDIT: Unique Castles - Open Cities update is all done. Thankfully for you, Samson, it was an easy fix, so I won't kill you... this time. :evil:

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  • 1 year later...

Open Cities Reborn v1.1.4

* Leyawiin: Fixed a slight gap in the city wall behind the Dividing Line.
* Anvil: The north gate entrance has been fixed up to make the landscape transition more visually appealing.

 

Open Cities Reborn v1.1.3

* Chorrol: Masked a texture seam in the grass area where the Kvatch refugees arrive.
* Cheydinhal: The well used in the MG recommendation was not locked as it should have been. It also had a piece of visible grass under it.
* Bartholm: An AI condition error for Jollring would prevent the proper initiation of the Ayleid collector quest.

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  • 2 months later...

Open Cities Reborn v1.1.5

* Updated the OBSE support plugin.
* Synchronized necessary fixes from UOP 3.4.1 thru 3.4.3.

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Like I said, I've been dead before :P

So you have and now are you reborn by this update. :P

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  • 8 months later...

Have just walked around a little in Anvil after I've harvested the 10th Nirnroot and was heading to Anvil Castle Gate when I saw this.

 

Anvil Church1

As I saw it when walking from the north gate to the south gate
 

Anvil Church2

Standing next to the church and facing on the other side

 

Active Mod Files

* 00  Oblivion.esm
* 01  All Natural Base.esm  [Version 1.34]
* 02  Open Cities Resources.esm  [Version 4.1.4]
* 03  Kvatch Rebuilt.esm
* 04  Unofficial Oblivion Patch.esp  [Version 3.4.5]
* 05  UOPS Additional Changes.esp
* 06  DLCShiveringIsles.esp
* 07  Unofficial Shivering Isles Patch.esp  [Version 1.5.3]
* ++  USIPS Additional Changes.esp
* 08  All Natural.esp  [Version 1.34]
* 09  All Natural - SI.esp  [Version 1.34]
* 0A  All Natural - Real Lights.esp  [Version 1.34]
* 0B  P1DanywhereSittable.esp
* 0C  RAEVWD Cities.esp  [Version 1.9]
* 0D  RAEVWD New Sheoth.esp  [Version 1.7]
* 0E  RAEVWD Imperial City.esp  [Version 1.9]
* 0F  Enhanced Economy.esp  [Version 5.4.3]
* 10  Quest Log Manager.esp  [Version 1.3.2]
* 11  Dynamic Map.esp  [Version 2.1.1]
* 12  Map Marker Overhaul.esp  [Version 3.9.3]
* 13  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
* 14  DLCSpellTomes.esp
* ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
* ++  MaleBodyReplacerV5.esp
* 15  DLCThievesDen.esp
* 16  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]
* 17  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.11]
* 18  Kvatch Rebuilt.esp
* 19  Kvatch Rebuilt Weather Patch.esp
* 1A  MountainShackR13.esp
* 1B  DLCBattlehornCastle.esp
* 1C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.8]
* 1D  DLCFrostcrag.esp
* 1E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.8]
* ++  DLCFrostcrag_MysticEmporiumPatch.esp
* 1F  BrumaGuildReconstructed.esp  [Version 1.0.1]
* 20  Knights.esp
* 21  Knights - Unofficial Patch.esp  [Version 1.1.3]
* 22  BlackMarsh.esp  [Version 0.0.1]
* 23  ElsweyrAnequina.esp
* ++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]
* 24  Roads of Cyrodiil.esp  [Version 1.0]
* 25  Faregyl.esp  [Version 2.0.10]
* 26  Faregyl+Anequina Patch.esp  [Version 2.0]
* 27  Feldscar.esp  [Version 1.0.13]
* 28  Gottshaw Village.esp  [Version 1.0]
* 29  Molapi.esp  [Version 1.0.1]
* 2A  Reedstand.esp  [Version 1.0.3]
* 2B  Urasek.esp  [Version 1.0.4]
* 2C  Vergayun.esp  [Version 2.0.2]
* 2D  xuldarkforest.esp  [Version 1.0.5]
* 2E  xulStendarrValley.esp  [Version 1.2.2]
* 2F  xulTheHeath.esp
* 30  xulEntiusGorge.esp  [Version 1.2.1]
* 31  xulFallenleafEverglade.esp  [Version 1.3.1]
* 32  Anequina-Fallenleaf-Patch.esp
* 33  xulColovianHighlands_EV.esp  [Version 1.2.2]
* 34  xulChorrolHinterland.esp  [Version 1.2.3]
* 35  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
* 36  xulBravilBarrowfields.esp  [Version 1.3.5]
* 37  xulLushWoodlands.esp  [Version 1.3.3]
* 38  xulAncientYews.esp  [Version 1.4.4]
* 39  xulAncientRedwoods.esp  [Version 1.6]
* 3A  ROC+Ancient Redwoods.esp  [Version 1.0]
* 3B  xulCloudtopMountains.esp  [Version 1.0.3]
* 3C  xulArriusCreek.esp  [Version 1.1.4]
* 3D  xulPatch_AY_AC.esp  [Version 1.1]
* 3E  xulRollingHills_EV.esp  [Version 1.3.3]
* 3F  xulPantherRiver.esp
* 40  xulRiverEthe.esp  [Version 1.0.2]
* 41  xulBrenaRiverRavine.esp  [Version 1.1.1]
* 42  xulImperialIsle.esp  [Version 1.6.8]
* 43  xulBlackwoodForest.esp  [Version 1.1.1]
* 44  xulCheydinhalFalls.esp  [Version 1.0.1]
* 45  KvatchRebuilt-CheydinhalFalls patch.esp
* 46  xulAspenWood.esp  [Version 1.0.3]
* 47  xulSkingradOutskirts.esp  [Version 1.0.2]
* 48  ROC+UL Skingrad Outskirts Patch.esp
* 49  xulSnowdale.esp  [Version 1.0.5]
* 4A  Feldscar+Snowdale Patch.esp  [Version 1.0.2]
* 4B  xulCliffsOfAnvil.esp  [Version 1.1.3]
* 4C  xulSilverfishRiverValley.esp  [Version 1.0.4]
* 4D  xulJerallGlacier.esp  [Version 1.0.2]
* 4E  xulTheEasternPeaks.esp  [Version 1.1.4]
* 4F  ROC+UL-II Patch.esp  [Version 1.0]
* 50  bartholm.esp
* 51  bartholm - EE patch.esp  [Version 4.2]
* 52  Frostcrag Village.esp  [Version 1.0.7]
* 53  Sutch Village.esp  [Version 1.0.3]
* 54  LostCoast + SutchVillage Patch.esp  [Version 1.0]
* 55  Open Cities New Sheoth.esp  [Version 2.0]
* 56  Open Cities Bartholm.esp  [Version 2.0.1]
* 57  Open Cities Outer Districts.esp  [Version 4.1.4]
* 58  Open Cities Reborn.esp  [Version 1.1.5]
* 59  OCR+ULCH Patch.esp  [Version 1.0.3]
* 5A  ROC+UL-II+OCOD Patch.esp  [Version 1.0]
* 5B  OCR+ULBWForest Patch.esp  [Version 1.0.2]
* 5C  OCR+Cheydinhal Falls Patch.esp  [Version 1.1]
* 5D  OCR+ULSkingradOutskirts Patch.esp  [Version 2.0]
* 5E  Quest Award Leveller.esp
* ++  Quest Award Leveller - Battlehorn Castle.esp
* ++  Quest Award Leveller - Knights of the Nine.esp
* 5F  Alternative Beginnings.esp  [Version 1.4.1]
* 60  RefScope.esp  [Version 2.1.2]
* 61  Oblivion XP.esp
* **  ROC - OCReborn Road Record.esp
* **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]
* ++  ShowRaceMenu StatsFix.esp
* 62  Bashed Patch, 0.esp

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