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[RELz] Open Cities Reborn


Arthmoor

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I don't seems to have that patch on my HDD.  Is that a separate patch or is it included in a mod?

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Links fixed. Ugh. The prospect of changing these in so many places is discouraging :P

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Alright, I had to install two more patches and have just finish the LOD-files generation.

 

Active Mod Files

* 00  Oblivion.esm
* 01  All Natural Base.esm  [Version 1.34]
* 02  Open Cities Resources.esm  [Version 4.1.4]
* 03  Kvatch Rebuilt.esm
* 04  Unofficial Oblivion Patch.esp  [Version 3.4.5]
* 05  UOPS Additional Changes.esp
* 06  DLCShiveringIsles.esp
* 07  Unofficial Shivering Isles Patch.esp  [Version 1.5.3]
* ++  USIPS Additional Changes.esp
* 08  All Natural.esp  [Version 1.34]
* 09  All Natural - SI.esp  [Version 1.34]
* 0A  All Natural - Real Lights.esp  [Version 1.34]
* 0B  P1DanywhereSittable.esp
* 0C  RAEVWD Cities.esp  [Version 1.9]
* 0D  RAEVWD New Sheoth.esp  [Version 1.7]
* 0E  RAEVWD Imperial City.esp  [Version 1.9]
* 0F  Enhanced Economy.esp  [Version 5.4.3]
* 10  Quest Log Manager.esp  [Version 1.3.2]
* 11  Dynamic Map.esp  [Version 2.1.1]
* 12  Map Marker Overhaul.esp  [Version 3.9.3]
* 13  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
* 14  DLCSpellTomes.esp
* ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
* ++  MaleBodyReplacerV5.esp
* 15  DLCThievesDen.esp
* 16  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]
* 17  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.11]
* 18  Kvatch Rebuilt.esp
* 19  OCR + Kvatch Rebuilt Patch.esp  [Version 3.0]
* 1A  Kvatch Rebuilt Weather Patch.esp
* 1B  MountainShackR13.esp
* 1C  DLCBattlehornCastle.esp
* 1D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.8]
* 1E  DLCFrostcrag.esp
* 1F  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.8]
* 20  Kvatch Rebuilt + Frostcrag Spire Teleport Patch.esp  [Version 1.0]
* 21  OCOD+FrostcragSpire Patch.esp
* ++  DLCFrostcrag_MysticEmporiumPatch.esp
* 22  BrumaGuildReconstructed.esp  [Version 1.0.1]
* 23  Knights.esp
* 24  Knights - Unofficial Patch.esp  [Version 1.1.3]
* 25  BlackMarsh.esp  [Version 0.0.1]
* 26  ElsweyrAnequina.esp
* ++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]
* 27  Roads of Cyrodiil.esp  [Version 1.0]
* 28  Faregyl.esp  [Version 2.0.10]
* 29  Faregyl+Anequina Patch.esp  [Version 2.0]
* 2A  Feldscar.esp  [Version 1.0.13]
* 2B  Gottshaw Village.esp  [Version 1.0]
* 2C  Molapi.esp  [Version 1.0.1]
* 2D  Reedstand.esp  [Version 1.0.3]
* 2E  Urasek.esp  [Version 1.0.4]
* 2F  Vergayun.esp  [Version 2.0.2]
* 30  xuldarkforest.esp  [Version 1.0.5]
* 31  xulStendarrValley.esp  [Version 1.2.2]
* 32  xulTheHeath.esp
* 33  xulEntiusGorge.esp  [Version 1.2.1]
* 34  xulFallenleafEverglade.esp  [Version 1.3.1]
* 35  Anequina-Fallenleaf-Patch.esp
* 36  xulColovianHighlands_EV.esp  [Version 1.2.2]
* 37  xulChorrolHinterland.esp  [Version 1.2.3]
* 38  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
* 39  xulBravilBarrowfields.esp  [Version 1.3.5]
* 3A  xulLushWoodlands.esp  [Version 1.3.3]
* 3B  xulAncientYews.esp  [Version 1.4.4]
* 3C  xulAncientRedwoods.esp  [Version 1.6]
* 3D  ROC+Ancient Redwoods.esp  [Version 1.0]
* 3E  xulCloudtopMountains.esp  [Version 1.0.3]
* 3F  xulArriusCreek.esp  [Version 1.1.4]
* 40  xulPatch_AY_AC.esp  [Version 1.1]
* 41  xulRollingHills_EV.esp  [Version 1.3.3]
* 42  xulPantherRiver.esp
* 43  xulRiverEthe.esp  [Version 1.0.2]
* 44  xulBrenaRiverRavine.esp  [Version 1.1.1]
* 45  xulImperialIsle.esp  [Version 1.6.8]
* 46  xulBlackwoodForest.esp  [Version 1.1.1]
* 47  xulCheydinhalFalls.esp  [Version 1.0.1]
* 48  KvatchRebuilt-CheydinhalFalls patch.esp
* 49  xulAspenWood.esp  [Version 1.0.3]
* 4A  xulSkingradOutskirts.esp  [Version 1.0.2]
* 4B  ROC+UL Skingrad Outskirts Patch.esp
* 4C  xulSnowdale.esp  [Version 1.0.5]
* 4D  Feldscar+Snowdale Patch.esp  [Version 1.0.2]
* 4E  xulCliffsOfAnvil.esp  [Version 1.1.3]
* 4F  xulSilverfishRiverValley.esp  [Version 1.0.4]
* 50  xulJerallGlacier.esp  [Version 1.0.2]
* 51  xulTheEasternPeaks.esp  [Version 1.1.4]
* 52  ROC+UL-II Patch.esp  [Version 1.0]
* 53  bartholm.esp
* 54  bartholm - EE patch.esp  [Version 4.2]
* 55  Frostcrag Village.esp  [Version 1.0.7]
* 56  Sutch Village.esp  [Version 1.0.3]
* 57  LostCoast + SutchVillage Patch.esp  [Version 1.0]
* 58  Open Cities New Sheoth.esp  [Version 2.0]
* 59  Open Cities Bartholm.esp  [Version 2.0.1]
* 5A  Open Cities Outer Districts.esp  [Version 4.1.4]
* 5B  Open Cities Reborn.esp  [Version 1.1.5]
* 5C  OCR+ULCH Patch.esp  [Version 1.0.3]
* 5D  ROC+UL-II+OCOD Patch.esp  [Version 1.0]
* 5E  OCR+ULBWForest Patch.esp  [Version 1.0.2]
* 5F  OCR+Cheydinhal Falls Patch.esp  [Version 1.1]
* 60  OCR+ULSkingradOutskirts Patch.esp  [Version 2.0]
* 61  Quest Award Leveller.esp
* ++  Quest Award Leveller - Battlehorn Castle.esp
* ++  Quest Award Leveller - Knights of the Nine.esp
* 62  Alternative Beginnings.esp  [Version 1.4.1]
* 63  RefScope.esp  [Version 2.1.2]
* 64  Oblivion XP.esp
* **  ROC - OCReborn Road Record.esp
* **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]
* ++  ShowRaceMenu StatsFix.esp
* 65  Bashed Patch, 0.esp

 

Have you consider to include the OCR-Kvatch Rebuilt patch, Kvatch Rebuilt + Frostcrag Spire Teleport Patch, OCOD+FrostcragSpire Patch in the OCR archive since they seems to be crucial?

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Nope.  The patch didn't catch all floating stuff and I spotted a least three odd pieces that doesn't belong in that area.

 

rock On The street

floating tree

floating door

 

Before I installed those patches I saved my game near the entrance of Anvil Castle and walked back to the church were I notice it.

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  • 4 months later...

Open Cities Reborn v1.1.6

* Synchronized necessary fixes from UOP 3.4.4 thru 3.5.0, plus USIP 1.5.4.

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  • 7 months later...

Open Cities Reborn v1.1.7

Synchronized fixes from UOP 3.5.1 and 3.5.2 + USIP 1.5.5 and 1.5.6.
Anvil: Moved a mudcrab spawn point out from under the tower in the southeast corner of the city.

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  • 3 weeks later...

I think I've got a small bug to report. Is the clock from Clocks of Cyrodiil in Bruma supposed to work? It has been stuck at 3:00 in my game for a long time. All the rest are working fine.

 

post-1-0-76965100-1424419904_thumb.jpg

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  • 1 year later...

I too might have a bug with the Killing Field quest.  The sons was heading to their house in Chorrol after the last goblin was killed and regardless what I do I can't go inside, the door is locked and picking the lock will get me a bounty.

 

One solution that could work is to place Valus Odiil in the Grey Mare and let him stay there, until the player comes back to tell him the outcome of the fight.

 

 

I also notice that Modryn Oreyn seems to have some trouble to find the correct path when walking to his house in Chorrol.

 

ScreenShot19

 
 
 
Active Mod Files:

* 00  Oblivion.esm
* 01  All Natural Base.esm  [Version 1.36]
* 02  Open Cities Resources.esm  [Version 4.1.6]
* 03  Unofficial Oblivion Patch.esp  [Version 3.5.5]
* 04  DLCShiveringIsles.esp
* 05  Unofficial Shivering Isles Patch.esp  [Version 1.5.5]
* ++  USIPS Additional Changes.esp
* 06  All Natural.esp  [Version 1.36]
* 07  All Natural - SI.esp  [Version 1.36]
* 08  All Natural - Real Lights.esp  [Version 1.36]
* 09  P1DanywhereSittable.esp
* 0A  P1DseeYouSleep.esp
* 0B  RAEVWD Cities.esp  [Version 1.9]
* 0C  RAEVWD New Sheoth.esp  [Version 1.7]
* 0D  RAEVWD Imperial City.esp  [Version 1.9]
* 0E  Quest Log Manager.esp  [Version 1.3.2]
* 0F  Dynamic Map.esp  [Version 2.1.1]
* 10  Map Marker Overhaul.esp  [Version 3.9.3]
* 11  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
* 12  DLCSpellTomes.esp
* ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
* **  HGEC_special_armor_repl.esp
* ++  ancient_blades_armor.esp
* 13  DLCThievesDen.esp
* 14  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
* 15  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
* 16  Kvatch Rebuilt.esp  [Version 3.0]
* 17  OCR + Kvatch Rebuilt Patch.esp  [Version 4.0]
* 18  Kvatch Rebuilt Weather Patch.esp
* 19  MountainShackR13.esp
* 1A  DLCFrostcrag.esp
* 1B  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
* 1C  Knights.esp
* 1D  Knights - Unofficial Patch.esp  [Version 1.1.8]
* 1E  AncientBladesArmor.esp  [Version 1.1]
* 1F  ElsweyrAnequina.esp
* ++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]
* 20  Roads of Cyrodiil.esp  [Version 1.0]
* 21  Faregyl.esp  [Version 2.0.11]
* 22  Faregyl+Anequina Patch.esp  [Version 2.0]
* 23  Feldscar.esp  [Version 1.0.13]
* 24  Gottshaw Village.esp  [Version 1.0.1]
* 25  Molapi.esp  [Version 1.0.2]
* 26  Reedstand.esp  [Version 1.0.4]
* 27  Urasek.esp  [Version 1.0.4]
* 28  Vergayun.esp  [Version 2.0.2]
* 29  Frostcrag Village.esp  [Version 1.0.7]
* 2A  Sutch Village.esp  [Version 1.0.4]
* 2B  Open Cities New Sheoth.esp  [Version 2.0.1]
* 2C  Open Cities Outer Districts.esp  [Version 4.1.6]
* 2D  Open Cities Reborn.esp  [Version 1.1.7]
* 2E  Quest Award Leveller.esp
* ++  Quest Award Leveller - Knights of the Nine.esp
* 2F  Alternative Beginnings.esp  [Version 1.4.4]
* 30  RefScope.esp  [Version 2.1.2]
* 31  EnchantmentRestore.esp
* ++  EnchantmentRestore_Wells.esp
* 32  Oblivion XP.esp
* 33  pussyfur.esp
* **  ROC - OCReborn Road Record.esp
* **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.36]
* 34  Bashed Patch, 0.esp

 

 

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  • 2 weeks later...

I think I've got a small bug to report. Is the clock from Clocks of Cyrodiil in Bruma supposed to work? It has been stuck at 3:00 in my game for a long time. All the rest are working fine.

 

attachicon.gifStuck clock.jpg

Yeah, I know, this is over a year late and you probably aren't paying attention, but yes. That clock is indeed dead stick. In my game it's stuck at some random time rather than 3:00 and it shows no signs of trying to move at all.

 

Gonna take a bit to figure out what's going on and then try and remember just how the clocks file gets updated for others since the one I've got is a cross compatible version for OCC, OCR, and Better Cities and stuff.

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  • 1 month later...

Open Cities Reborn v1.1.8

* Synchronized fixes from UOP 3.5.3, 3.54, and 3.5.5 + USIP 1.5.7, 1.5.8, and 1.5.9.
* New Sheoth: SEMazaddhaSCRIPT needed a fix for Nelrene's marker check in SE05.
* All: Updated all city gates to new meshes made by Sigurd Stormhand. These resources should not end up clipping at all with the gatehouses.
* Skingrad: Added Sigurd's new animated drawbridge mesh to the entry way into Skingrad Castle.

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  • 3 weeks later...

Broken quest due for not using correct AI package for a quest related NPC.  I took a few pictures just to show why I think it's a broken quest due for not using correct AI package for a NPC.

It seems Weebam-Na still have the vanilla AI package hence for being walking outside of the walls and near the water.

I decided to wait for him from 7:40 PM to 8:00 PM near the entrance to the castle, still no sight of Weebam-Na.

Active Mod Files:


* 00  Oblivion.esm
* 01  All Natural Base.esm  [Version 1.38]
* 02  Cobl Main.esm  [Version 1.74]
* 03  Open Cities Resources.esm  [Version 4.1.7]
* 04  Unofficial Oblivion Patch.esp  [Version 3.5.6]
* 05  DLCShiveringIsles.esp
* 06  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
* 07  All Natural.esp  [Version 1.38]
* 08  All Natural - SI.esp  [Version 1.38]
* 09  All Natural - Real Lights.esp  [Version 1.38]
* 0A  P1DanywhereSittable.esp
* 0B  P1DseeYouSleep.esp
* 0C  RAEVWD Cities.esp  [Version 1.9.1]
* 0D  RAEVWD New Sheoth.esp  [Version 1.7]
* 0E  RAEVWD Imperial City.esp  [Version 1.9.2]
* 0F  Quest Log Manager.esp  [Version 1.3.2]
* 10  Dynamic Map.esp  [Version 2.1.1]
* 11  Map Marker Overhaul.esp  [Version 3.9.3]
* 12  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
* 13  DLCHorseArmor.esp
* 14  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
* 15  DLCOrrery.esp
* 16  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
* 17  DLCSpellTomes.esp
* ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
* 18  DLCFrostcrag.esp
* 19  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
* 1A  OCOD+FrostcragSpire Patch.esp
* 1B  DLCThievesDen.esp
* 1C  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
* 1D  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
* 1E  Knights.esp
* 1F  Knights - Unofficial Patch.esp  [Version 1.1.8]
* 20  DLCBattlehornCastle.esp
* 21  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
* ++  Oblivion DLC Delayers.esp  [Version 1.0.1]
* ++  OCC-KOTN-Patch.esp  [Version 3.1]
* 22  Cobl Glue.esp  [Version 1.73]
* 23  Cobl Si.esp  [Version 1.63]
* ++  Cobl Tweaks - SI.esp
* 24  OCR+COBL Luggage Patch.esp
* 25  Kvatch Rebuilt.esp  [Version 3.0RC1]
* ++  OCR + Kvatch Rebuilt Patch.esp  [Version 4.0]
* 26  Kvatch Rebuilt Weather Patch.esp
* 27  MountainShackR13.esp
* 28  Cyrodiil Travel Services.esp  [Version 3.1]
* 29  BrumaGuildReconstructed.esp  [Version 1.0.2]
* 2A  ElsweyrAnequina.esp
* ++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]
* 2B  Roads of Cyrodiil.esp  [Version 1.0]
* 2C  Faregyl.esp  [Version 2.0.11]
* 2D  Faregyl+Anequina Patch.esp  [Version 2.0]
* 2E  Feldscar.esp  [Version 1.0.13]
* 2F  Gottshaw Village.esp  [Version 1.0.1]
* 30  MagesCross.esp  [Version 1.1]
* 31  Molapi.esp  [Version 1.0.2]
* 32  Reedstand.esp  [Version 1.0.4]
* 33  Urasek.esp  [Version 1.0.4]
* 34  Vergayun.esp  [Version 2.0.2]
* 35  Frostcrag Village.esp  [Version 1.0.7]
* 36  Salmo the Baker, Cobl.esp  [Version 3.08]
* 37  Sutch Village.esp  [Version 1.0.4]
* 38  Open Cities New Sheoth.esp  [Version 2.0.2]
* 39  Open Cities Outer Districts.esp  [Version 4.1.7]
* 3A  Open Cities Reborn.esp  [Version 1.1.9]
* ++  ROC+OCOD Patch.esp  [Version 1.0]
* 3B  Enchanted Portable Tent.esp  [Version 2.3-Cobl]
* ++  Enchanted Portable Tent - AN Patch.esp  [Version 2.3]
* ++  Enchanted Portable Tent - SYS Patch.esp  [Version 2.3]
* ++  Enchanted Portable Tent - Alt Hotkey + Interiors Allowed.esp  [Version 2.3]
* 3C  Quest Award Leveller.esp
* ++  Quest Award Leveller - Battlehorn Castle.esp
* ++  Quest Award Leveller - Knights of the Nine.esp
* 3D  Alternative Beginnings.esp  [Version 1.4.6]
* 3E  DS Summon Luggage.esp
* 3F  RefScope.esp  [Version 2.1.2]
* 40  EnchantmentRestore.esp
* ++  EnchantmentRestore_Wells.esp
* ++  ScriptIcon_Replacer.esp
* 41  Oblivion XP.esp
* ++  ROC Standard Road Record.esp
* ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
* **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.38]
* 42  Bashed Patch, 0.esp

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You're using the wrong road record file. You need to install the ROC road file for OC Reborn. You've got the one for vanilla. All of the pathing will be horribly screwed up in Leyawiin without the right one.

Her AI and quest markers don't need to be touched by OCR since she starts off inside the castle and all further targets she reacts with are outside the city up the river.

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1 hour ago, Arthmoor said:

You're using the wrong road record file. You need to install the ROC road file for OC Reborn.

I do?  I didn't know that.

Anyway, it worked as intended when I reloaded my gamesave.

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  • 11 months later...

Open Cities Reborn v1.1.11

* Consolidated all of the Unique Landscapes patches into the main archive and adjusted the BAIN wizard to match. Got tired of the confusion caused by there being multiple sources for these files.

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