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Elder Scrolls 5: Skyrim


Arthmoor

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What are we looking at in that pic? The guys SkyrimBasedGoatPorn?And you're missing half the bsa's? Did you look inside them yet? Are we still nifs and .dds's ?Why are they called Morrowind Master something-or-other....? Animations with it's own bsa.. wow.

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Well, I'm not complaining per say that we don't have a new file system, though hopefully its been tweaked a bit. BUT, another good thing, it should now be a lot easier for Elminster to get a Tes5edit up and running (or whoever ultimately ends up doing so).For which matter, I suppose it would be interesting to know whats in the BSA's.

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As in "new engine my foot". I'm not sure why a bsa list tells us anything at all.
I was referring more to the fact that it's BSAs and the two ESM files. Pretty much affirming that we've got a newer iteration of the same old thing. Which is good on one side since Nifskope will just need an update and TES5Edit is more likely to happen. the downside being that it could indicate a whole slew of the same kinds of complete bullshit bugs we've been fighting for years.@Hana: Nobody knows. Uncracked Steam preload files are encrypted. They're showing up as Morrowind files presumably because Windows thinks that extension belongs to Morrowind. Look closely, the icon for the BSAs is registered to FOMM.
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We've known it was going to be .nif, .dds, and .bsa for ages and ages now, never mind .esm/.esp.Beyond that, old engine or new engine, why WOULD they change any of that? None of it's actually broken in any appreciable way, and it's all formats everyone knows how to use and has the tools for, so why would they change? Sure, if the Skyrim engine is actually some kind of Gamebryo Weekend at Bernie's they'd obviously keep that stuff, but if it's a new engine, a new engine they built themselves, why wouldn't they keep it?Similarly, for some reason Bioware's formats don't change much either. If it ain't broke...

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Who knew? Unless you work at Beth I disagree with that statement.Alright, so how does windows know my oblivion.esm belongs to oblivion?

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Actually, Dwip, until these confirmations started coming out, we only knew they were going to continue using .nif files. They had never commented on the ESM/ESP/BSA part.I get the logic of if it ain't broke, why fix it. When you're lying to people saying you've got a new engine though, a lot of times this heavily implies new data storage methods, of which ESM+ESP files are a manifestation. Here's to hoping we don't still have FO3's "I'm only half-Asian" NPC skin color bug.Hana, Windows more correctly thinks they belong to the CS, and in your case Oblivion's CS. Although OBSE has a tendency to break that a lot and make it end up owned by nothing. The extensions get registered when the CS is installed. I suspect once we all have our CK's installed Windows will start telling us those files belong to Skyrim instead. Which ought to be highly amusing on some level. They will report as belonging to Fallout if the GECK is the last program you installed and used that uses them.

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So I misremembered the bsa part. The nif part was, what, Pete Hines on Twitter? And did anybody honestly think it was ever going to be anything other than dds?As to new data storage methods, well, I imagine it partially is, considering Oblivion esps and Morrowind esps aren't the same thing, and neither are Fallout esps. Nothing they've shown thus far would lead me to the conclusion that they've overhauled the data structure so much that they couldn't modify the esp format to deal with it. Shit, we did it 20+ times ourselves with Alsherok, so it's not exactly some novel new idea.

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I didn't see anything in the file listing suggesting we still get .dds files. I'm going to guess we do, but that's still not been confirmed. Yes, the .nif confirmation came from Pete on Twitter.What I'm getting at though is that we had been told it would be a new engine. That would be more or less like telling Alsherok's userbase we'd switched from text file storage to database storage. Two entirely different beasts. What we clearly have NOW though is what you're describing. Basically Skyrim will be AFKMud 2.0 all over again :P

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What else could they possibly be using that isn't .dds, though. "Yeah, so we're throwing down in uncompressed .psd. BECAUSE WE HATE YOU AND WANT TO SEE YOUR HARD DRIVE EXPLODE BUAHAHAHAHAHAHAHA."Although if they for reals said that I'd probably laugh myself silly.And I know what your getting at, I'm just telling you what you're getting at is unsupportable based on the available evidence, and would, frankly, be rather out of character for Bethesda.

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Unsupportable based on the evidence that's come to light today, yes, but Jesus, nevermind. We didn't know WTF they had planned before seeing the files list.They could switch to using .png files. It's not unheard of, but I kind of doubt they'd bother since Photoshop speaks .dds natively.

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I get the logic of if it ain't broke' date=' why fix it. When you're lying to people saying you've got a new engine though, a lot of times this heavily implies new data storage methods, of which ESM+ESP files are a manifestation. Here's to hoping we don't still have FO3's "I'm only half-Asian" NPC skin color bug.[/quote']I'm sorry chief, but I think you're labouring under logical fallacy, all we know is the extensions are the same, which just tells us they are Beth propriety formats. BSA = Bethesda Archive, ESM = Elder Scrolls Master, ESP = Elder Scrolls Patch.All that list tells us is that the new engine uses the same master/patch concept as Morrowind and all that tells us is that we will likely have override conflicts again, nothing else.
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Isn't it Elder Scrolls Plugin?

Precisely my point though.

Yes, you're right. My point stands, though.Teh TES haz its own filez, man.
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Indeed, stupid thing is, when I pre-ordered back in August, no such option was listed. Someone on the Skyrim forum mentioned it and so I figured what the hell. Now, if it had been $9.99 I wouldn't have bothered.

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I think they put it up like a month ago when I pre-ordered. And apparently they're going to 2-day it, since it hasn't shipped yet.

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I can deal with it if it shows up Saturday. I wasn't cool with it running up against Thanksgiving weekend though.

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I'm just hoping that they'll still have a PC copy left at the local EB games store when I turn up at 4 in the afternoon to buy it. If not, it'll ruin my day.

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For those that can't wait, here's a dude playing from the beginning on 360. There are other episodes too.Chargen and the tutorial look pretty cool.

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