Leonardo Posted July 24, 2013 Share Posted July 24, 2013 I'm not so sure if this is a bug or not and I've already mention it in the 6th page in this thread. I'll let Arthmoor to decide if this is a bug or not. Link to comment Share on other sites More sharing options...
Sclerocephalus Posted July 26, 2013 Share Posted July 26, 2013 Since I installed USKP 1.3.3b earlier today, I get a long list of warnings whenever I load a game. Some of the messages are rather disturbing, as they could lead one to believe that a significant part of the USKP went missing: [Nonsense deleted] EDIT: Nevermind, I'm an idiot ... (do you know what I hate about SKSE ? Its launcher bypasses the standard launcher and it may take much time until you notice that a particular mod is not ticked ...) Link to comment Share on other sites More sharing options...
tyrel68 Posted July 26, 2013 Share Posted July 26, 2013 Basically those are errors refrencing old data in the save and not matching it up with whats inside the esp. If you loaded a new save you would not see these. Afaik these are not serious errors. The fact that they are a warning and not a more critical issue also leads me to believe the last sentence along with the fact they are all USKP changes Even with this i would like confirmation or denouncement of this as its just my theory. I Link to comment Share on other sites More sharing options...
VaultDuke Posted July 26, 2013 Share Posted July 26, 2013 my BSA does contain the scripts listed in your log. not sure why your safe file wouldn't recognize them any more. is your BSA where it should be? does it happen with a new character? Link to comment Share on other sites More sharing options...
Arthmoor Posted July 26, 2013 Author Share Posted July 26, 2013 Uh. I think you need to check your BSA then, many of those should not be showing up as missing, and would have red flagged during testing as being missing. In fact you have several of the same script name being reported when this shouldn't be happening at all. Link to comment Share on other sites More sharing options...
Sclerocephalus Posted July 26, 2013 Share Posted July 26, 2013 Uh. I think you need to check your BSA then, many of those should not be showing up as missing, and would have red flagged during testing as being missing. In fact you have several of the same script name being reported when this shouldn't be happening at all. Yes. Aplogies... I'm an idiot (see above). Link to comment Share on other sites More sharing options...
Arthmoor Posted July 26, 2013 Author Share Posted July 26, 2013 Heh, no problem. I'm surprised it didn't have a longer list of complaints in that case Link to comment Share on other sites More sharing options...
VaultDuke Posted July 26, 2013 Share Posted July 26, 2013 here you go: you made our NPCs sleep, how dare you. this is not what i thought this mod was about, i was perfectly fine with NPCs never sleeping. :-P i'm surprised every time, what the crowd goes wild about. i'm wrong about this in general, the average person appears inscrutable to me. but i guess others on the USKP know that feeling. sorry for the more or less useless post. i promise to keep it to a minimum in the future (no more than 1 scoffing post per week). Link to comment Share on other sites More sharing options...
tyrel68 Posted July 27, 2013 Share Posted July 27, 2013 In their defense though it is actually amazing how insomniac the whole population of skyrim was Link to comment Share on other sites More sharing options...
Sclerocephalus Posted July 27, 2013 Share Posted July 27, 2013 here you go: you made our NPCs sleep, how dare you. this is not what i thought this mod was about, i was perfectly fine with NPCs never sleeping. Some people don't stop complaining about immersion-breaking details, but obviously consider NPCs who never sleep as entirely normal. Link to comment Share on other sites More sharing options...
daventry Posted July 27, 2013 Share Posted July 27, 2013 After Installing the New Update and whent to Darkwater Crossing for the first time, i see Derkeethus there, isent he supposed to be Missing. Link to comment Share on other sites More sharing options...
NightStar Posted July 28, 2013 Share Posted July 28, 2013 Yes, Derkeethus is supposed to be missing (unless you've already rescued him). The bug which allowed him to be found in Darkwater Crossing was fixed with USKP 1.3.2 Link to comment Share on other sites More sharing options...
Phoenixguy7 Posted July 28, 2013 Share Posted July 28, 2013 CWHeimskrNewHome isn't enabled after securing WR for the Stormcloaks. Link to comment Share on other sites More sharing options...
Sclerocephalus Posted August 1, 2013 Share Posted August 1, 2013 http://forums.bethsoft.com/topic/1467323-relzwipz-unofficial-skyrim-patch-thread-34/page-5#entry22887743 Link to comment Share on other sites More sharing options...
tyrel68 Posted August 1, 2013 Share Posted August 1, 2013 http://forums.bethsoft.com/topic/1467323-relzwipz-unofficial-skyrim-patch-thread-34/page-5#entry22887743 You managed to keep your sanity re imagining the entire weapon rack script but done in by a forum poster XD Link to comment Share on other sites More sharing options...
Arthmoor Posted August 1, 2013 Author Share Posted August 1, 2013 I think it's more the completely non-specific nature of the post that got to him Link to comment Share on other sites More sharing options...
qqqbbb Posted August 1, 2013 Share Posted August 1, 2013 Can I upload fixes for unconfirmed issues ? Link to comment Share on other sites More sharing options...
Arthmoor Posted August 1, 2013 Author Share Posted August 1, 2013 If they have tracker entries to refer to, yes. We'll evaluate them as needed once uploaded. Link to comment Share on other sites More sharing options...
Sclerocephalus Posted August 1, 2013 Share Posted August 1, 2013 I think it's more the completely non-specific nature of the post that got to him Have you read on ? "A search for uskp in 1.3.2c only turned twelve instances of stuff which I believe was added with 1.3.3. 1.3.3b showed 6559 instances of uskp." :thinking: Link to comment Share on other sites More sharing options...
Arthmoor Posted August 5, 2013 Author Share Posted August 5, 2013 Issued a quickfix to take care of some stragglers we needed to unstraggle before the UDGP beta. Nexus flaked again, so grab it from one of the others for now. USKP Fixes The fix for the Markarth guard issuing trespassing warnings in the hallway next to the war room has been corrected. (Bug #13313) The keywords for the lvlpredatorscript fix needed to be updated to inject into Update.esm so that the DLC patches can make use of them. NIF Mesh and Texture Fixes The ground model for Linwe's hood had an incorrect path to the texture's normal map. (meshes\armor\thievesguild\m\hoodvariantgnd.nif) Placement/Layout/Ownership and other World Object Fixes There were some weapon rack triggers that were found to have erroneously placed trigger activation scripts attached that were interfering with the weapon rack fixes. Some predator references that needed their enable parents removed were overlooked and have been fixed. Link to comment Share on other sites More sharing options...
Hopper25 Posted August 17, 2013 Share Posted August 17, 2013 I have found a possible bug but I need your confirmation, guys. It seems that one of the fixes to the Elemental Fury shout looping wind sound got rid of the sound entirely, together with the swirling visual effect, as none play while the shout is active. Also, EF now also works on enchanted weapons... Could anyone confirm the bug or is it something on my end? Link to comment Share on other sites More sharing options...
VaultDuke Posted August 17, 2013 Share Posted August 17, 2013 don't know about the forst part, but EF woring on enchanted weapons is part of the intended fix iirc Link to comment Share on other sites More sharing options...
Hopper25 Posted August 17, 2013 Share Posted August 17, 2013 don't know about the forst part, but EF woring on enchanted weapons is part of the intended fix iirc That's helpful, Thanks. Wonder what could have killed the visual effect. It was quite nice Link to comment Share on other sites More sharing options...
tyrel68 Posted October 1, 2013 Share Posted October 1, 2013 seriously almost vibrating waiting for the 2.0 beta to go up, the change log is going to be rather long i think Sooooo many script fixes Link to comment Share on other sites More sharing options...
qqqbbb Posted October 2, 2013 Share Posted October 2, 2013 Some items are displayed at weird angle in inventory 3d view. Should it be reported? Link to comment Share on other sites More sharing options...
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