Jump to content

Recommended Posts

Posted

I'm in the last stages of building my load order for Starfield but that stage has taken up the last five days of this week because of a frustrating bug with the Creation Kit.

Simply put, i need to remove Blueprintships-starfield.esm from one last mod by using CTRL + Delete in the Creation Kit to avoid issues.  But that tool has developed a mind of it's own and decided that it is a better idea to remove every master from the esm, even Starfield, basically nuking the mod by removing every record.  We're talking about a paid Creation here but the same happens to mods from Nexus.

Somehow this started happening when i moved the game and my MO2 instances to my SSD to increase performance, i do not think it is the cause of my issues but what do i know.

Tried reinstalling the CK and even the game several times, downgraded the tool to it's previous version and always ended up with a broken mod anyways.  I cannot use XEdit to clean the masters either because it does not save changes made to small plugins.

I have basically been running in circles this week, looking for advice on Reddit, STEP, Nexus Mods and several Discords but not encountering someone else with the same infuriating bug.  I'd like to stop bothering folks with my little issue so this is the last place i want to try my luck before i decide to cut my losses and play the game with the mod as is. 

So i really hope someone can get me out this little predicament, thanks in advance!

  • 2 weeks later...
Posted

Have you tried using a non-MO2 install? It might be to do with the simu-link system MO2 uses.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...