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In 2E 582, Molag Bal launched an all out invasion against Nirn. His aim was to merge Nirn with Coldharbor in a cataclysmic event that came to be known as the Planemeld. This was accomplished through the use of numerous Dark Anchors, or Dolmens, scattered around Tamriel (and presumably elsewhere too) that were to physically drag Nirn into Coldharbor. It was only through the heroic actions of one known as The Vestige that Molag Bal's plans were thwarted and all of Nirn saved from a gruesome end as soulless slaves. Though history does not record these events, the ruins themselves have survived. Adventurers have to this day reported many are guarded by daedra, others by the undead, and some by unnatural abominations of the wilds.

This mod aims to bring a bit of ESO lore to Cyrodiil by adding 12 inactive Dolmens around the province, most in relatively remote areas. This is primarily just for show but several have enemies to fight as well. Explore Cyrodiil, and you should run into them soon enough. Don't be lazy, go out and look!

My Patreon Page: https://www.patreon.com/arthmoor

Downloads

AFK Mods

System Requirements

Official Patch version 1.2.0416.

Installation

Copy the ESP and both folders to your Data folder, then activate the ESP. Recommend using Wrye Bash to manage the install.

Uninstallation

Simply remove the ESP and the files this mod adds from your Data folder. Strongly recommend using Wrye Bash to handle this though.

Known Issues

None.

Compatibility

Patches for UL Snowdale and UL Ancient Yews will be forthcoming.

Credits

Hana for initial Design, Sigurd Stormhand for final version and texture work.

Disclaimer

This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

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