smr1957 Posted February 10 Posted February 10 xEdit 4.1.5m has been released "Interrim build with large number of changes but no updated changelog." For download link, see: https://discord.com/channels/471930020454072348/518048160526893057/1337633927384272998
smr1957 Posted May 14 Author Posted May 14 (edited) xEdit updated to Version 4.1.5o "What's New in xEdit 4.1.5o? ## Bugfixes / Minor Changes * #1425 - Multiple Definition updates. Scripts may need updates. * [TES4/TES4R] CREA - Remove AfterLoad, wasn't actually needed and was causing an issue with Delta Patches. * [TES4R] CELL \ XTLI - Decoded as Thread Level. * [TES4R] REFR \ XAAG - Appears to be a GUID, decoded as such for now. Scripts should Get/Set edit value as proper GUID string. * [SF1] SurfaceTreePatternSwapInfo_Component fix for decoding error * [TES5/FO4/FO76/SF1] QUST - Added auto collapse and summaries to VMAD, Stages, Objectives, and Objective Targets * [ALL] Conditions - Add proper Sort Keys to enable correct Alignment. * [ALL] Conditions - When changing function it should not update the view for relevant field types. * [ALL] CREA/NPC_ \ ACBS - Update Level handling to respect the range constraint enforced by the Game/CKs. * [ALL] Fix crash when right clicking container children. * UI - Renamed Overlay to Update on the Module Selection Form. * UI - Added more collapse view toggle options (still not complete) * xEdit - Force file flags based on file extension for all game modes where applicable. * xEdit - Fix endless loading due to GRUP headers in modules have a size too small for their own data. * xEdit - Fix Copy as Wrapper handling for Leveled Lists" For download link, see: https://discord.com/channels/471930020454072348/518048160526893057/1372101220491329599 Edited May 14 by smr1957
DayDreamer Posted November 3 Posted November 3 (edited) xEdit updated to Version 4.1.5p Quote ElminsterAU — 10/19/25, 11:41 AM What's New in xEdit 4.1.5p? TL;DR Key highlights Fixed several critical bugs (#1276 nav tree staleness, #1379 OMOD reference null, #1437 deep copy injection failure) Massive definition updates across all supported games (TES3/TES4/FO3/FNV/TES5/FO4/FO76/SF1) FaceGen data decoded for TES4/FO3/FNV - FGGS/FGGA/FGTS now properly handled FO76: Added complete FISH record definition, updated for latest game version Starfield: Preliminary reflection support, extensive form flags and subrecords, blueprint load order handling TES5: Community Shaders detection, water current velocity updates, package improvements SNIFF: Major updates from Zilav (16-bit float handling, FO4 BSVersion > 130 support, new operations) Scripts improved (Assets Manager overhaul, Weather Editor fixes) Performance: Speedup for ReportRequiredMasters Assuming no catastrophic issues show up in the next week, I plan to release this exact version on NexusMods in a weeks time. Apparently not released (in a weeks time). Edited November 3 by DayDreamer Apparently not released (in a weeks time).
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