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  • 3 months later...
Posted (edited)

xEdit updated to Version 4.1.5o

"What's New in xEdit 4.1.5o?

## Bugfixes / Minor Changes

* #1425 - Multiple Definition updates. Scripts may need updates.
    * [TES4/TES4R] CREA - Remove AfterLoad, wasn't actually needed and was causing an issue with Delta Patches.
    * [TES4R] CELL \ XTLI - Decoded as Thread Level.
    * [TES4R] REFR \ XAAG - Appears to be a GUID, decoded as such for now. Scripts should Get/Set edit value as proper GUID string.
    * [SF1] SurfaceTreePatternSwapInfo_Component fix for decoding error
    * [TES5/FO4/FO76/SF1] QUST - Added auto collapse and summaries to VMAD, Stages, Objectives, and Objective Targets
    * [ALL] Conditions - Add proper Sort Keys to enable correct Alignment.
    * [ALL] Conditions - When changing function it should not update the view for relevant field types.
    * [ALL] CREA/NPC_ \ ACBS - Update Level handling to respect the range constraint enforced by the Game/CKs.
    * [ALL] Fix crash when right clicking container children.
    * UI - Renamed Overlay to Update on the Module Selection Form.
    * UI - Added more collapse view toggle options (still not complete)
    * xEdit - Force file flags based on file extension for all game modes where applicable.
    * xEdit - Fix endless loading due to GRUP headers in modules have a size too small for their own data.
    * xEdit - Fix Copy as Wrapper handling for Leveled Lists"

For download link, see:
https://discord.com/channels/471930020454072348/518048160526893057/1372101220491329599

Edited by smr1957
  • 5 months later...
Posted (edited)

xEdit updated to Version 4.1.5p

 

Quote

 

ElminsterAU4bca913c9b2106ed777541ec65def38c.png?siz10/19/25, 11:41 AM

What's New in xEdit 4.1.5p?

TL;DR

Key highlights

  • Fixed several critical bugs (#1276 nav tree staleness, #1379 OMOD reference null, #1437 deep copy injection failure)
  • Massive definition updates across all supported games (TES3/TES4/FO3/FNV/TES5/FO4/FO76/SF1)
  • FaceGen data decoded for TES4/FO3/FNV - FGGS/FGGA/FGTS now properly handled
  • FO76: Added complete FISH record definition, updated for latest game version
  • Starfield: Preliminary reflection support, extensive form flags and subrecords, blueprint load order handling
  • TES5: Community Shaders detection, water current velocity updates, package improvements
  • SNIFF: Major updates from Zilav (16-bit float handling, FO4 BSVersion > 130 support, new operations)
  • Scripts improved (Assets Manager overhaul, Weather Editor fixes)
  • Performance: Speedup for ReportRequiredMasters

Assuming no catastrophic issues show up in the next week, I plan to release this exact version on NexusMods in a weeks time.

 

Apparently not released (in a weeks time).

Edited by DayDreamer
Apparently not released (in a weeks time).

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