Arthmoor Posted November 21 Posted November 21 Skyrim Special Edition CK Update 1.6.1378 Patch Notes Features Creation Kit should automatically load the BSAs of Creations that have their own BSA files Blender Exporter and documentation added. Supports Blender 3.6.5, support for Blender 4.0 is in beta status* "Keep Dialog Open" checkbox added to "Search & Replace" window. "R" button added to "Search & Replace" window to refresh selection to selected object. Bug Fixes Reduced time for loading an NPC Form Clouds should dim and become transparent when selected and by pressing "1" Issues regarding Height Map import and exporting have been fixed. Fixed issue where a Creation could be uploaded with no categories selected. Fixed issue preventing Creators from seeing all of their uploads if they have uploaded 100 or more Creations. Known Issues Opening an Actor form on initial load shows a blank Traits window Creating a new actor on initial load leads to incorrect default values for Height and Weight *Viewport will render improperly in Blender 4.0 and later. Undocumented Changes Compression is now enabled by default when using the CK to package both archive files for upload. It was previously only enabled for the textures archive, requiring manual use of the archive.exe file to compress the main one. Since it appears they're now going to release CK updates separately from game updates, it became necessary to list these in their own thread to keep better track.
DayDreamer Posted November 24 Posted November 24 Changes reported on Reddit: Quote Data/Scripts.zip CreationKit.exe CreationKit.ini new folder: Tools/ArtTools +152kb new folder: Tools/AssetWatcher +47mb new folder: Tools/Redist +24mb (DirectX + VC redist 2019 installers, also available on Microsoft site) new file: Tools/Exporting Blender Art Assets.PDF new file: Tools/RoboVoicer.exe Guess we'll all need to re-copy over the current script source, then the SKSE script source, then the USSEP script source?
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