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[Skyrim SE Creation Kit] Official Patch 1.6.1378


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Posted

Skyrim Special Edition CK Update 1.6.1378

Patch Notes Features

Creation Kit should automatically load the BSAs of Creations that have their own BSA files
Blender Exporter and documentation added.  Supports Blender 3.6.5, support for Blender 4.0 is in beta status*
"Keep Dialog Open" checkbox added to "Search & Replace" window.
"R" button added to "Search & Replace" window to refresh selection to selected object.

Bug Fixes

Reduced time for loading an NPC Form
Clouds should dim and become transparent when selected and by pressing "1"
Issues regarding Height Map import and exporting have been fixed.
Fixed issue where a Creation could be uploaded with no categories selected.
Fixed issue preventing Creators from seeing all of their uploads if they have uploaded 100 or more Creations.

Known Issues

Opening an Actor form on initial load shows a blank Traits window
Creating a new actor on initial load leads to incorrect default values for Height and Weight
*Viewport will render improperly in Blender 4.0 and later.

Undocumented Changes

Compression is now enabled by default when using the CK to package both archive files for upload. It was previously only enabled for the textures archive, requiring manual use of the archive.exe file to compress the main one.

Since it appears they're now going to release CK updates separately from game updates, it became necessary to list these in their own thread to keep better track.

  • Arthmoor changed the title to [Skyrim SE Creation Kit] Official Patch 1.6.1378
  • Arthmoor pinned this topic
Posted

Changes reported on Reddit:

Quote

Data/Scripts.zip

CreationKit.exe

CreationKit.ini

new folder: Tools/ArtTools +152kb

new folder: Tools/AssetWatcher +47mb

new folder: Tools/Redist +24mb (DirectX + VC redist 2019 installers, also available on Microsoft site)

new file: Tools/Exporting Blender Art Assets.PDF

new file: Tools/RoboVoicer.exe

Guess we'll all need to re-copy over the current script source, then the SKSE script source, then the USSEP script source?

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