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  1. Fixes Recommended in Addition to the USKP Lip Sync Fix - A fix for the long standing lip sync bug introduced by Patch 1.9. Yes, this one is the real deal unlike all the other placebo/fake versions that have come before it. A very simple SKSE plugin changing literally ONE BYTE of memory to fix one of the most glaring issues left in the game. Since it requires SKSE, it is not a suitable candidate for USKP inclusion. SkyUI - A PC-centric reworking of the major components of the game interface. Yes, we do in fact consider this to be within the realm of bug fixing because the vanilla PC interface is simply not designed with actual PCs in mind. For obvious reasons, it's not something that would ever become part of the USKP. Since SkyUI is pretty much ubiquitous, the USKP defers all UI related fixes to them, and there are plenty of legit fixes included in SkyUI. Flora Respawn Fix - This is a clever workaround for the bug introduced in Patch 1.3 where most flora objects in the game won't respawn no matter how long you wait for them. Requires unsupported TES5Edits and so is not suitable for inclusion in the USKP. Wiseman303's Flora Fixes - An alternative to the Flora Respawn Fix. Uses the same methodology but covers a bit more than the previous mod. Since it uses the same kind of unsupported TES5Edit changes, it is also not suitable for inclusion in the USKP. Bring Out Your Dead - Extends the vanilla graveyard support to all vanilla NPCs who should have had one. Was originally planned to become part of UKSP 1.1 but had been overruled due to the requirement to place extra grave containers for those NPCs who didn't have one yet. Brawl Bugs Patch - Additional bugfixes that pertain to brawling while also under the influence of cloak spells of various types. Jonwd7 determined these would not be suitable to include directly in the USKP so the module is distributed separately for those who may want it. Fuz Ro D-oh - Silent Voice - Fixes issues with dialogue that has no recorded audio and also corrects a bug in the engine where the "Force Subtitle" function does not work correctly. Since it requires SKSE, it is not a suitable candidate for USKP inclusion. Enchantment Reload Fix - Fixes a bug where enchanted items will jump in value and drain their charges much more quickly if the game is saved and then reloaded. Requires SKSE, so is not suitable for inclusion. Invisibility Eye Glitch - Fixes a bug where the player's eyes get corrupted when an invisibility spell is cast and then wears off. Requires SKSE, so is not suitable for inclusion. Better Dialogue Controls - Fixes a minor but annoying bug with being able to select the proper dialogue options with the keyboard and/or mouse. Alters the UI, which is one area we do not cover to avoid conflicts that would not be easy to resolve. Complements SkyUI as this is not an included feature there. Better MessageBox Controls - Fixes another minor but also equally annoying bug with clicking on text in a message box. Also not suitable due to editing UI files. Complements SkyUI as this is not an included feature there. Landscape Texture Transition Fix - Corrects a number of transitions in landscape that don't blend together properly. Since this obviously involves landscape edits, it is not something that would be included in the USKP due to the high potential for conflicts that would then need other compatibility patches to resolve. Fixes Recommended in Addition to the UDGP Vampire Lord Drain With Serana Fixed - Removes the nerfed vampire drain life spell. Bethesda did this intentionally for reasons unknown, so it technically is not a bug fix, but for those who don't think their decision was appropriate, this will correct that. Fixes Recommended in Addition to the UHFP Hearthfire Display Case Fix - Places activation triggers around the display cases Bethesda chose not to make available to the traditional weapon rack system. This technically isn't a bug fix but many people consider it one anyway. Keep in mind this will limit the use of the display cases to ONLY weapons, rather than Bethesda's intent of letting you put anything you want in them.
  2. Okay! So. I have no idea what I'm doing; someone on /r/skyrimmods recommended I come and make a report about an issue I'm having with the latest version of USKP. It's causing Skyrim to crash in a very weird manner; after the BGS logo, after the imperial sigil appears, but right before the gameplay controls appear (New Game, Continue, etc), Skyrim crashes to desktop. This issue is replicable, and happens when I have no other mod but SkyUI active. (I've permanently installed SkyUI via dropping its ESP into the Data folder, and I'm using Mod Organizer to handle my other mods.) System: Core i7 920 EVGA 131-GT-E767 24GB DDR3 RAM (16GB usable) EVGA nVidia GeForce GTX 980 Using ENB v0.266, PatchSpeedHack true SKSE w/ memory patch, default heap size 1024, scrap heap 256 What further information do you need from me to determine what's going on?
  3. Probably not very many people have realized this yet, but Bethesda left out the section for Falkreath Hold in the book "The Holds of Skyrim". I was hoping to gather other people's input and ideas regarding what should be added so that the USKP can correct this oversight. The book is meant to be an Imperial soldier's guide to the province of Skyrim and already contains a description (summary) for the other eight holds. For reference, the current contents of the book can be viewed here: http://www.uesp.net/wiki/Skyrim:The_Holds_of_Skyrim Below is an example that I came up with, but as I mentioned it would be nice to get other people's thoughts too.
  4. I have USKP installed and activated, but Derkeethus will not stay at Lakeview Manor. I asked him to stay at my house in Markarth and he went straight to it, but when I asked him to go to Lakeview he just returned to Darkwater Crossing. I don't know if this was something that was fixed in the UHFP; Skyrim crashed when I tried to use it.
  5. I am not sure where else to turn for this.. I have 2 issues with Hearthfire (I think) that are bugging me to no end. One has to do with Derkeethus running back to Darkwater Crossing even though we are married and I own Lakeview Manor (no other houses) and the other occured when I tried to make Aela the steward, where she will run back to Jorvaskr after being dismissed as a follower. I have tried practically every manner of fixing this that I could find, but nothing so far has worked. For a while, I was using a small mod to fix the issue with Derkeethus.. It worked like a charm and I never had any issues, but unfortunately there are no mods for Aela that I am aware of.. I installed USKP in hopes that it would fix the issues for good, but that does not seem to have happened. Link to the mod I was using: http://skyrim.nexusmods.com/mods/16006//? Upon seeing in BOSS that USKP should fix this issue, I uninstalled the Derkeethus mod and activated all the USKP mods as normal, making sure the load order was as described. I logged back into the game where I had saved with Derkeethus sleeping upstairs, only to find that he got up and immediately ran out of the house with a purpose, back to Darkwater Crossing yet again... I released Aela to see what would happen, and she also walked out on me. At this point, I have tried running in and out of my house to build auto-saves, then saving and reloading, setting Aela's job faction to Steward (addfac 00050922 1), even setting her to a housecarl and NOTHING works to get her to stay put.. Same with Derkeethus. The only luck I've ever had with him was from the aforementioned mod.. A few days ago, I uninstalled both Skyrim and Nexus Mod Manager, getting rid of all the components I could root out in my harddrives and reinstalled everything as fresh as I could due to an unknown CTD issue I had been experiencing for some time.. I then spent much of the week reinstalling the mods I used to use one by one to make sure there were no issues with them, so I am fairly certain there is no mod conflict... The only other mods, aside from the Derkeethus fix which I already uninstalled, was Sounds of Skyrim, W.A.T.E.R., Lanterns of Skyrim, and the Portal 2 mod, which should not interfere with USKP to my knowledge. I have no idea what's going on.. These are both issues that are supposedly fixed in USKP (At the very least the Derkeethus one is) and yet they aren't fixed in my instance. I will admit that scripting is not nearly my strong suit and so it is very likely I am doing something wrong here.. But what can I do to fix this? Attached is my load order, if you need it.. Will be happy to provide anything else if needed.
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