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  1. Arron Dominion

    [RELz] Skooma Bear - XB1/PC

    Hello Everyone, I just spent the time debugging the issues back in regular Skyrim for Skooma Bear Definitive Edition, and have released it today for both Xbox One and PC. Trailer: Skyrim Special Edition: Skooma Bear - Follower Mod - Xbox 1|PC Release Trailer Description: This mod originally started as a parody of the cocaine bear meme within a Team Fortress 2 community. It has been given some items to make it more lore-friendly since the initial release four years ago. This is primarily a follower mod with some lore based items, and quests thrown into the mix. The concept is that there is a talking bear that is addicted to moon sugar but calls it Skooma. Sniffs is the bear in question. He has been kicked out of the Skooma Bear den, and they took his 'skooma'. You have to help him get the 'skooma' back. He is found at the Bannered Mare. Once he becomes a follower, you can partake in a quest to discover the origins of Sniffs, and the other Skooma Bears. During your travels on the quest you will encounter Faidalf, an Altmer mage at the College of Winterhold. He is rather arrogant, but will assist you on your journey. Once you have discovered Sniffs' origins, he will become available as a follower also. Sniffs has a wide range of follower functions including follow, wait here, carry items, favor commands, sending back to vanilla houses, sending back to DLC houses, sending back to standard inns, sending back to faction halls, sending back to town halls, and a few other locations. Sniffs also has the ability to remember a custom home, and a custom inn for purposes of sending back to another mod's house or inn. The options for sending back open up as you complete the various quests in the game. Faidalf doesn't have quite the same options as Sniffs, and will only go back to the College. Both companions use their own framework and can be used in conjunction with any existing followers you have installed. Summary of Features: -Adds Sniffs a talking Skooma Bear companion with a custom voice. -Adds Skooma Bears as a conjurable creature. Utilizes perks for multiple conjured Skooma Bears -Two Quests involving Sniffs -Faidalf a custom voiced Altmer College of Winterhold mage follower -Faidalf's dialogue will adapt depending on the player's standing with the College of Winterhold -Faidalf has an unmarked quest tied to the College of Winterhold -Spell to call Sniffs to your location -Allows use of current followers with Faidalf and Sniffs -Both companions can go to Solstheim, Soul Cairn, or anywhere with Fast Travel enabled. -Sniffs and Faidalf can be used at the same time Download Locations: Skyrim SE Nexus Bethesda.Net - PC Upload Bethesda.Net - Xbox One Upload (Will upload to other locations upon request. Also feel free to upload as long as the credits are attached.) Mod Requirements: -Latest version of Skyrim Special Edition as of 7/9/2017 Manual Installation Instructions: Note: I am a little old school and have not tried Nexus Mod Manager or any other mod manager program for Skyrim. I only know Bethesda.Net and Manual Installation for methods. 1) Extract zipped .esp and both .bsa into Skyrim Special Edition's Data Folder 2) Enable mod inside the game, or with preferred Mod Enabler. 3) Enjoy! Load Order: I don't believe this will pose a problem necessarily. Let me know if there are any quirks here. Compatibility: This mod is compatible with all my other released mods for Special Edition. I don't have any known compatibility issues. Hypothetically mods that change the quest structure for the Factions, Main Quest, House Purchases, Thirsk Mead Hall, Dragonborn Questline, Severin Manor in Raven Rock, or Hearthfire Homes Additional Notes: A word of potential caution with the Custom Home or Custom Inn feature. If you tell Sniffs to remember a home or an inn and proceed to uninstall the mod that had the house or the inn, you will have the location marked inside of a None cell. I am unsure if this can be corrected by simply marking a new location. I recommend on the safe side to select any vanilla location, or a different mod's location for your custom home and/or custom before uninstalling. Credits: -Debo - Skooma Bear's Voice -CaptSpiffy - Original Beta Tester -FreeFrag Network -VaultF4 - Support during Definitive Edition -Mentha - Help and support during Special Edition Work -Skinnytecboy - Witty support during recent development -Pyro's Asylum - Continued Support -T&T Mod Team - Support during Special Edition development -VS - Audacity - for Sound Recording/Editing - Windows Move Maker - for the trailer - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod, and record footage for the trailer. - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character. - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text. -Trailer Music: Roger Plexico - Chateau de Noisy - http://freemusicarchive.org/music/Roger_Plexico/Where_The_Sidewalk_Ends/Roger_Plexico_-_Where_The_Sidewalk_Ends_-_06_Chateau_de_Noisy https://creativecommons.org/licenses/by-nc-sa/4.0/
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