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Found 9 results

  1. Updated my 2 mods for the most current versions, safe to update in current playthrough.
  2. Hello expert modders. I am not nor do I aspire to be manually modding games. I need everything having to do with modding be done automatically when possible. I'm liking MO2 and I allow it to auto install mods for the only game I'm playing now, which is Fallout 4. By some miracle, I was sucessful in manually installing F4SE into MO2 and I suppose I must have also learned how to manually install LOOT into MO2 bc I just noticed that MO2 will not auto instal LOOT, so apparently I'll have to re-learn how to do it again. I see that my version of LOOT is 0.16 and I found there's a newer version 18.5. My LOOT 16 is doing it's job but should I go ahead and update it? Is there maybe a link to a utility that would update LOOT for me? If I have to update it manually, will I need to first uninstall my old version 16 first? Please help a dumbass out over here. Thanks!
  3. Version 1.1.2

    31 downloads

    Far Harbor Exploration Expanded Welcome back to Far Harbor! Far harbor has plenty of places to explore but I felt it was missing a few extras in some of the more sparcely populated areas and places to rest were even more scarce so I fixed it. This adds a player home in the harbor and another stash house on the other side of the island as well as several lot spots and several suprises. IMPORTANT: This mod includes my Better Far Harbor Information Center as an All In One (AIO) the form number did not change so you should be able to add this in its place (unconfirmed) but I still recommend a fresh game if you have been to Far Harbor. This mod does NOT break precombines so it is safe to use with BostonFPSFix and PRP (Loade before PRP). Enjoy
  4. Version 1.0.4

    17 downloads

    Works with Steam and GOG versions, Microsoft store NOT supported CURRENT Version: CommonWealth ONLY (For now) .01 Alpha - Better Lootable Vehicles of the Commonwealth is PRP friendly and does not break Previsibines load before PRP / BostonFPSFix (Ben's edit) WHAT THIS MOD DOES: Adds Lootable Vehicles in a lore friendly and immersive manner without being overpowered, editing settlement areas and leaves precombines intact. I was frustrated with lootable car mods breaking precombines and felt there was another way to add this feature without rebulding previsibines for the entire commonwealth and without it being over powered. There are 6 types of lootable vehicles: The Corvega Blitz, The Vault Tec Van, The Zip, The Pick-R-Up Truck, The Station Wagon, and the Corvega Atomic V-8. Each Vehicle has a custom Tailored Leveled List with Scrounger Perks. MAIN FILE ADDED AREAS: No SPOILERS! 70-80% of Commonmwealth areas have lootable vehicles NO settlement areas were touched NEW FEATURES: Alpha .01 - 70-80% of Commonwealth completed Compatibilities: Should be compatible with most mods as it only adds items to the world space. This being said it will require patching for settlement mods that add new settlements to the commonwealth. - Built with Creation kit Fixes 1.8 and xEdit 4.04
  5. I was reinstalling Fallout 3 and Fallout New Vegas recently along with mods and when it came to order the mods, I fired up LOOT to do the job. LOOT suggested to clean some mods, but to my absent-mindedness, not only I cleaned the mods, I cleaned the DLCs too. I did that only for Fallout 3 before I realized my horrible mistake. Here is the Fallout New Vegas LOOT: And here is the Fallout 3 one: . Seeing that I'm using mods that utilize the DLCs' esms, would I have a problem with the DLC? I read somewhere that mods that are based on DLCs demand the uncleaned DLC esm to work properly. Do I need to reinstall Fallout 3 again or am I in the clear?
  6. all new to modding i got this message at random when adding a mod im a former console guy so please bare with me. I dont have skyrim installed
  7. Wolfegin

    Plugins

    LOOT some plugins disabled and ı did enable plugins play the game...crash.How can ı do the own plugins...Sorry my bad english
  8. From experience and what I've learned from the modding community is that all .esm files have to be at the top of the load order or we would experience crashes, and or instability with the game. First would be the FalloutNV.esm then the DLC's and following should be the modified plugins that end with .esm . Now as I play Fallout New Vegas on occasion the game will crash and sometimes it will become unresponsive for a time as if it's ready to crash and that's using LOOT as the Load Order. If I utilize the manual load order the game will load the same but just crash once in awhile. So I throw my arms up in the air and took a deeper look at what's going on. The Fallout 4 Edit shows the same as LOOT that the "Master Files" for the DLC's need cleaned. I'm afraid to do this because I don't exactly know what I'm doing with FO4edit. I've watched a few videos that say to 1st apply the cleaning filter then secondly to right-click delete all the references. At this point I don't know what to do as I've put this Let's Play on hold long enough and now I'm looking for answers from the modding community. Is my load order wrong or is Loot wrong, and if both are wrong could someone please comment and or leave an attachment as to how my load order should be, please? I've attached both load orders my manual load order and the one from LOOT. I thank you all and anyone very much for taking the time to read my post and I will pray for an answer. As gaming is awesome, playing with mods seems to be even better. Oh and before I forget I've used CFF Explorer to enable >4 Gigabytes of Ram or higher, and I play the game in windowed 1280 x 720p not fullscreen. The reason for this is because 1920 x 1080p doesn't adapt well to a 42" Television screen instead it pushes everything off the screen. I could use the AMD application to fix this issue but when doing so it causes other games to crash. Till next time take care everyone and have yourself a wonderful day. Fallout New Vegas LOOT Load Order.txt FNV Load Order Done Manually.txt
  9. Here is my LOOT sorted mod list. I'm asking the community to review, recommend, advise, and correct my load order as needed. I don't plan on making changes by adding or removing mods, so my mods listed are final and my bashed patch is also final. ** I have an issue with Skulkar and a horse floating in the sky at Whiterun Stables. I am not sure what is causing that to happen. Also, when I rescue Hadvar, the porch scene where he talks to his uncle doesn't happen; Hadvar walks around Alvor's place (I have JK Riverwood and T'Skyrim's Riverwood add on). I walk up to Alvor now and talk to him with some new dialog without going inside. Hadvar finally walks on the porch and they go inside the house. I like this version because it saves a transition, and I can move on with my game. It was just...different after playing the vanilla for so long (over 1800 hours!). So take a look at my load order, my mods, and let me know what you think? Strat
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