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  1. What are the options for mods that don't fit the "install it all" model that Bethesda has assumed for Xbox1 mods? If a mod has optional or alternate files, how are these handled? There's no equivalent of the installation scripts you get with Bain or FOMOD to select what combination of pieces you want, plus the requirement that the pieces be archives, rather than loose files, is also a constraint. Some mods can be packaged as several separate partial mods, with descriptions that indicate they are intended for use together, but that won't always be the case. The inability to put a hyperlink in a description is a limitation there, too. What is anyone else doing?

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