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19 downloadsA random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks. There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues. The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor. This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape. What is Added: -Three story home in the Soul Cairn, purchased via Soul Husks -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity. -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station. -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison -5 Books, 5 journals for backstory -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers. -Spells to transport to Pneuma Manor and to College of Winterhold Requires: DAWNGUARD Revision History: v1.2: -Added new quest to clear up lore conflicts -Added a new book and several supporting items for the new quest. -Corrected dog's voice. v1.1: -Added new book -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold Known Quirks: -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included. -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim. Credits: -Tamriel Rebuilt – name generator -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423 Special thanks to Artisanix for making awesome paintings/frames resource. -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks These were very helpful in teaching techniques for creating the paintings. Note: I am making a massive update for this mod, but it won't be released for some time. It will be including the other expansions, and I will be leaving this upload at version 1.2. The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition.
31 downloadsKeno, an Animal Companion =============================== v1.0 12/08/2017 by Hanaisse Requires Dawnguard DLC. Description: ------------- Keno is an adorable unique red husky waiting to adventure with you! He can be found living behind the Moorside Inn in Morthal. Just talk to him and he will instantly follow you anywhere. Talk to him again while he's following and you'll find the options; - Stay (wait) - Trade (Keno can hold a small amount of gear for you) - Dismiss (send Keno back home - don't forget to take anything he may be holding first) If you want to bring him along with you again, he should be waiting in his makeshift doghouse. He will not set off your sneak meter and will not set off traps. He should be quiet enough to sneak around through dungeons, regardless of his barking. Install: ----------- Install the .esp and .bsa with whatever mod manager you use. Activate the .esp. Uninstall: ------------ De-activate the .esp. Uninstall with whatever mod manager you use. Support: --------------- Keno was made for fun and to learn about making a companion. If there are serious issues with his behaviour I will try to fix them, but for the most part he comes as is. That means, if there are compatibility issues with other companion mods or multiple companion mods there is nothing I can do. He is a 'pet' companion, not an NPC so should behave like the vanilla dog companions. Hope you enjoy his company.
Name: Caesia (Kai-sia) Race: Breton Fight style: Mage Age: Older than what you would expect. Personality: Jerky girl - perfect spouse for me. Body type: Whichever body type you're using, even the vanilla body. Romance: Yes Marriage: No, she dislikes the idea (it looks this way, but it's in truth for a deeper reason). Hearthfire: No. Caesia likes children, but given the circumstances in Tamriel, it's not a good time to have children. Content related to DG, DB events and locations: Maybe in the future. Compatibility: No incompatiblities except mods that touch Moorside Inn. Should be easy to fix though. Lore-friendliness: No conflict with existing official lore. Personal quest: Maybe, but not now. Lines: 500 custom lines, still expanding. Voice actress: abtaph; a gifted voice actress Background story: Caesia's background is a mystery. She just appeared from nowhere, and offered to come with you. As your relationship progress, you will find out more about her, which would turn out to be a big reveal and huge plot twist - if you are smart enough to put the pieces together. Additional info: Caesia is a prelude to my big project, Shezzarine, which would bring a significant amount of new lore and characters. No new lands though. Caesia's appearance (Breton, no sexy clothes) My tumblr (which includes info about both Caesia and Shezzarine mods; search Skyrim in my blog for them): http://anbeegod.tumblr.com/
247 downloadsBright-Scales, the oddly-colored protagonist of my currently-unfinished quest mod project for Oblivion, Vampires Guild, is visiting Skyrim. He can be found in Winterhold staying at the Frozen Hearth Inn. Completing his short quest will allow you to take Bright as a follower. The young vampire boasts a leveling Vampiric Drain spell and a hood for sunny weather, and he'll also cast the Muffle spell on himself when he begins to sneak. In combat, Bright can summon powerful atronachs and uses strong defensive spells, such as healing, armor spells, and wards, though his Destruction magic -- ice and lightning spells -- is somewhat on the weaker side. If a vampire follower isn't to your liking, Bright can be persuaded to cure himself. Bright has unique dialogue spliced together from existing voice assets, and has location and set piece commentary as a follower, as well as a little ambient dialogue about his trade and current goings-on in Skyrim when spoken to when not following. As he uses a vanilla voice, Bright is integrated into Dawnguard and Hearthfire content (though he cannot be made a steward), but as Keith Silverstein did not return for Dragonborn, Bright cannot make use of any Dragonborn-specific dialogue. Bright can be married if you wish; he simply needs to be taken as a follower once. Although in Vampires Guild's story Bright was homosexual, here he can be married by either sex. There's a compatibility file for Change Follower Outfits included in the download.
Hi there, i seem to have encountered an issue, now im not totally sure if its due to a mod i installed or something else, but regardless of what i do, i cannot gain any followers (modded or vanilla) i have an overhaul mod which allows me to teach them spells and such and adds new dialogue, but the option "hey i need you follow me" has just disappeared, now i have read what defines a bug for you and your team, im not entirely sure if this counts, but i figured id report it anyway and ask for any form of feedback, thank you!
I play on xbox one. This is the only mod I have installed. I have played vanilla already just to make sure it wasnt a game issue. Basically when you get any follower you can give them one arrow and they will always have that one arrow and use it, infinitly. After I install this patch this doesnt happen. I give them any number of arrows and they will use them but once they run out they go back to iron arrows...at least Faendal does... Not really a major issue. Just something I thought to ask about.