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I am by no means an expert, lets make that perfectly clear to start. While thinking up a new solution to get an LOD version of the Gildergreen into the game, without the side effects of disappearing trees or duplicated trees, I tested the method described here under Generating Object LOD. I created a new static tree object, gave it an LOD suffix file name and placed it in the correct folders. I also created an LOD texture file for it. And it worked. Well, at least partially. There's an issue with it not showing the proper textures. It came out as stone, but I'll figure that out later. Point is, the method works. What it's done is re-generated the Meshes\Terrain\Tamriel\Objects bto files. All 678 of them. However, the USKP does not want nor need to impose all the new object LOD's on everyone's game. What we want is just the files specific to this area of Whiterun. That's not easy to figure out with the file naming convention. They appear to be named by quads... example; ----------- Tamriel.4.0.0.bto Tamriel.4.0.4.bto Tamriel.4.0.-4.bto Tamriel4.0.8.bto etc.. In addition, there are already a couple of reports of incorrect LOD in Dragonborn (Miraak's Temple, Skaal Village). The above method will work with new LOD meshes but again we run into the task of figuring out the correct .bto files specific to those areas. (If only we had a TES5LODGen to automate the entire process and where people could do this themselves)