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282 downloadsNo one knows why it happened. Was it revenge? Were the Gods angry with us? Was that mage who left here cursing our names responsible? It no longer matters. We are in the battle of our lives! Windhelm has been overrun. There is little hope. Nothing we can do to save ourselves. To whomever reads this note, we beseech you. Stop this madness before it takes us all straight to Oblivion! It's here! The Horkerpocalypse is upon us all! -- Note found pinned to a post outside Windhelm sometime last night. Is that a beer stain? From the demented minds of the AFK Mods team comes a mod with absolutely no true purpose whatsoever. Born of a chat session that got just a bit too... weird. Come, hero, prove yourself worthy. Save the citizens of Windhelm from their beer induced delusions if you dare. Do you have what it takes to stop The Horkerpocalypse?
This is by far the worst mesh I have been working on so far. I've run into a problem now with the wall meshes: the main wall mesh is duplicated in place, but it seems that they wanted them to display both: the two meshes have different vertex colours and one of them has an alpha property which makes it blend with the other. Though, both meshes have gaps (not always in the same places) and numerous issues with stretched and misaligned UV. In addition, their vertex colours still don't match the colour of a third wall section which forms part of yet another mesh (and the textures don't align either). I have prepared a few screenshots: (1) Mesh 1: This is less complete than mesh 2, as there are several wall sections entirely missing, e.g. below the roofs. In (A), note the gaps and the mismatch of colours with the wall on the lower left (that's a different mesh). In (B), note the UV issues, especially around the windows. Also note the error on the corner of the roof (not the only one, by the way): (A) http://www.afkmods.com/index.php?/gallery/image/1514-palace-of-the-kings-wall-mesh-1-a/ (B) http://www.afkmods.com/index.php?/gallery/image/1515-palace-of-the-kings-wall-mesh-1-b/ (2) Mesh2: This is the overlay with the alpha property. In (A), note another gap and that the colour still doesn't match that of the wall on the lower left. In (B) note the same issues as with mesh 1: (A) http://www.afkmods.com/index.php?/gallery/image/1516-palace-of-the-kings-wall-mesh-2-a/ (B) http://www.afkmods.com/index.php?/gallery/image/1517-palace-of-the-kings-wall-mesh-2-b/ Since I don't really fancy correcting two horribly defect meshes, I propose to delete mesh 1, remove the alpha property from mesh 2 and adjust the vertex colours so that they finally match. Any objections ?