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Showing results for tags 'vr'.
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It's been out over a year, which was about how long it took for SKSE64 to be finished. SKSE VR has been out for awhile, and also SkyUI VR. What do we need to get USVRP/USSEP working? Creation Kit 2 can be made to work (according to forum posts), but the scripts don't match. Do we have a good direct contact at Bethesda? The reason that I'm asking is dozens of folks have asked for Touring Carriages VR. So I've recently purchased a Valve Index. OTOH, Steam Charts says that only hundreds of folks are running VR (280 at this moment), relative to the tens of thousands still running LE (7109) and SE (13788).
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Hi AFK. I'm trying to mod a mod. I've got the Pip-Boy Flashlight installed (it changes the Pip-Boy light from omnidirectional to spotlight) and I'm trying to rotate the light emitter. The reason is because I'm playing in VR and currently it always points to the right instead of forward. I've got no mod creation experience with Bethesda games but I'm a quick learner and was wondering if anyone here can point me to what I should be looking for or what files I should be messing with, it would be greatly appreciated. Here's a quote of my findings from Reddit; Tried adding the file as a loose file and modifying it. Didn't change the flashlight. Tried adding the modified file to 'Fallout 4_VR - Main.ba2'. Nope. I was using the newest v6 BETA of the Pip-Boy Flashlight, so I tried using v5 with it's installer instead. Tried both options of mounting it to the Pip-Boy and to the player head and tried also both the 1st and 3rd person offsetting options. It always emitts from the Pip-Boy in the same 90° offset way, no matter what. The flashlight emitter in VR is definitely getting it's position from somewhere else.