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Found 2 results

  1. Version 1.1

    1 download

    Over 1300 lines of dialogue, new caravan system, several new quests, new settlements. Old forgotten mod finally with full English translation. This translation was done with the help by Yu_schwarz's previous Russian version of this mod (which I used as a "starting point" for my English translation). Technically speaking, this time I made "translation of translation" of original mod since my knowledge and skills are limited only to Russian, Spanish and English. WHAT TO EXPECT ................................................................................. 1) New upgraded caravan system (join and protect travelers for caps and loot); 2) Around 3-4 hours to complete main and side quests (6 quests in total); 3) Several new weapon types and outfits; 4) Improved NPCs traveling system with random events (very customizable with many options for your preferences); 5) New big settlements with unique stories and landscape; 6) New bank system; 7) Optional recruitable companions; 8) Different endings and choices in main questline; HOW TO INSTALL (YOU NEED ORIGINAL MAIN FILES!) .................................................................................. This time I can only provide translation files for this mod. I know that website which was included in Living Wasteland original description doesn't work anymore, so you will have to find original files somewhere else. (Believe me, it's not that hard, just use Google) 1) Download original archive and put all files in Data folder; 2) Replace original .esp and .esm files with my translated version; HOW TO START .................................................................................. After activating Living Wasteland you will receive configuration tool in your Pip-Boy. Try to adjust settings for your playstyle. Then just try to find caravans and visit big cities. You'll understand how to start different side quests after that. BUGS AND CONFLICTS .................................................................................. Even though it is a massive new update for vanilla game, it should be compatible with most other big mods which didn't alter caravans. And you can use this mod even in your mid-playthrough. All quests are fully playable from start to finish without any critical bugs. CREDITS´╗┐ .................................................................................. My deepest gratitude to Yu_schwarz for giving me permission to use Russian translation as a foundation for my English version. Special thanks to fabalpet (Nuclear Modding) for creating original Living Wasteland modification. All rights and praises only to original creator! And I will delete this file by his request (if he will contact me). Original Mod Page
  2. Arthmoor

    [RELz] Bring Out Your Dead

    Bring Out Your Dead is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead. Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar and Winterhold now have their own Halls of the Dead just outside of town. The smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it. NPCs marked as essential will not be given a grave since they cannot be killed normally unless the game removes that flag as the result of a completed quest. Downloads AFK Mods TES Alliance Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Official Dawnguard DLC. Official Hearthfire DLC. Official Dragonborn DLC. Unofficial Skyrim Legendary Edition Patch 3.0.15 or greater. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop Bring Out Your Dead - Legendary Edition.esp and Bring Out Your Dead - Legendary Edition.bsa into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Bring Out Your Dead Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Bring Out Your Dead - Legendary Edition.esp and Bring Out Your Dead - Legendary Edition.bsa from your Data folder. Then reload your game as usual. Load Order This touches numerous NPCs, which can lead to conflicts. Since gravestones aren't in and of themselves terribly important, it's advised to load this mod early on and allow other mods which have other changes to make the ability to take effect. Compatibility Expanded Towns and Cities has been confirmed to be 100% compatible as of version 2.0. Potential conflict with any mod which is expanding the various cities and villages. If these conflicts are brought to my attention I can attempt to make adjustments for them within reason. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
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