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  1. This question is for both, Skyrim SE and Fallout 4. You always wrote something about but it never came... I know there Bethesda is to stupid to release the official tools for the translation string thing but some community tools already support it (I tested it with SSEEdit and it worked for your esp). So why you dont use them? Why this is better for all: Actually you edit Text lines direct in the esp instead in the string file of your language = All languages are overwritten and the Text field no more has an/the "StringID". For the few new Text entries you can simple generate a StringID with string files in your bsa archive = Translators can simple translate the string files. They can send them to you or upload an empty esp and a bsa archive with other translated string files. (like unofficial skyrim special edition patch_german.STRINGS for german). You and all the translators only need one tool for Text fields: https://www.nexusmods.com/skyrimspecialedition/mods/134 Is it possible that you remove text entries from your esp and put them in the original english strings and generate a string file of new text entries you added in your patch? Maybe only as a beta version first 🥺🥺🥺 Translators only need to use the xTranslator and 5 min work to us the new system after this. (possible with compare and Custom dictionary function)
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