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  1. lmstearn

    [Skyrim] Engine Bugs

    This is just going to be a WIP and is expected to gwow bigtime. The first milestone will be DayDreamer's 87. Here's the original post: Game Microsoft Visual C++ Runtime Library Error: Happens on some setups with the Dawnguard plugin active. Does not occur once the Arvak or Impatience of a Saint quests have completed so the suspect is in some resource used by those. Actors: Dialogue Flags on a default sleep package appear to affect dialogue when the package is not being run. "Say Once" flag checked for dialogue may not work when voiced responses are repeated on a game reload. (Related: Repeated Dialog) Object specific: Certain trapped chests play warning sound too early. Object Specific: Function TetherToHorse() works on a cart once and only once. After loading, or re-attaching a cell during the game, you have to replace the old cart in place, then tether. Audio: Fake "breathing" swimming in underwater caves. Animation & Object Load: Player's perspective can get stuck in the perspective of his/her horse. Workaround here. Animation: In 3rd person view, Player swims at a slight tilt. Animation- Rare: During combat with at least two dragons in the air, at least one dragon will slow down to float, still fighting Animation: NPC specific: NPC walk speed does not match player walk speed. A nice workaround here. Animation- location Specific: Swimming in this location angle your camera upwards, Player begins to plummet as the water vanishes. Animation: NPC motionless when sleeping. Borderline bug technically as the animations were never implemented. Animation: Player blink not present fixed by this. Animation: NPCs in dialog will either not move lips in sync or move them at all. Untested workaround here. This works on the usual suspects Xander Eris and Dorian on the EEC Solitude docks. Another fix using SKSE here. Dialogue: While saying hellos, NPCs, notably guards can teleport through a door Player has just activated. Object Load & Animation & Havok: NPCs in sitting pose not loaded in correct position and likely to clip into surrounding objects. Addressed by HDT Sitting Height Fix . Object Specific: Ash piles won't clean up on cell reset. Most likely cause is some NPCs were reanimated that are placed dead at the beginning of the game. Location: Summoned NPCs turn to unsearchable ash pile upon cell transition. Magic: Weapon or armor enchanted by two distinct spells from different magic schools gains bonuses for both schools when an ability affecting only one school is applied. Visual Effect: When saving while casting Clairvoyance, the effect is still seen after the spell expires in subsequent saves. This removes the effect, but also renders the spell useless. Placed References- Flora Harvest Respawn: Travel to a previously "harvested" cell that has undergone the 10 day reset. Save & reload will revert to it's previous harvested state. Perks & Skills: Picking up a dropped stolen item adds another count to the stolen items under crime statistics. Perks & Skills: Tap "Run" key and hold down "W" to run forever on empty stamina exploit. Perks & Skills: Tap for silent roll. Other sneak bugs and exploits discussed here. Perks & Skills: Player advancement by trainer is set, but not displayed until an encounter. Faction specific: Masked female dark brotherhood initiate shows chin when talking. Shadow striping can be a problem in certain configurations. Fixed by increasing fShadowBias, or with this or that. The Invisibility Eye Glitch happens when the sclera, cornea and pupils of the player eye show pronounced artifacting after undergoing invisibility (shadow warrior, shadow stone, invisible potion, etc.) There are a number of fixes, the most recent is this. Casting a psionic like spell on NPC while in dialogue causes subtitle freeze. (From USKP at Nexus: Movie Animation: Clipping in sitting animations is a common complaint addressed by e.g. FNIS mods. Movie Animation: Wrong mining or chopping tool to the equipped one. Movie Animation: Blacksmithing ingot misplaced in animation with shield or 2 handed weapon equipped. Movie Animation: Cut piece of wood stuck on Player. Movie Animation: Player mining in sneak mode stuck in "mining animation UI". Movie Animation: Player gets stuck in "killcam UI". Havok problem with rattling items adjacent to NPCs fixed by reset Havok in Save game script cleaner. Havok problem that projects humanoids upwards when killed by giants. Fixed by Official Patches "mostly". UI Related: Any visual effect attached to a weather (not the precipitation type, but visual effect), i.e. the one attached to the NNAM field, will be disabled if entering->exiting the worldmap. Can be fixed by papyrus with SKSE UI Related: "Heart consumed" message when no longer a werewolf. Black Square on City Local Map: Mentioned in bugs. Discussed here, here and here. We might assume it's GPU driver related as everyone doesn't get it. Texture limitation: Terrain, notably grass doesn't receive light from non-ambient light sources for the shadow calculations and render would be a big FPS drain. Save Problem: Saves made during a carriage ride will not load properly. Save File limitation: Max allowed strings cannot exceed 65535. A StrCt Save Breaker demonstrates this. Texture Limitation: One object can only have a maximum of 4 lights on it. Plugin Number & Character String Limitations: Addressed by this. A vanilla <NULL form> error in Papyrus is most likely related to a premature unloading of a form stack. In-Game Load can introduce unexpected effects and can affect save-game integrity. UI? Loading a saved game when in front of a cave or pass with the white text "To <location>" centre screen has that same text showing in the newly loaded game. Enter any cave or pass, or quit to desktop clears the text. UI?: SkyUI have addressed some issues in the Active Effects Widget, not sure about this. UI? Audio: Discovery sound of new location does not synchronize with discovery text. UI?: NPC audio glitch when accessing menus. Creation kit Limitation: The large world Havok bug. Fixed by adding to Skyrim.ini: Many of the SM event nodes do not function. Some of the throne ambushes in the prefab warehouse are broken. Is this just an incompatibility in form version? Draugr Ambush bug. Faulty Weapon racks. Again this might have just been an incompatibility in form version. Editing an actor will produce a darker skin tone on face. Fixed here, Some unconfirmed CK bugs with Forcegreet at the bottom of this post. On Game Reload Game Engine Ignores Moved Topics: See below for details. Order of Info Lists Attached to Dialogue Lists Scrambled: See below for details. Questiunz: Is the actual engine bug clipping the ice floes while swimming? I think it was... just a verification. Sorry to dredge these up again: anyone know if they have been fixed by any of the officials before 1.932? http://www.afkmods.com/index.php?/tracdown/issue/436-stamina-regen-food-allows-free-shield-bash/ http://www.afkmods.com/index.php?/tracdown/issue/199-heavy-armor-conditioning-perk-bug/ http://www.afkmods.com/index.php?/tracdown/issue/171-unhindered-light-and-conditioniong-heavy-perks-make-the-entire-carried-stack-of-armor-weightless/ http://www.afkmods.com/index.php?/tracdown/issue/110-unrelenting-force-shout-causes-npcs-to-stagger-backwards-even-when-hit-from-behind/ http://www.afkmods.com/index.php?/tracdown/issue/406-you-can-begin-trespassing-during-quest-dialog/ http://www.afkmods.com/index.php?/tracdown/issue/433-staffs-suspend-magicka-regeneration/ http://www.afkmods.com/index.php?/tracdown/issue/156-handmade-potion-price-issues-one-for-the-bethesda-team-maybe/ Is there a way to dump the entire tracdown to text? Edit: All the tracdown links have changed with the new bug tracker, unfortunately.
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