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Showing results for tags 'recipes'.
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Context: There are a lot of mods that add recipes for dozens of weapons, armors and items to the forge and tanning rack Problem: These recipes clutters the crafting stations, at the point is often hard to find the items you are interested in, unless you keep tab of them in notes outside the game. The solution I could come to this issue, is to make craftbook or craft-tokens for mods that already don't have them. Basically an item that, if you have it in your satchel, adds the recipes to the crafting rack. Otherwise they don't appear. I have a doubt, though. Having hundred of recipes hidden behind conditions (even an easy one, like having a book in your satchel) can impact the performance of the game or have can other damaging secondary effects?
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- recipes
- performance
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I'd proposed a simple change at Issue #32448: Alchemy tower recipe has wrong number of doors. Arthmoor notes that the per door recipes are not realistic. Should we fix all the recipes to be more realistic? Or just do minimal fixes to make them more self-consistent? Do we need a poll, or just a discussion?
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- bugs
- hearthfire
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