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  1. I have noticed that with at least 2 settlements the build area as defined by the Green hazy border actually expands beyond the named exterior location cell and therefore includes what must by wilderness cells inside this build area. This appears to result in some strange behaviour which may account for the Oberland Station NPC vendor bug that is listed - http://fallout.wikia.com/wiki/Oberland_station Obervation. When using Toggle Borders command at a settlement a Grid is displayed across the landscape. (yellow/black line grid and blue (cell quadrant?) grid. Crossing from one grid to another on occasion makes the grid vanish - it does not appear possible to traverse the entire world map with this grid always visible. Type 1. Within a settlement build area there will often be one or more exterior cells which are named and listed here. http://fallout.wikia.com/wiki/Fallout_4_cell_ID being inside these cell's the grid is visible. NPC's interact with objects ok within these cells. Type 2. Within settlement build area's there also appear to be cell's which are not named or listed but it is possible to cross into these cells and the cell border grid still remains visible. NPC's also seem to interact with objects ok within these cells too. Type 3. Within settlement build area's there are also appear to be cells which are not named or listed BUT crossing into these cells will result in the cell border grid vanishing. NPC's can experience bugs with interaction in these cells. Example. Oberland Station. Issue exists with assigning settler NPC as vendor and/or interacting with them if that store is located in a wilderness cell where the cell border grid is not visible. (Type 3.) If that store is then moved to the named cell (Type 1) or even the Type 2 cell it functions properly. Some similar issues may also occur with bed assignment / bed count. It is even possible to have multiple stores of the same type without issue (other than sharing the same inventory) as long as all stores are located inside Type 1 and Type 2 cells. I may have also observed build objects disappearing from Type 3 cells. (not conclusive, it is still possible I forgot to put a floor there.) Affected settlements found so far. Oberland Station. E44E is the named exterior cell for Oberland Station. Inside the build area. (Type 1) E44D OK(ish) Appears to be a wilderness cell (not named) inside the build area but it does not cause the cell border grid to vanish if you are inside it. (Type 2) E42D Not OK. Appears to be a wilderness cell partially inside the build area which crossing into results in the cell border grid vanishing. (Type 3) E42C Not OK. Appears to be a wilderness cell partially inside the build area and crossing into results in the cell border grid vanishing. (Type 3) County Crossing. DB3F is the named exterior cell for County Crossing. (Type 1) DB3E appears to be a wilderness cell. (can't find it on any cell ID list) this cell appears to take up quite a lot of the build area. (Type 3) DB5E also appears to be a wilderness cell but this is right at the edge and only just inside one corner of County Crossing build area. (Type 3) Settlers appear to farm area's in the wilderness cell DB3E but I experienced issue's with bed complaints until I moved ALL beds inside the named cell - DB3F. Since moving the beds I have had no issue at County Crossing. (I have not built any NPC stores/bar outside this area at this settlement.
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