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[RELz] Spectral Music Player
Selene310187 posted a topic in Mod ReleasesVersion: 1.6 The mod turns the Spectral Drum from the Untold Legends quest into a "walking" music player which will accompany you on your journey. Just summon it via the “Bardic Knowledge – Advanced Music” summoning spell and talk to the Drum afterwards. The spell can be crafted at the Tanning Rack if you have at least one of the rewards from the Untold Legends quest, no matter which one you have chosen. BUT if you don’t want to do the Untold Legends quest, you can add the spell tome to your inventory with this console command: startquest BB03AddTomeDrum Confirm with Return or Enter key. The console command starts a quest which adds the book to your inventory without a notification. After the book is added, you can stop the quest with this command: stopquest BB03AddTomeDrum You can: add up to 300 songs which are assigned to 6 playlists* command the Spectral Drum to wait, follow or vanish choose from various buffs for you and your companions (the option “No Buffs” is also possible; Settings > Buffs) pause the music playback of the playlist (a silent track will be played instead) stop the playback of the default music temporarily using the “Remove Default Music” option * These consist of the categories Town, Tavern, Home, Combat, Explore and Dungeon. Additions since version 1.1: added optional playback continuation after you commanded the drum to vanish (disabled at default > Settings menu, page 2) a remote control that opens the music player menu even when the drum is not there; the menu opens when you equip the misc item. You can find the remote control option on page 2 in the Settings menu Since version 1.5 it's possible to play the custom music without getting interrupted by any combat music. This is done with the "No Combat Music" setting which you can find in the menu of the music player under Settings > Combat Music. Two optional special music tweak plugins (since version 1.6). Variant A gives the default special music of the game (e.g. level-up or discovery of a new location music) a higher priority than the custom music of Spectral Music Player. So the special music will always play when the situation requires it. The B variant gets rid of the special music entirely so that you don't hear the special music tracks after the playback of the music player is stopped. Please activate either the A or the B variant of the Special Music Tweak and load your chosen tweak after "Spectral Music Player.esp". The music player in action: chapters: 0:00 ingame default music removal (temporary), 0:17 music playback, 1:34 commanding the drum, 2:24 setting the Track Timer, 2:37 combat action, 3:21 works for dragons, too (toggleable) Buffs (each one is toggleable): Fortify Stamina Rate: +50 (the spectral drum's original buff; is applied to you and your nearby allies in combat) Fortify Speech: +25 (is applied to you outside of combat) Advanced Combat: +5 Attack Damage, +25 damage resistence, +25 magic resistence (is applied to you and your nearby allies in combat) Downloads: Nexus Mods Google Drive Recommendations Favorite Misc Items: hotkey misc items like the remote control of the music player Immersive Music: A music package that makes you forget that it doesn't belong to the game. I used it to test the playback functions. Updating From version 1.5 to version 1.6 Replace the old .esp and .bsa files with the new ones. Once you have loaded your savegame, talk to the drum and exit the menu of the Spectral Music Player afterwards. This initiates a fix that reduces the risk that other followers turn hostile towards the drum due to friendly fire in combat (see changelog for more information). From previous versions to version 1.5 Start the game and load your current savegame. Stop the current playback of the playlists. Dismiss the drum by commanding it to vanish. Save your game in a new savegame slot. Exit the game. Make a back-up of this savegame in case something goes wrong. In the next step, we need to delete all traces of the plugin from your savegame with ReSaver (part of FallrimTools) - this process is called savegame cleaning. It makes sure that the bug fixes for the Anniversary Edition (since version 1.4) take effect and the new combat music setting "No Combat Music" (since version 1.5) is available in your savegame. Download and install FallrimTools: https://www.nexusmods.com/skyrimspecialedition/mods/5031 Start ReSaver. Open the savegame that you created before in ReSaver. Expand "Plugins (ESP & ESM)". Right-click on the entry "Spectral Music Player.esp" and choose "Delete plugin changeforms". Right-click on this entry again and choose "Delete plugin script instances" this time. Save the savegame under a new name so you can find the edited savegame faster when you want to load your savegame in the game. Replace the old .bsa and .esp files with the new ones. The final step is about adding the drum summoning spell back to your character because the game sees the plugin as a newly added mod after the savegame cleaning. Start the game and load the edited savegame. Open the console and type in this command: startquest BB03AddTomeDrum Confirm with Return or Enter key. The console command starts a quest which adds the spell tome to your inventory without a notification. Open your inventory and use the tome "Spell Tome: Bardic Knowledge - Advanced Music" which adds the summoning spell to your character. Stop the quest using this console command: stopquest BB03AddTomeDrum Save your game. How to: If you just want to play the mod with its default settings: step 1 and step 4 are the important ones Step 1: Add the music Step 2: Activate the Spectral Music Player.esp Step 3: Access the Spectral Music Player menu Step 4: Adjust the track limits Step 5: Choose a mode Step 6: Choose the combat music type which is played during combat (Settings > Combat Music) Step 7: Select a Playlist and enjoy! Disclaimer: The mod is open-source in a non-commercial use*. Feel free to do what you want with it as long as you mention my name (Selene310187) in your credits. * only exception: I allow Donation Points on Nexus Mods
Kill The Orchestra
alt3rn1ty posted a file in Realism & Immersion
2592 downloadsKill The Orchestra by Alt3rn1ty AFK Forum topic ======Description====== This mod is for Skyrim LE or Skyrim SE. This mod installs silent music files which the game will load instead of the original music, disabling the music. You choose which music to disable by type ( personally I prefer to disable everything except Discover Special locations, Reward music, Tavern music, and the two Special music options for the DLCs ) Resulting in no invisible orchestra throughout the game. You could just turn the music volume down in settings .. But then you dont get to hear Tavern music for example ( because the music volume turns down all music ) With this mod you selectively silence music by type. Also you will not get any hints from the music of any danger ( explore music changing to combat music - you can't hear it ), immersively its a better experience. Now you will be a bit more cautious in your travels. You will get to hear more of the games sound effects and ambient sounds a bit more clearly around the game too. Including other mods sound fx like AOS. For anyone who has the repeating combat music bug, that is a game engine bug which nobody has been able to fix, the same bug was also in Oblivion, FO3, and FONV before Skyrim. The Unofficial patch team are unable to solve that problem soo .. Just kill it with this mod And .. Just maybe .. Trolls might not be so bad tempered if they dont have to wear pink ear muffs to go to sleep in case you wander past with your stupid invisible orchestra keeping everyone awake. Disclaimer : I cannot be held responsible for Trolls jumping up and down wildly gesticulating after you have installed the mod, you may have upset them all too much already. ======INSTALLATION====== In all cases - Install the music types you wish to be silenced ( This may sound weird, but remember you are installing silent music files ) Automated Install : If using Nexus Mod Manager, it will use the scripted installation. Follow instructions and make selections. If using Wrye Bash, after putting the zip in Bash Installers, go to the Installers tab and right click the zip, and choose Wizard install, follow instructions and make selections. ( or .. just select individual sub-packages followed by right click install / anneal - Wrye Bash users know the drill ) Manual Install : Extract the archive with 7zip Copy the music folder(s) of the music you want, to skyrimdata folder. For example, if you want to disable only Skyrim exploration music, copy .. 20 Skyrim - Explore Music / music / *all-files* to skyrim / data / music / *all-files* ==========UNINSTALLATION========== NMM / Wrye Bash users just get your mod manager to un-install / re-install it as required with different options or none. Manual installations : Delete your skyrim/data/music folder to restore the original music, or delete individual folders inside skyrim/data/music to restore only those tracks ( This procedure assumes you have no other loose music files installed, if you have then you will need to take care not to delete other mods music files ). ====TWEAK TIP - For users of KTO==== Skyrim.ini: [Audio] uMaxSizeForCachedSound=8192 The default value is 262144 ( normally a hidden setting, it does not go in the ini by default ). Too much cache brings out a game engine bug = sounds are repeated for different items when they should be playing a different sound, lowering the cache limit to 8mb makes the game refresh the cache more often, preventing repeated sounds for different sound events. Picking up a gold coin for example plays the generic pickup sound. Picking up a second gold coin plays the right sound, and this will last until you leave the area or switch to picking up other things. This tweak solves the problem. And seeing as you are also using Kill The Orchestra ( short 4 second duration silent sounds at only 28k each replacing the original music files some of which were as big as 100mb ), there is even less need for such a huge sound cache. If you experience any problems ( similar to the ones mentioned in this post ) then try the setting at uMaxSizeForCachedSound=65536 instead. For some machines ( seems to be rare ) your mileage may vary, the problem and solution effectiveness are variable, probably depends on drivers and different motherboard sound setups. ==========TOOLS USED=========== BSAOpt by Ethatron To extract the original files from the games BSA and find out their folder path and names xWMAEncode from SkyrimSoundTools To convert xwm files to wav and vice versa - Needed to be able to listen to them and determine what some of the music was used for Audacity The best open source sound manipulation tool out there In this mods case, used to create the one file which was used repeatedly to replace all the files we needed to silence. ==========COMPATIBILITY=========== I use Audio Overhaul for Skyrim ( AOS v2.5 at time of writing ) which changes the games sound fx, but does not change music .. So yes that mod for one is compatible. Sounds of Skyrim I should imagine is similar if you use that instead. My mod has no plugin or records to worry about, no scripts or references which will become embedded in your save game, just plain ol' replacer music files. Install / remove / overwrite as much as you want. Though overwriting them with someone elses music files will give you different music .. That becomes your problem in deciding what you want, these or those, simple. As is any Mod manager related questions. Go forth and rtfm. Enjoy. Lastly : Note I will not be supporting any new Mod Managers which come along, I have left the Bethesda games modding scene and have no intention of coming back. If it works with whatever is new since Wrye Bash and Nexus Mod Manager then that's a bonus, not intended or anticipated. Any mod manager which uses Wrye Bash BAIN scripting or OBMM (like NMM, maybe even the newer Nexus Mod Manager (forgotten its name)) scripting should work fine. Otherwise revert to manual installation, if you know how. olympusgames, GMOD, ModDrop or PlayAsHell sites do not have permission, to upload or redistribute any of my files, images or descriptive content, past, present or future.
Combat Music Will Not Stop Playing
Zaltrax posted a topic in Unofficial Skyrim Special Edition PatchAfter finishing The Forgotten City Mod I exited the Forgotten Ruins and a Dragon flew past me and I have experienced a nonstop loop of the combat music since that moment. I have tried fast traveling, exiting and reentering the game, fighting and killing enemies. Nothing is working