Jump to content

Search the Community

Showing results for tags 'model'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • AFK Mods
    • Administration
    • General Discussion
  • Bethesda Games
    • The Elder Scrolls
    • Fallout
    • Starfield
    • Tools of the Trade
  • Other Games
    • Total War
    • No Man's Sky
  • Unofficial Patch Project
    • Unofficial Patch Project Bug Tracker
    • Unofficial Starfield Patch
    • Unofficial Fallout 4 Patch
    • Unofficial Skyrim Special Edition Patch
    • Unofficial Skyrim Patches
    • Unofficial Oblivion Patches
    • Unofficial Morrowind Patch

Categories

  • Unofficial Patch Project
    • Files For Fixes
    • Unofficial Patch Betas
    • Skyrim Special Edition
    • Skyrim
    • Fallout 4
    • Oblivion
    • Morrowind
  • Starfield
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Fallout 76
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Fallout 4
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Skyrim Special Edition
    • Audio
    • Armor & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
    • Weird Stuff
  • Skyrim Classic/Legendary Edition
    • Armors & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
    • Weird Stuff
  • Fallout: New Vegas
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Fallout 3
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Nehrim
  • Oblivion
    • Unique Landscapes Project
    • Armors & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Dungeons
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Modders Resources
    • Patches & Fixes
    • Quests & Adventures
    • Visual Enhancements
    • Tools & Utilities
  • Morrowind
    • Cities, Towns & Villages
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
  • Civilization
    • Civilization 4 Maps
  • Total War Series
  • Miscellaneous Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 2 results

  1. Download location: LE version SE version While it's primary purpose (and reputation) revolves around Female Body mods for use with Bodyslide, the Outfit Studio tool is in itself a powerful all-purpose model editor with robust features. This tutorial assumes prior knowledge of Outfit Studio and it's many functions. See the official Bodyslide/Outfit Studio Wiki for more details. Here I'll use an example of wanting to remove certain sections of a static mesh that are part of a NiTriShape/BSTriShape. Outfit Studio can remove or just move verts much like Blender or 3DS Max but in a smaller, easier to use tool. Note: Outfit Studio cannot edit collision, so if you're following this tutorial you may need to redo your collision to fit your new modified mesh. Of course, if you wanted to remove a complete NiTriShape/BSTriShape that can be done in NifSkope. Step 1; Open the nif in NifSkope 1a) Make sure there are no Transforms (Translation, Rotation or Scale) so you can start with a clean mesh. 1b) If you see Transforms in any xTriShape, right click > Transform > Apply. In this case, it's a custom mesh that was scaled down. 1c) Once all your xTriShapes are clean save the mesh. Step 2; Launch Outfit Studio 2a) Go to File > Import From Nif and select your mesh to import it. Since I only want to work on the "Chest" portion, I've hidden all the other shapes in the Meshes tab by clicking on the little eye icon next to the names. 2b) Select the MASK tool in the upper toolbar (4th button with a square on it). 2c) Carefully select the vertices you want to delete. (Tip: Hit W key to turn on wireframe and T key to turn off textures to see better. You can also change the size of the brush radius under Brush Settings by lowering Size and Focus.) You DO NOT want to select the vertices directly connected to the point you want to stop, always end your selection at the vertices just before that point. 2d) Go to Tool > Invert Mask. (Or shortcut CTRL+I) 2e) Go to Shape > Delete Vertices. This function deletes all UNMASKED vertices, so it's important to invert the mask. (Tip: if you made a mistake and too many verts were deleted, use CTRL + Z to undo the step and start again at 2c. Often I delete small groups of verts at a time to avoid going too far. Yes, you can do steps 2c, 2d and 2e as often as you'd like.) 2f) Go to File > Export to Nif and save your new modified mesh. Our new mesh;
  2. Hello, lately I've been having a bit more time to invest in Skyrim modding for myself. While at it, I also tried to check my work for minor errors, and noticed a hairstyle for an NPC I borrowed from a mod no langer available called "SG Hair Pack 350" was set up kind of ... weird? Not only was it, as someone pointed out to me in an earlier thread, that two of three tri files that were supposed to go each with a model file of the complete hairstyle were entirely empty. But as it seems, one of three model files reffered to as "hairline" is exactly the same as the main "hair" model, as far as I can tell? I previously removed both the two empty tri files and the supposedly "secound hairline" model file due to ugly clipping in the lower neck area of the head, leaving only the model files of "hair" and "hairline" for the implementation of the hairstyle. I'm not too well-versed in NifSkope that I'd dare throw overboard the "hairline" model file without a secound examiner's judgement, though. So if anyone would be willing to quickly take a look at my two model files, I'd greatly appreciate that. As I said, they appear identical to me. Thanks in advance for any answer to this. Hair.7z
×
×
  • Create New...