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  1. Version 1.0.7.0

    7 downloads

    After five years of updates and adding new tools to this program, also we can't forget to mention all the sleepless night trying to find bugs that always crawling away. ;)) In this version they are so many new feature and upgrade in it to make it the best papyrus script editor. Skyrim Script Editor is a tool to replace the Creation Kit's default script editor. It provides the same functionality, as well as dozens of other features - some the same as other script editors, like Sublime Papyrus, and many unique to SSE. (You may find a list of all the included features below.) SSE is my way of giving back to the wonderful modding community. This is a tool strictly for Skyrim modders, not mod users. If you don't understand it or the code being used, then this tool is not for you. It is used for the practice of Skyrim scripting. After five years of updates and adding new tools to this program, also we can't forget to mention all the sleepless night trying to find bugs that always crawling away. ;)) In this version they are so many new feature and upgrade in it to make it the best papyrus script editor. What is new in this release is a re thinking of the core and I think I got most of these bugs out. It's now compatible with Skyrim VR I think didn't try it and will be waiting for reply from the users. Also the settings are easier to use, almost recreate an application for the settings only. Added a function that will help me more for finding the errors, I get in average 1 error report every other month. So for me it's hard to see if it's an error cause on the client side or mine, now there is a check box checked by default to send me silently does important errors report and that will make a big difference. New is an auto settings backup, save settings and restore settings. Hope you enjoy it Future Plans: None! I can't say that and will see with the requests and errors reports, where it will go in another five years. Features: Edit existing script. Create new script from within the editor. Quick compile with Ctrl+S. Compilation error/success window. Filter for opening script with options of "Starts with" and "Contains". Auto complete (SKSE support as well). Syntax highlighting. Customization of highlighting colors from within the editor. Clean, professional look. Extreme customization of all features. Easy to use. Resizeable/minimizable code and compilation result windows. Highlighting of words that are the same as selected. File Diff tool to show differences between two scripts. Bookmarking line feature. Mark line as green/yellow/red. Comment out current line feature. Line cloning. Column selecting. Custom auto completes. "Draft" save (save without compiling). Code folding. Macro recording. Line numbers (toggle able). Export to "rtf" or "html" an "UTF16 LE". * New Various hot-keys for functions, like Go To Line, Replace, and many more. Auto update feature or update from within editor. * New Online help and support. Tab functionality, including tab all selected lines. Copy and paste functionality. Spell check on commented out areas and strings. Multiple tabs "files". Drag tabs. Drag and drop files directly in the editor. Open recent. Open last session. Auto open last file at start-up. Custom tab style. Syntax highlighting color preset "theme". Spelling check as now four styles to choose from. Customizable spelling color. Auto indent. Definition to event and function words in the editor when mouse over. Definition to event and function words in the Auto complete menu when selected. Renaming of script. Able now to create project and copy all the psc and pex to a project name folder. Color themes to main application, you can change the frame color from many color choice. Can compile all open scripts in one click "batch compile". * New Print capabilities. * New Set selected as read only. * New Set selected as writable. * New Auto find path with Skyrim VR capabilities . * New Manual Skyrim VR Path. * New Move "Source\Scripts" to "scripts\source". * New Backup application settings. * New Restore application settings. * New Reset application settings to default. * New Auto backup application settings. * New New settings form easier to use. * New Auto Send Errors Report To LuJoSoft. * New Yandex Translation. Translate select words or phrase. * New Online search for select Papyrus Reference. * New Possibility to decompile Pex file. * New Full list of all Papyrus functions, that can be added to the editor by double click. * New And much more, don't have enough paper to write them all Something new everyday!!! Ask and you will get it. Compatibility: Skyrim Skyrim SE Skyrim VR 99% sure System requirement: .Net framework 4.7.2 If you don't have it install the installer will do it Installation: Download Double click "SkyrimScriptCompilerProFinal_SetUp.exe" Enjoy How to use it for the first time Before starting the application, make sure you did start the game at least once from the game launcher " not SKSE ". Unpack the Scripts.zip that comes with Creation Kit. Then start the app, it will ask you to auto find the game installation let it. If that fail you can specify it manually in the menu tools That done, You now need to make sure that you script folder is in Scripts/Source and not in Source/scripts. If there are not it the right folder, then go to tools and click the "Move "Source/scripts to Scripts/Source""" button. After that click the " Create TESV_Papyrus_Flags.flg " button. If you use the CK to modify SE script then click in Tools the "Modify CK to use Data\scripts\source" function. If you want to use SKSE function you must unpack them also to to Scripts/Source. Also same thing with SkyUI if you want to create menu. In Menu Skyrim Version, choose witch version you want to compile for. Now your ready to go. Questions and Answers I’m getting compilation failed? Open the output window and check the errors, it will tell you witch line failed. I’m getting compilation failed cause to many line of unknown functions? You are creating a script that use reference from another script, make sure those scripts are in the sources folder. I’m getting compilation failed cause missing TESV_Papyrus_Flags.flg? In the tool menu click the “Create TESV_Papyrus_Flags.flg”, then retry compiling. I can't drag and drop files to open them? It's because you are running the program as admin, so either you run the program without admin privilege or you run windows explorer as admin. I’m getting error file not found and I'm sure it's there, I double even triple check? In most case you are running windows 10, win 10 is blocking access to the folder, you need to allow the application in ransomware. Other case would be your anti virus blocking access to the folder, do the save as above. I don’t have a Yandex Translation Key how do I get it? In menu Preferences click the “Yandex Translation Settings”, in the settings window click the “Get Yandex key here” create a free user account and get a key, then enter it in the application. Open Pex file is gray out? First thing you must do is to download the Champollion a PEX to Papyrus decompiler Extract file where ever you want. You must copy these 4 files in the Skyrim Script CompilerPro Final\Champollion folder Champollion.exe Decompiler.dll Pex.dll vcredist_x64.exe Then restart or start Skyrim Script CompilerPro Final and in the menu file the "Open Pex File" will be enable, you can use that button to open the pex file or you can drag and drop as many as you want from windows explorer
  2. Version 1.0.0

    95 downloads

    This mod author resource removes the collision markers from the sides of the center floor tile dintrcenter01, making it usable when creating interiors. Mod Authors. To use this mod when creating an interior, include it as a master. You will also need to add "__Dawnguard Castle Center Floor Fix.bsa" to "sResourceArchiveList" (section Archive) in "CreationKitCustom.ini" to get access to the mesh when creating navmesh. When distributing your mod, tell your potential users that they will need this mod in their load order. Mod Users. Do not use this mod unless directed to by a mod author in conjunction with their mod. Using it otherwise will simply take up a bit of storage and a slot in your load order unnecessarily. When building your load order, make this the last Master file, or just before the Unofficial Patch. Please also be aware that the ESM file contains nothing more than a header. The ESM file exist only as a place to hook the repaired Mesh file into the game. This mod was originally created by Black Swan Unshod Cobbler. I have been given permission to maintain and update this mod as necessary. See the link below for the transfer of ownership. https://www.afkmods.com/index.php?/profile/9955-unshodcobbler/&tab=field_core_pfield_11 This Mod has been cleaned with Xedit 4.0.3. This mod was successfully tested on the Anniversary Edition version 1.6.1130. This mod is available for Xbox: https://bethesda.net/en/mods/skyrim/mod-detail/4237069 This mod may be downloaded for use during gameplay only, or as a MASTER when creating a mod. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission. This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
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