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  1. I don't know if anyone else has ever noticed this, but there are several world interactions in the game that only occur once (during a given game), even though it logically seems like they should be repeatable and be able to occur multiple times. I was hoping for some opinions from people who understand the data in the creation kit (better than I do) before I make a Tracdown issue for any of these, because I don't know whether they are bugs or not. Example: Hired Thugs (for theft)--sent to teach the player a lesson for stealing from a given NPC It just seems weird that this only happens once in a given playthrough, especially if you play a thief character. Here are a few other examples (I have also tested these and they only occur once in a given playthrough): WIDeadBody01 (A crowd gathers): guard asks you if you know anything about a dead body WIKill04 (An enemy's gratitude): a rival of someone you kill sends you a letter of thanks WIRemoveItem01, WIRemoveItem02, WIRemoveItem03, WIRemoveItem04, WIRemoveItem05: various comments and scenes initiated by NPCs when the player drops an item WIChangeLocation03 (Wizard Duel): A mage challenges the player to a duel WIChangeLocation04 (Magic Student): A magic student ask for the player's help with a spell WIChangeLocation05 (Gift from a friend): An NPC will give you a miscellaneous item as a gift
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