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Found 4 results

  1. Arron Dominion

    Skooma Bear

    Version 1.0.0

    47 downloads

    Mod Trailer Description: What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out! In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from? After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower. The best part about these followers? You can request their assistance without worrying about Vilja, Xanthys, M.H.A.R.P.H.I.N., Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system, and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance, and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage. The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games, while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion. What is Added: -Added 'Skooma' Bear -Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted) -Companion quest to unlock Sniffs (non-killable companion) -Custom companion system with normal follower functions included in this new system. -Another companion quest to discover Sniffs' origin. -Faidalf, a fully voiced high elf follower. -Faidalf has a non-marked quest for the arch-mage. -Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage. -A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once. -Allows for other companions in use in addition to the new companions -A spell to call sniffs to you Changelog: V1: -Initial release Original Mod's Credits - CaptSpiffy - Beta Tester - Debo - Voice Acting - FreeFrag Network - Audacity - for Sound Recording/Editing - Windows Move Maker - for the trailer - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod, and record footage for the trailer. - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character. - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text. Special Edition Credits -VaultF4 - Support during Definitive Edition -Mentha - Help and support during Special Edition Work -Skinnytecboy - Witty support during recent development -Pyro's Asylum - Continued Support -T&T Mod Team - Support during Special Edition development -VS -Trailer Music: Roger Plexico - Chateau de Noisy - http://freemusicarchive.org/music/Roger_Plexico/Where_The_Sidewalk_Ends/Roger_Plexico_-_Where_The_Sidewalk_Ends_-_06_Chateau_de_Noisy https://creativecommons.org/licenses/by-nc-sa/4.0/
  2. Arron Dominion

    Nessie - The Tale of 350

    Version 2.0.0

    34 downloads

    Short Description: Need a little more adventure in your life? Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie? Look no further! This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny. After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun. Detailed Description: This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke. Playing the role of the Lochness Monster is an Argonian named Nessie. Nessie has been bugging a Nord named Kenny for 350 gold at every turn. It is now the player's turn to be harrassed. You start out near the well in Whiterun. You encounter Nessie for the first time in Whiterun. Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting. Eventually, depending on your decisions, you will fight Nessie. This fight can occur Features: -A quest -Some humor! -Your choices drive the quest's direction -Balanced boss fight for all levels -350 Gold -A traveling bard to tell your tale, with a random chance for where he will show up Bard's Schedule: Monday - Markarth Karthwasten Old Hroldan Rorikstead Tuesday - Dragon Bridge Solitude Inn Solitude Bard’s College Morthal Wednesday - Dawnstar Winterhold Thursday - Nightgate Inn Windhelm (one of two taverns) Kynesgrove Friday - Riften Ivarstead Shor’s Stone Saturday - Falkreath Sunday - Whiterun (one of two taverns) Riverwood Installation Instructions: -Find your Data folder -Place the files within the zip into your Data folder. Changelog: V1: -The initial release V2: -Updated NPC face textures Known Bugs: None at this time Known Quirks: -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled. You will keep running without the ability to stop. -The cities will fight Nessie with you if you are their allies. There is a probable chance of some citizens being killed by Nessie depending on your time of day -You will have the blinking animation when you are outside in Tamriel or Solstheim. -Nessie can be large, so think about that when you are fighting Nessie Starring: Alex Cain - Nessie's Voice PyroToaster - Kenny's Voice Herr Yuri - Wolfgar's Voice DarkVirus - Mannril's Voice Crimson Phoenix - Crulek's Voice Credits: Audacity Windows Movie Maker Bethesda - Skyrim and Creation Kit jacobmathiassen - Male crying and weeping - https://www.freesound.org/people/jacobmathiassen/sounds/25 4869/ Bard Song Instrument Recording - http://www.jsayles.com/familypages/earlymusic.htm Trailer Music - http://www.bensound.com/royalty-free-music/cinematic/2 Special Thanks: Skinnytecboy - Support Epoch Sanctum - Support, and Resources Armstrong Security Solutions - Support, Resources, and Voice Work Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and Alex Cain - For the Voice Work Phantastic Networks - Support on Re-Release Very Special Thanks - For the encouragement, and support during this mod's production: VS
  3. Arron Dominion

    Nessie - The Tale of 350

    Version 3.0.0

    91 downloads

    Short Description: Need a little more adventure in your life? Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie? Look no further! This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny. After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun. Detailed Description: This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke. Playing the role of the Lochness Monster is an Argonian named Nessie. Nessie has been bugging a Nord named Kenny for 350 gold at every turn. It is now the player's turn to be harrassed. You start out near the well in Whiterun. You encounter Nessie for the first time in Whiterun. Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting. Eventually, depending on your decisions, you will fight Nessie. This fight can occur Features: -A quest -Some humor! -Your choices drive the quest's direction -Balanced boss fight for all levels -350 Gold -A traveling bard to tell your tale, with a random chance for where he will show up Bard's Schedule: Monday - Markarth Karthwasten Old Hroldan Rorikstead Tuesday - Dragon Bridge Solitude Inn Solitude Bard’s College Morthal Wednesday - Dawnstar Winterhold Thursday - Nightgate Inn Windhelm (one of two taverns) Kynesgrove Friday - Riften Ivarstead Shor’s Stone Saturday - Falkreath Sunday - Whiterun (one of two taverns) Riverwood Installation Instructions: -Find your Data folder -Place the files within the zip into your Data folder. Changelog: V1: -The initial release V2: -Updated NPC face textures Known Bugs: None at this time Known Quirks: -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled. You will keep running without the ability to stop. -The cities will fight Nessie with you if you are their allies. There is a probable chance of some citizens being killed by Nessie depending on your time of day -You will have the blinking animation when you are outside in Tamriel or Solstheim. -Nessie can be large, so think about that when you are fighting Nessie Starring: Alex Cain - Nessie's Voice PyroToaster - Kenny's Voice Herr Yuri - Wolfgar's Voice DarkVirus - Mannril's Voice Crimson Phoenix - Crulek's Voice Credits: Audacity Windows Movie Maker Bethesda - Skyrim and Creation Kit jacobmathiassen - Male crying and weeping - https://www.freesound.org/people/jacobmathiassen/sounds/25 4869/ Bard Song Instrument Recording - http://www.jsayles.com/familypages/earlymusic.htm Trailer Music - http://www.bensound.com/royalty-free-music/cinematic/2 Special Thanks: Skinnytecboy - Support Epoch Sanctum - Support, and Resources Armstrong Security Solutions - Support, Resources, and Voice Work Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and Alex Cain - For the Voice Work Phantastic Networks - Support on Re-Release Very Special Thanks - For the encouragement, and support during this mod's production: VS
  4. Arron Dominion

    Skooma Bear - Definitive Edition

    Version 2.0.0

    30 downloads

    Requirements: Dawnguard, Hearthfire, Dragonborn Recommended Level and Equipment: Level 15+ Be sure to keep healing potions or spells with you. Description: What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out! In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from? After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally, he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower. The best part about these followers? You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage. The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion. What is added: -Added 'Skooma' Bear -Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted) -Companion quest to unlock Sniffs (non-killable companion) -Custom companion system with normal follower functions included in this new system. -Another companion quest to discover Sniffs' origin. -Faidalf, a fully voiced high elf follower. -Faidalf has a non-marked quest for the arch-mage. -Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage. -A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once. -Allows for other companions in use in addition to the new companions Changes from the old version: -Old content cleaned with TESVEdit -Old scripts recompiled to help with mod compatibility -Overhaul of the current Sniffs follower system -Overhauled the initial quest with Sniffs. -The Skooma Bears in the Den now drop Moon Sugar. -The Skooma Bear Lord now drops Moon SUgar and Potent Skooma -Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process -Adds a new character and follower to the College of Winterhold. His name is Faidalf, and has custom voice-over and immersion. -Add another character that is a Khajiit with custom voice-over. -Adds a Conjure Skooma Bear spell Original description: Ever wonder what a bear addicted to moon sugar would look like? Well, a group of bears that are addicted to it thinks it is skooma. One, in particular, made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'. This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy Known Issues: -Skooma Bears might become temporarily bugged in the dungeon. Make sure you keep some way to heal yourself handy if this happens. -Sniffs might not allow you to immediately hand over the Skooma Supply. Leaving the dungeon will fix this issue. Known Quirks: -The Khajiit voice-over might be a little silent and sound like whispering. I apologize, I am not a voice actor. -Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place. This is due to the original voice actor not being available for this project. Additional Credits in the new edition: - Audacity - for Sound Recording/Editing - Windows Move Maker - for the trailer - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod and record footage for the trailer. - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character. - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text. Additional Credits from the Original Version: - CaptSpiffy - Beta Tester - Debo - Voice Acting - FreeFrag Network (www.freefrag.com) Collaboration Revision changes: VDefinitive v2: -Fixed spelling errors -Reduced Sniffs Volume -Properly setup the dialogue for sniffs -Reduced filesize by compressing voices -Fixed a rare issue with Jo'Uki triggering before Sniff's quest started VDefinitive: -Refer to the description above -Story Manager Event will work 100% of the time now. -Requires the DLCS now v1.5: -Added missing SEQ file for proper quest/dialogue actions. -Added missing script files. -Fixed any issues from 1.4. v1.4: -Fixed follower logic not working for all users. v1.3: -Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away. v1.2: -Added missing voice file v1.1: -Removed the beta test spell which breaks all the things.
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