Search the Community
Showing results for tags 'hair'.
-
Hello everyone. I've recently started importing my playable characters into CK and making them actual NPCs by adding them to the game world. I use SPF CHARNAME to save their appearance and then just click IMPORT in CreationKit. But I have one problem though. For some reason, some characters don't get their hair ported in CK. For some, it works flawlessly, but for others, it adds some generic hair that they don't wear in the game. I also noticed I can't find all the hairs from the game in CK when I scroll through available ones, for whatever reason. I do not use any hair mods, it is all vanilla. Any help would be appreciated. Thanks in advance!
- 2 replies
-
- se
- creationkit
-
(and 2 more)
Tagged with:
-
Hello, lately I've been having a bit more time to invest in Skyrim modding for myself. While at it, I also tried to check my work for minor errors, and noticed a hairstyle for an NPC I borrowed from a mod no langer available called "SG Hair Pack 350" was set up kind of ... weird? Not only was it, as someone pointed out to me in an earlier thread, that two of three tri files that were supposed to go each with a model file of the complete hairstyle were entirely empty. But as it seems, one of three model files reffered to as "hairline" is exactly the same as the main "hair" model, as far as I can tell? I previously removed both the two empty tri files and the supposedly "secound hairline" model file due to ugly clipping in the lower neck area of the head, leaving only the model files of "hair" and "hairline" for the implementation of the hairstyle. I'm not too well-versed in NifSkope that I'd dare throw overboard the "hairline" model file without a secound examiner's judgement, though. So if anyone would be willing to quickly take a look at my two model files, I'd greatly appreciate that. As I said, they appear identical to me. Thanks in advance for any answer to this. Hair.7z