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Found 3 results

  1. Version 1.0.3

    1278 downloads

    "They say time is the fire in which we burn." Dr. Tolian Soran surely must have been thinking of the Bruma Mages Guild when he said that to Captain Picard. For the guildhall burns in the eternal fire for all time. Or, at least it did! If you're like me, the ever-burning fires in the Bruma guild are an annoying consequence of the guild quest. I could see not doing something about rebuilding it immediately, but to just leave it sit? And with fires that never go out? That's silly. Upon teleporting in with a character who had already completed the quest line, I was reminded once more that I really REALLY wanted to do something about this. Now that I can, I have. The guildhall will undergo a staged reconstruction. The first two stages happen on their own, with no intervention. The fires will be put out, and the damaged rubble later cleared. The last two stages will not proceed until asked for, either by you asking Traven about it or by you ordering the reconstruction yourself once you become Arch-Mage. You can keep track of the progress by checking with Raminus Polus. He will handle getting new furnishings in and hiring new recruits. You will not be required to pay for this yourself. Due to technical issues involved in using the vanilla destroyed guild cell, the mod is forced to use a new cell for the rebuilding phases. All attempts to remove the noise left behind by the fires have failed. The only solution being to occupy a cell where those fires never existed OR to play a game with just this mod and Oblivion.esm loaded. Hardly ideal. Keep this in mind if you drop stuff in the burning hall, because you won't be able to retrieve it.
  2. Version 1.3.5

    2193 downloads

    For more details on this mod, and for all the latest features I'm working on, check out my new Hunting in Skyrim Website. Before commenting please study my website carefully, as most of the time the information you need is right there. My website also has an F.A.Q. Page which can be helpful to. If you think you've found a bug, read this page before commenting. Thank you for checking out my mod, I hope you enjoy it! AFK Mods Forum Page ****************** Hunting in Skyrim aims to bring to the game a better hunting experience. New gameplay mechanics have been introduced changing the way players hunt, survive, and obtain animal parts and skins from their kills, taking the experience to a whole new level. At it's base level, this mod is working to make living and earning off of the land more exciting, challenging, and much more rewarding. However these new features and gameplay mechanics are fused together by the core idea of the mod; bringing a new Hunting Guild into Skyrim. Visit The Drunken Huntsman in Whiterun, or talk to the Hunters wandering the wilds of Skyrim to learn more. Inside the Drunken Huntsman Basement (temporary Guild Hall) you'll find a journal on a table. Read it, take it, and you'll begin your journey to become the greatest hunter Tamriel has ever known. Current Mod Version - 1.3.5 Everything you need to know can be found on the new Hunting in Skyrim Website. ========================== Quick Breakdown of Features ========================== Quick Breakdown Of Features In Version 1.3.5: Hunting Guild With 2 Locations 1 New NPC 10 Main Quests 6 Side Quests (5 radiant and repeatable) New Animal Skinning System Hunting Stat Tracking 2 New Skills (tracked in your Hunting Guild Log Book) 10 New Perks (no perks version available) Increased Pelt/Hide Prices 3 new animal breeds In it's current state this mod adds a Hunting Guild to Skyrim. The player can complete quests and challenges, rising through the ranks and gaining renown for completing tasks. The initial Guild hub is based in the basement of the Drunken Huntsman in Whiterun. Once the main Guild Hall is complete outside, the initial hub will become a Guild outpost. Visit the new Hunting in Skyrim Website for more details on the Quests, Perks, Price changes, Skinning and Carcass systems, Stat Tracking, new Skills and more. ======================================== If you like this mod please rate and comment ======================================== - Also Available On - Skyrim Nexus Steam Workshop TES Alliance - Website - Visit the new Hunting in Skyrim Website for more info. - Current Development - Check out what's in store for the next update here! ------------------------------------------------------------------------------ As a compliment to this mod, I recommend using my Hunter player home, Woodsman's Shack.
  3. Hunting in Skyrim Website - For everything you need to know about the mod! Hunting in Skyrim adds a Hunting Guild to the game. It features quests, an all new animal skinning system, kill & stat tracking, new (optional) perks, new skills, new NPCs and locations, new weapons, new armour, challenges and much much more! Current Mod Version - 1.3.3 - Full Changelog ---------------------------------------------------- - Quick Breakdown of Current Features - Hunting Guild With 2 Locations 1 New NPC 10 Main Quests 7 Side Quests (6 radiant and repeatable) New Animal Skinning System Hunting Stat Tracking Trophy Crafting Guild Upgrades 2 New Skills (tracked in your Hunting Guild Log Book) New Skill System 10 New Perks (no perks version available) Increased Pelt/Hide Prices SKSE Features Animal Dens (new dungeons) In it's current state this mod adds a Hunting Guild to Skyrim. The player can complete quests and challenges, rising through the ranks and gaining renown for completing tasks. The initial Guild hub is based in the basement of the Drunken Huntsman in Whiterun. Once the main Guild Hall is complete outside, the initial hub will become a Guild outpost. I have also introduced new perks to the game, centered around hunting. They give bonuses to both damage and protection against animals, and at later levels, all creatures including Dragons. The mod currently includes (as of version 1.3) 10 main quests, 7 side quests (6 of which are repeatable radiant quests), a new skinning and pelt crafting system, trophy crafting, guild upgrades, and many more features. The player is also given a Log Book which keeps track of all the animals you kill, skin, contracts completed, and abilities unlocked. Two new skills have been added to the game (separate from the normal skills menu) and are tracked in the Log Book. Your Hunting Skill increases as you hunt animals, and you also gain Huntsman Feats that go towards your overall Hunting Skill for obtaining notable achievements such as sneak kills on animals and killing hard animals with daggers. Your Skinning Skill is determined by how many carcasses you've skinned and improved, and governs how well you can improve your pelts. Skinning Skill also has a small influence on your Hunting Skill. The base value of hunting "loot" has been increased so that it's a much more viable source of income. I have tried to keep it balanced and the values not too high. ---------------------------------------------------- - Download Links - Normal Version Skyrim Nexus - http://skyrim.nexusm...com/mods/18866/ (1.3.3) Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=151927819 (1.3.3) TES Alliance - http://tesalliance.o...ting-in-skyrim/ (1.3.3) AFK Mods - http://www.afkmods.com/index.php?/files/file/803-hunting-in-skyrim-a-hunting-guild/ (1.3.3) No Perks Version Also on Skyrim Nexus - http://skyrim.nexusm...com/mods/18866/ (1.3.3) Also on TES Alliance - http://tesalliance.o...ting-in-skyrim/ (1.3.3) Also on AFK Mods - http://www.afkmods.com/index.php?/files/file/803-hunting-in-skyrim-a-hunting-guild/ (1.3.3) Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=95657304 (1.3.3) ---------------------------------------------------- Visit the new Hunting in Skyrim Website for all the information you need.
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