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Found 2 results

  1. In which cases files 'meshes\actors\character\facegendata\facegeom\xxxx' and 'textures\actors\character\facegendata\facetint\xxxx' are not needs or needs? Which subrecords ('Head Parts', 'QNAM - Texture lighting', 'NAM9 - Face morph', 'NAMA - Face parts', 'Tint Layers' ...) must be not empty if npc needs for facegen-data files? In Skyrim, Skyrim SE and Oblivion.
  2. I have two questions here... 1st - Just to see if I got this right... for generating FaceGen data... - Edit your npcs in CK (some vanilla and some new) - old Skyrim - press CTRL-F4 - old Skyrim - mesh and texture data will be in Skyrim.esm AND MyMod.esp folders ? - SSE - press CTRL-F4 - same result - SSE - Saving file will generate FaceGen data in only the MyMod.esp folders - and this will result in dark-face-bug for the vanilla npcs ? - is that correct? 2nd - For a mod that edits well over 2000 npcs (mostly new and a few vanilla) - When saving the FaceGen auto generating takes approximately 6 minutes to complete !!! - I'd like to know if there is any way to stop this auto face generation on save - ini setting or other - this would make editing the esp, saving and editing some more much more enjoyable! I'd be able to just use Ctrl-F4 when needed. Thanks
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