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Found 5 results

  1. I was farming for the Dawnguard cache random encounters and was able to find Saliah and Lynoit, but not Hakar. I checked the corresponding quest (DLC1_WESC06) and its entries in the Story Manager in the CK, to see if there were any specific conditions I wasn't meeting. I found out that this particular encounter is classified both as a wilderness encounter (WEQuests) and a road encounter (WERoadQuests), and that can only be found in the hold of Whiterun from 0:00 to 8:00 AM. After a while of still not being able to find it (I was also checking Frosfruit Inn in Rorikstead just in case, sinc
  2. It's been out over a year, which was about how long it took for SKSE64 to be finished. SKSE VR has been out for awhile, and also SkyUI VR. What do we need to get USVRP/USSEP working? Creation Kit 2 can be made to work (according to forum posts), but the scripts don't match. Do we have a good direct contact at Bethesda? The reason that I'm asking is dozens of folks have asked for Touring Carriages VR. So I've recently purchased a Valve Index. OTOH, Steam Charts says that only hundreds of folks are running VR (280 at this moment), relative to the tens of thousands still runni
  3. Hello, I was working on a new worldspace. And while working I have generated the terrain and object lod several times through xlod-gen and oscape. But recently I stumbled down on a problem, where after generating lod I couldn't visit the cells (exterior cells). Every time I enter to a cell the game crashes to desktop. Well, I still can go to some cells of the world, but in most cells the game just crashes. Its a new problem I am facing. Although I can visit the cells if I delete the lod meshes and texture. Could anybody please kindly help me?
  4. Hello everyone, I've been trying to port a personal companion mod I'm currently working on from old Skyrim to Special Edition, where I'd like to continue my work having finalized her appearance. To do so I've tried several times now loading up my .esp plugin file in the new Creation Kit for Special Edition and simply save it so it becomes converted to the new format. Every time upon trying to save it, though, the Creation Kit immediately crashes. The only thing I noticed happens every time I do this is that a file with the extension ".tes" with the same name as my .esp plugin file is
  5. As for Skyrim just here only ask questions about Fallout 4. When creating a modification adding new STAT with NavCut for workshop I noticed that none of the meshes from Vanilla or DLC which have NavCuts do not have "Obstacle" flag for them. (creationkit.com reference) I have add "Obstacle" flag to the new STAT with NavCuts or not?
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