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Found 76 results

  1. My game has glitched and I can't craft certain things, the game removed the power menu, furniture, buildings, and a few other crafting menu selections.
  2. Hello everyone, Very recently you've been very helpful to me fixing errors in my companion mod and thus making it portable to Skyrim Special Edition. Being eager to continue development on my mod, there's one very last issue about my companion's appearance I haven't been able to fix myself so far, but I'd very much like to eliminate it first before moving forward. Therefore, I thought that I might find some more help with my troubles here again. As it says in the title, this one is about some rather strange neckseam issue I'm having with my companion on both old Skyrim and Skyrim Special Edition. I've already cut on this issue in my previous thread, though I thought it was reasonable to open a new one dedicated more to the point, since my initial issues in the last thread were entirely solved there already: Please understand I'm new to this site and I don't mean to spam or misuse this site's functions. Please take a look at the screenshots I've attached here, do you see this very slight seam? The first guess obviosuly is that the skin textures do not quite match, though I can assure that they do, and I've encountered this neckseam with several other skin mods installed on my companion. I was also told that this might be caused by normals on the body meshes being set to "yes" in NifSkope, so I went ahead and fixed that, with the same outcome. My best guess right now is that the warning the Creation Kit for Skyrim Special Edition threw might be related to this issue somehow, but if so I have absolutely no idea how to fix this. This is what it gave me when I loaded my plugin from old Skyrim and saved it for the very first time in Special Edition format: Maybe anyone would be willing to take a closer look at my mod, help identifying the problem and find a solution for it? My mod is attached to this post for both versions of Skyrim for you to get, there's also a third, "unfixed" version of it for old Skyrim from the time before I touched on the errors with my mod reported to me in this thread. Any help to wrap things up about her appearance by solving this issue would be greatly appreciated!
  3. I noticed in several occasions that enemies and turrents spawn inside the rubble in of the Prydwen. The only way to kill them is to tcl into the rubble and kill them.
  4. Are you guys interested in fixing this landscape texture bug around CharlestownDrugDenExt? I know you don't generally do landscape fixes, but this one's pretty glaring in vanilla: I looked for this issue in the forums and bug tracker and didn't find it. if its been addressed, please ignore Apparently Bethesda broke its own six landscape textures per quad rule and has obfuscated those instances with optimization (i think). This one they missed. The fix is to break the precombine, replace the seventh texture with one already in the quad, then check for and remove any NULL alpha layers in the cell. After that, undo the precombine break (i removed one of the boats in the CK and put it back via FO4Edit) and then regenerate precombvine/previs for that cell: Here's the fix:https://www.dropbox.com/s/0usmt8hyxoangf5/ussc-black-terrain-fix.7z Here's the nexus thread about it: https://forums.nexusmods.com/index.php?/topic/6223121-frost-black-terain-bug-fix/ I think any mod that breaks precombine has a chance to "uncover" these seven texture quads which result in black areas on landscapes. That's the case i was originally investigating.
  5. I am not an English speaker. So I want you to forgive me for my English I read the definition of a bug,but I think that "Starting MS 06" is a bad change. Why are you changing start conditions?(I think that it is the following two. "Increaselevel" and "enough time to rest" is it right?) We were not able to start MS06(The Wolf Queen Awakened) in the past, when it was a level limit character.But now this problem is solved by official. Of course, I know that this quest is quite buggy. it will start soon. Immediately after The Man Who Cried Wolf. It would be strange but not a bug. Can you eliminate changing the start flag of the quest? As a result of making non-moving functions move, there may be cases where an immersive feeling is born. but I have not asked for new immersive feeling, to USLEEP
  6. This was caused by a bad dl Ty for the help fixing this. Your last update broke No Stone Unturned. Race Nord Sex F Lvl 116 Vampire NO Warewolf NO Facechanged NO Gold 15,256 System XB1 Problem: After you pick up the first stone, then talking to Maul, then join the guild. Vex does not offer to look at the stone. This make the quest stuck as to you can not get her to tell you about the other stones or turn them in if you get them all. Please fix this. I tested it with just your mod on different people and same result. Checked the change log saw nothing that should of caused this. Only started two days ago with the last mini update that had no change log attached to it. Sry if this is known Ty for your time. No Stone Bug XB1.mp4
  7. Read: A quest is buged in Skyrim special edition called Destroying the dawnguard because Iran is essential, he can't be killed so completing the quest is impossible. You can't kill him even with cheat spells Please fix this Platform : Xbox one DlC: DawnGuard
  8. From the album: TES V: Skyrim

    It should be pretty self-explanatory why this was not intentional. (FS#16217)
  9. Every single time I try to extract to project I now get this error message (modded game is Skyrim original): It had been working fine until now. I tried to restart wrye bash, restart windows, did a full refresh of my installers (which took over 20 minutes, I have 280 installers at the moment) but the error persists. Could something have got corrupted in the program?? I'm using Wrye Bash 3.07 beta1 standalone. EDIT: I'm getting a similar error when installing, so wrye bash is completely broken at the moment...
  10. hello every one this is a bug that happens a lot on legendary edition and it also affects mining ore too currently is playing a almost vanilla game on SSE, with only the Unofficial Patch/Bethesda Updates & some other mods installed (18 in total, stuff like pastel markers, open city's ext) Found the same bug on SSE too .......its the same bug from Legendary edition the first part of the video shows the affect of the bug, you try to chop some wood and you end up frozen on the spot and all you can do is spin 360 if you bring up your menu, Quick save and all manual saves are disabled (grayed out) the second part of the video is a visual bug ..........you sink into the ground up to your ankles chopping wood dose any one know what the first bug is all about and how to fix it, it happens at random and your carry wight dose not affect if it happens or not thanks
  11. Hi. I was running vanilla Skyrim on Xbox One, trying to get through the first companion quest. I was tasked with killing the leader of the winter war ship - I arrived and slaughtered the bunch, but the quest won't progress. The quest mark is in an empty room. Waiting for in-game days and weeks won't respawn anything. Fast-travelling back and forth won't do anything either. I tried to mod with USSEP, but it seems you guys haven't patched this sucker. Also googling when around, this bug seems to have existed since the original edition - https://steamcommunity.com/app/72850/discussions/0/487876568225416422/ Cheers.
  12. The warmaiden shop in whiterun is locked, no matter what time of day. I've tried older saves, I've tried waiting, teleporting, and lock picking it, but it just becomes locked again. I've even tried disabling the patch/mod. Nothing is working.
  13. I first seen maramal in the bee and barb in Riften, talked to him about marriage. went to Camilla Valerius and proposed. then the next step of the quest for getting married is to set up the marriage but it is saying that maramal(the head honcho of the temple of mara) is in the bottom left of skyrim. little bit south east of the stendarr's tower in the bottom right of the map. but even when I stood on the marker he was no where to be found, aswell as he wasn't in the temple of Mara or the bee and barb. same type of thing happened with getting my imperial gear from beirand when starting the imperial civil war quest line, it was saying he was on the farthest north the cursor could go in the middle of the water, and he was no where near the blacksmith area in solitude where he should be.
  14. Hi As I play my strength and endurance increase by 1 point at a time, until I find myself with an Endurance exceeding 20 after 30 hours of play, when it should be a lot less than that. Not only that, but my actual Endurance and Strength skill points max out at 10, allowing me to get Solar Powered and Pain Train, even though I should only have Strength 3 an Endurance 5. I formatted my drive, reinstalled FO3, restarted, but the same bug has begun again. And what's more, sometimes my PipBoy shows stats well into the negatives. Even with a perception of 11, and a positive endurance, I can have -10s and -3s. I have installed MODs, mostly cosmetic. Notable ones that are not cosmetic include: Enhanced Game Play Better Settlers More Power Armor Mods UFO4P Ron Staples Inventory Search and Destroy I play survival mode. Any help you can give would be great. Cheers Jupiter
  15. To whom it may concern, First off, im not sure this bug was reported already or not, but just to make sure, i will post on here. This has to do with the vanilla version of the game on steam with the latest patch. I am not using any mods, including your UF4P. I am playing a clean version of the vanilla game with no mods. :I found a major quest bug in the new Nuka World DLC.. There is a quest there called "Cappy in a haystack". Now the problem i found is basically at the end, where your supposed to go into this underground vault and there is this NPC called Sierra Petrovita that is supposed to follow your main character thru this vault, but instead, she gets stuck on the stairwell on the entrance to the vault. From the look of it, the vault is either too skinny for her to have correct pathfinding herself thru it or she is bugged. Either way, i think this mod could fix it. I also believe this bug is reproduced and possible to be reproduced It has happened to others even, so it can be replicated. It has also happened to people here: http://steamcommunity.com/app/377160/discussions/0/350540780275626339/ http://steamcommunity.com/app/377160/discussions/0/350540780275081730/ Anyways, this is a bug that appears to break the quest "Cappy in a Haystack". As for the rest of this quest, it is fine. Just the last part of it is bugged. NOTE: Even if the npc Sierra is unresponsive or does not move, you can finish the quest by using the switch on the wall, but afterwards the npc is still unresponsive. I am also posting this bug info on the Nexus Mods in case it is not seen here. UPDATED: It bugged my game even more..it also made my companion PIPER invisible, even though she is in the place where i left her. She even says her lines there, and even shows on the Overseer's most wanted thing it shows her where i left her..this quest it throughly bugged.. im loading an older save to fix this issue..i might just have to skip this quest all together.. It also screwed up my game's UI. I had to leave my power armour and re-enter it to make my UI appear correctly..
  16. Mizera Mizar

    MC Mesh01

    "MountainCliff01"
  17. Mizera Mizar

    MC Mesh02

    "MountainCliff01"
  18. Mizera Mizar

    MC Mesh03

    "MountainCliff01"
  19. Mizera Mizar

    MC Mesh04

    "MountainCliff01"
  20. Mizera Mizar

    MC Mesh05

    "MountainCliff01"
  21. Mizera Mizar

    MC Mesh06

    "MountainCliff01"
  22. Mizera Mizar

    MC Mesh07

    "MountainCliff01"
  23. EDIT - 11:14, 26 Aug 2016: After starting a new game with all the below mods disabled, I found the bug stopped. Now it's just the process of finding whether or not it's caused by a single mod or a clash between two or more. I do know, however, that it is not caused by UFO4 Patch. Not by itself. EDIT 2 - 12:22, 26 Aug 2016: I believe I've found the culprit and am testing to see if any other mods produce the same effect - DarkStar Radio seems to be the mod responsible. EDIT 3 - 14:47, 26 Aug 2016: I found that the mod causing the error is DarkStar Radio by creeperking31. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Recently I've noticed a rather annoying little bug. I didn't see anyone else speak of it so I will. I don't know if it's being caused by one of the mods I have installed (I'll provide a list at the end) or just a new bug in a Bethesda game. Anyway, in the home the PC starts with in sanctuary hills, after going to the vault and coming back, has broken walls. It's like everything is shifted to the right by a bit and it's very easy to get caught inside one of the walls simply by walking up to it. What with how long it takes to reload files after changing the mod order and then loading a gamesave, I just don't have enough patience to single out which mod is causing the error, if it's a mod bug at all. As it is on the console, I don't have a good way of taking a screenshot and posting it along with my text. Also, I should mention that this isn't my own console or game, I'm borrowing them from a friend and I'm trying to get this resolved before he takes it back which could be in a few days as he wants to play when Nuka World is released, for obvious reasons. Current Mod List: Unofficial Fallout 4 Patch by Arthmoor Cheat Terminal[Xbox One] by NexusAU Settlement Limits Slashed: Xbox Version by Trainwiz Vanilla Crafting Expansion by Fruckert Blacksmith's Crafting Expansion Version 27by mattdamon420 Vault-Tec Workshop - Power Conduit Radius Increase and No Build Limit by StormLord Unlocking Ballistic Weave with Other Factions [Xbox One] by crazysam10 - currently disabled Surprise MF (XBOX) by MrMibs M1918 BAR by PimplyPete Remington Model 1858 by PimplyPete Modular Kalash (XB1 Version) by DOOMBASED Modular Simonov PTRS-41 Anti-Tank Rifle by kazumamqj WWII Colt 1911 (XB1) by leo2link Desert Eagle (XB1 Version) by DOOMBASED M60 Light Machine Gun by TrainsCDG - Currently Disabled [XB1] The Gunslinger Outfits by TheRealElianora Communist Army's outfit (XB1) by Satojomov Classic Army Helmet by Satojomov NCR Veteran Ranger Armor (XB1) by unoctium [XB1] Slooty Vault Jumpsuit by TheRealElianora [XB1] Unlimited Companion Framework by expired6978 [X1] Minuteman Waving Flag [Workshop Object] by Cryax98 DD_Xboners_Castle_wall_patches - I don't know who made this, I think it was removed or replaced at some point as it has no description The 80's Mix (Xbox) by SpentCasing Awesome Mix Vol. 1 by Illustrious DarkStar Radio (Xb1) by creeperking31
  24. Mizera Mizar

    Ark07

    Arkngthamz - drowning on dry land (in CK)
  25. i have noticed a huge bug with no fix that i have found. after completing A new order the next quest no matter which side wont start up after isran or garan merethi will tell you to talk to someone but the next quest (prophet) wont actually start. I have tried this with mods, with no mods but the unofficial patch, and no mods at all. I have had a friend test it and it worked fine with him, it used to work when i used to play but it suddenly stopped. console commands with this quest DO NOT work at all setstage/ startquest nothing Fyi another thing the Hearthfire dlc is having another issue. none of the yarls that assign houses in the dlc will talk to me i have found a way around it but is " immersion breaking" by using player.relationshiprank "yarl id" 4 but i cannot become thane nor get a housecarl. i dont know what other details i can provide.

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