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Found 3 results

  1. The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
  2. The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
  3. So, if you are like me and about 90% of the rest of the Skyrim-playing population, you agree that the game's Shouts, while great for the novelty and marketing of the game, are woefully underpowered AND quite lackluster in design. It doesn't take much effort to have you simple Spell-based magic totally outstrip what you can do with Shouts (and those themselves are outclassed by melee combat but that's beside the point), and really the only Shout that is remotely useful to you throughout the game is Unrelenting Force. A lot of mods change shouts, but I decided to go a step further. I wish to overhaul the shouts entirely, adding new mechanics with each tier, and making each Shout truly unique. On top of that, I wish to make each shout something you would bother to use in combat because what they do is worth the trouble of going out of your way to hunt down the Words of Power, and then killing a few dragons to unlock them. So, without further ado, these are my plans: Globally - all offensive Shouts will be able to break Wards. Because the Thu'um cannot and should not be blocked by petty arcane trickery. Animal Allegiance- Tier 1: All creatures your Thu'um touches become your allies. Tier 2: All creatures in the area become your allies. Tier 3: Creates an aura of allegiance around yourself, all animals and beasts that enter will have their will bent to yours. Aura Whisper- DONE Tier 1: You can see the life essence of all lesser creatures and beasts. Tier 2: Human life essence is made instantly aware to you. Tier 3: Not even death can save one from your all-seeing eye, as you can now see Undead essence, as well. Battle Fury- DONE Tier 1: You imbibe your follower's weapons with the power of the winds, enabling faster strikes. Tier 2: Your follower's weapons gains the power of the elements of Magic, granting bonus fire, frost, and shock damage. Tier 3: The elements are as much your foe's enemy as they are your follower's friend, and your strikes grant weakness to all. Become Ethereal- DONE Tier 1: You shift your life essence to the Ethers of Tamriel, becoming immune to harm (though you may not harm others in turn) Tier 2: Your life essence bonds with the Ethers during its brief visit, restoring all attributes. Tier 3: Your plane-shift is complete, rendering you invisible. Bend Will- DONE Tier 1: Stones of the All-Maker are cleansed of Miraak's influence (story-centric tier, will not be altered). Tier 2: All mortal creatures and men alike affected become your follower, for a great deal of time. Tier 3: Not even the dragons are safe from the effects of your Thu'um, as you Shout them tame and mountable. Disarm- DONE Tier 1: Wrench the weapon from your opponent's grasp. Tier 2: If your foe has a shield, it too will fly from their hands. Tier 3: You claim your opponent's weapon as your own. Dismay- Tier 1: The lesser creatures of Skyrim flee before you. Tier 2: Beasts and undead become subject to your heart-stopping cry. Tier 3: No mortal can stand against your bringing of doom. Dragonrend- DONE Tier 1: You strike at a dragon's soul with your Thu'um, weakening its ability to fly (attempts to force a landing) Tier 2: Your Voice heralds a dragon's ultimate fear: mortality. You sever a dragon's connection to its blood, granting crippling weakness and the loss of the ability to Shout. Tier 3: No dragon, not even Alduin the World Eater himself, can experience your Thu'um without feeling it's ultimate peril. Drain Vitality- DONE Tier 1: Coax stamina from your foe and take it for yourself. Tier 2: Coax stamina and magicka from your foe and take it for yourself. Tier 3: Coax stamina, magicka, and health from your foe and take it for yourself. Elemental Fury- DONE Tier 1: You imbibe your weapon with the power of the winds, enabling faster strikes. Tier 2: Your weapon gains the power of the elements of Magic, granting bonus fire, frost, and shock damage. Tier 3: The elements are as much your foe's enemy as they are your friend, and your strikes grant him weakness to all. Fire Breath- DONE Tier 1: Burn your foes with the fierce fires of the Dovah. Tier 2: Your flaming wrath lingers upon your foe long after the inital blast, causing slow damage over time. Tier 3: Your Thu'um flashes with the strength of Red Mountain itself, incinerating lesser foes. Frost Breath- DONE Tier 1: Your breath is of Atmora, freezing the life out of your foes. Tier 2: Your foes extremities become frostbitten, severely hampering their movement and damage potential. Tier 3: Your Breath is pure ice, briefly freezing your opponent solid. Ice Form- DONE Tier 1: Freeze your opponent solid. Tier 2: The frigid ice bites away at your foe while he is encased, dealing damage over time. Tier 3: Yours is the ice of Atmora, and cannot be broken by any mortal means. Kyne's Peace- Tier 1: All creatures your Thu'um touches are pacified. Tier 2: All creatures in the area are pacified. Tier 3: Creates an aura of peace around you, all animals and beasts that enter will be pacified. Marked for Death- DONE Tier 1: Your foe's physical armor vanishes, rendering him quite vulnerable. Tier 2: Your foe's willpower is stunted, granting him a further massive weakness to magic attacks. Tier 3: The air of doom overcomes your opponent's very mind, sending him into a blood-crazed frenzy. Slow Time- Tier 1: Time is slowed. Tier 2: While time is slowed, your damage output is increased. Tier 3: While time is slowed, any who gets close to you gets staggered. Soul Tear- DONE Tier 1: Bind you foe's life essence, allowing for a soul trap to be performed. Tier 2: Your voice heralds death, striking down all but the most hardy. Tier 3: Your dead foe's body becomes your slave in reanimation. Storm Call- Tier 1: Summons a devastating lightning storm. Tier 2: While the great storm rages, your followers will be immune to its effects. Tier 3: Your voice marks targets, who will take massively increased damage from the lighting. Throw Voice- Tier 1: Create an illusionary sound nearby. Tier 2: Your Voice creates a decoy, enticing those nearby to battle. Tier 3: Any who hit your decoy will become confused, unable to discern friend from foe and will attack anyone in range. Unrelenting Force- DONE Tier 1: Stagger your foe. Tier 2: Knock your foe to the ground (very mild push effect). Your Voice now staggers very large foes. Tier 3: Sweep your foes off their feet and send them flying. Your Voice will now also knock down very large foes and potentially stagger dragons. Whirlwind Sprint- DONE Tier 1: Dash forward with unheard of speed. Tier 2: Your speed becomes forceful, staggering anyone who gets too close. Tier 3: You ride a current of raw power, knocking away anyone who dares come too close. If a shout is not listed here, it is because the effects it provides in its vanilla state were deemed to be sufficiently powerful enough to be worth use, and as such were not changed, their use is strictly story-related and did not warrant changing, or was a summoning Shout that would cease making sense if empowered at lower levels. These include: Call Dragon Call of Valor Clear Skies Summon Durnehviir Cyclone Dragon Aspect
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